The Cowled Menace

Someone has been working in the shadows, manipulating events on the Sword Coast to their advantage.

Unravel the mysteries of the Twisted Rune and progress beyond fighting all the Cowled Wizards in Athkatla in this Enhanced Edition Trilogy mod!

Components

Main Component - The Cowled Menace (Requires EET)

This is where everything about the Quest mod is installed, from custom NPCs to new areas, new scripts, dialogs, and items. Refer to the Starting the Quest Section below if you want to know more about that. For those of you who are stuck or wish to get spoiled, there is a spoilers section down below as well.

The quest aims to bring closure to the unfinished Twisted Rune content in the Vanilla game by adding lots of it, as well as tie up some loose ends concerning the Cowled Wizards.

(Optional) Appropriate Items for High-Level Spellcasters

This component and all the next ones don't actually require EET. They will install on an unmodded game.

A level 14+ wizard running around with a nonmagical quarterstaff and 28 gold pieces makes no sense at all, especially if they teleported in expecting a fight since they would come prepared. This component aims to drastically increase the items worn and dropped by high-level spellcasters in Baldur's Gate 2, specifically targeting the ones who currently drop nothing, or close to nothing. The challenge level of these fights will increase as worn items will provide these spellcasters with various bonuses, but the rewards will be greater to compensate (better loot). The goal is that those encounters make sense.

For now this component only goes through the casters in Shadows of Amn. Throne of Bhaal will follow later. This component aims to give items to individual, distinct creatures, not those created by extraordinary circumstances (like clones). Killing the same enemy twice (Jon Irenicus, for example) will not yield double the rewards. Exception: Lich in the "Spawn Undead" script, as it's implied it's a separate lich each time, that was simply chilling there when you arrive.

Compatibility: This component is intended and calibrated for those who have Item Revisions, Spell Revisions, and/or Sword Coast Stratagems (SCS) installed. However, the items added to the creatures are either vanilla items, or vanilla items modified by those mods so it will still work in a vanilla install. Any new items added in this component are additions made by myself, and should therefore work on any install and (theoritically) not overwrite anything. A compatibility problem could arise if you have a mod installed that alters random treasure tables, since mine also does so.

Special Thanks to Roxanne on Gibberlings3

(Optional) Mages cast Gate far from themselves

This component is aimed at vanilla installs and is quite simple: most casters able to cast Gate will now do so far from themselves to reduce the chance that the demon will be their next target (brilliant AI).

(Optional) Use pre-EE Spell Deflection Globe (Requires EE)

This component has 2 options to choose from. Either the old globe is added only to Spell Trap and the Staff of the Magi (recommended, to help distinguish it since it's so powerful), or to the following spells as well: Minor Spell Deflection, Spell Deflection, Spell Trap, and their Item versions.

Starting the Quest

Hooks

There are a two different ways to start this quest. The first opportunity happens in Baldur's Gate -- I'll let you discover that on your own, although at this point, I don't think it's actually possible for a party of that level to progress into the quest due to the sheer difficulty. Feel free to experiment.

The second is the most obvious one: starting the Tanner quest in the Bridge district of Athkatla marks the first time you encounter the Twisted Rune and get involved in their business, even in the vanilla game. Following clues you receive from those engagements, as well as exploring around the Bridge and Temple Districts should help you progress.

Some of the encounters in this mod happen in different fashion depending on the order in which you progress through the quest, and the actors you have encountered (and in which order). One encounter in particular varies greatly in difficulty depending on choices you've made in the game, outside of this quest. I have restored unused lines by Shangalar in the vanilla game, which I was quite surprised to find. A word of warning: the Twisted Rune are a powerful and ancient organisation... come prepared. The storyline gets completed in Throne of Bhaal, it is not possible to finish the quest while still being in Shadows of Amn. Also, if you wish to experience the full content, I recommend against bribing the Cowled Wizards. Fighting them to the last wave is the preferred option.