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CamDawg

Gibberling Poobah
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About CamDawg

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    Momcorp CEO

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  • Mods Worked On
    Technical Design: Enhanced Editions of Baldur's Gate (including Siege of Dragonspear), Baldur's Gate II, Icewind Dale, Planescape: Torment

    Author/Co-Author: BG2 Fixpack, Tweaks Anthology, The Calling, IWD-in-BG2, BG1 Unfinished Business, Divine Remix, G3 Anniversary Mod, IWDification, IWD Fixpack, IWD Unfinished Business, SP Collection, IWD Item Upgrade

    Contributor: BG1 NPC Project, BG2 Unfinished Business, Quest Pack, Oversight, Song & Silence, Amber, Moinesse's Avatars, P&P Celestials, Sword and Fist, Tutu, BGT, BGT-WeiDU, aTweaks, 1PP, Rogue Rebalancing

    Tools: BG2 Creature Inventory Checker, G3 Debugging Suite, IWD-to-BG2 Opcode Utility

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  • Discord
    https://discord.gg/yTzjMTb
  • Website URL
    http://www.gibberlings3.net

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  1. The area is traced in the order of the vertices. So pick a vertex and then go clockwise or counterclockwise from it.
  2. Xzar, Imoen dualed, Garrick, Jaheira, and Edwin/Branwen even before you hit the Nashkel Mines. Sub out Jaheira for Xan at the bottom of the mines/Dynaheir at the Stronghold if you insist upon five arcane casters.
  3. The answer to most questions like these is "Cam's an idiot". Thanks, it's been fixed.
  4. LOCALS are per-instance, so spawning a new version means no LOCALS carry over. If you wanted to keep it in the creature's script, this would work: IF HasItem("MINHP1",Myself) Global("TSFired","LOCALS",1) THEN RESPONSE #100 SetGlobal("test","GLOBAL",12) DestroyItem("MINHP1") // No such index END
  5. Cutscenes pause individual creature scripts, and OnCreation is only true on the script pass when they're spawned. I'd just add the destruction of the MINHP1 item to the cutscene script itself.
  6. This is a reminder to myself to add 9th level mage spells to the triple-class HLA tables with the XP cap removal tweak.
  7. Apologies @Silwiz, that whole section has some nasty bugs I need to sort out.
  8. Thank you, it's been fixed.
  9. There are also a few tucked away in the Planar Sphere.
  10. There are two parts for the fix; the first is that the lizardmen need a weapon with an animation that the animation uses--which you've done--and the second part is that the actual halberd animation is missing from the animation itself. You could try grabbing the mliz* BAM files from Fixpack and dropping them in to your override folder.
  11. So I've spent pretty much all morning reading everything that I can. Here's my tl;dr summary: The game's going to be 5e but, like BG and BG2, they're adapting the rules (with WotC's blessing) to be more CRPG friendly. It's going to be available on Google's new Stadia and for the PC (Steam and GOG already have it listed). One implication of Stadia would be that it would be difficult (impossible?) to mod. They are being fairly non-committal on gameplay questions, notably, whether it'll be turn-based or real-time with pause or whether it'll be isometric. Release would be 2020, possibly even 2021. Larian has tripled its staff to take on the project. It's set 100 years after the events of BG2
  12. Alright, something to fix for 2.6 then.
  13. EE or original? Because it's definitely this bug.
  14. Both Allow Stealth and Thieving Abilities in Heavy Armor per P&P and the Change Experience Point Cap > Remove Completely components extend bard pickpocketing (and ranger stealth) through level 50, though there is not a standalone component for it. Bards pick up an additional 5 pickpocket every level (capping at 200) and rangers pick up an additional 7 stealth per level (also capping at 200).
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