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CamDawg

Gibberling Poobah
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About CamDawg

  • Rank
    Blue Collar Everyman

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  • Mods Worked On
    Technical Design: Enhanced Editions of Baldur's Gate (including Siege of Dragonspear), Baldur's Gate II, Icewind Dale, Planescape: Torment

    Author/Co-Author: BG2 Fixpack, Tweaks Anthology, The Calling, IWD-in-BG2, BG1 Unfinished Business, Divine Remix, G3 Anniversary Mod, IWDification, IWD Fixpack, IWD Unfinished Business, SP Collection, IWD Item Upgrade

    Contributor: BG1 NPC Project, BG2 Unfinished Business, Quest Pack, Oversight, Song & Silence, Amber, Moinesse's Avatars, P&P Celestials, Sword and Fist, Tutu, BGT, BGT-WeiDU, aTweaks, 1PP, Rogue Rebalancing

    Tools: BG2 Creature Inventory Checker, G3 Debugging Suite, IWD-to-BG2 Opcode Utility

Contact Methods

  • Discord
    https://discord.gg/yTzjMTb
  • Website URL
    http://www.gibberlings3.net

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  1. Divine Remix adds a handful as a standalone component; from the readme: Previous versions also imported spells from IWD, but this was discontinued when IWDification released.
  2. Version 3 is up thanks to a new Polish translation from @Cahir!
  3. Added the note for translators to the OP; long story short there's a component to auto-translate about 80% of the mod.
  4. I promised this in the readme, so what follows is a breakdown of how you actually receive lore bonuses. The variables mentioned here are all available and adjustable in cdlore/customize.tpa. These are used at install time, so you'll need to make your adjustments to this file before installation. Note that all of these depend heavily on resting, specifically the script that runs once you hit the rest button. The mod deliberately puts all of this scripting at the end of the script so that higher-priority events (e.g. a love talk) can preempt the mod checks; this is why it's recommended to
  5. The mod makes the assumption that you're using your rest period productively and just uses simple checks for books in your inventory. So on every sleep you'll get a message that you 'spent time reading book X' and, when a certain threshold is reached, you'll get a point of lore for it.
  6. All fixed, v2 should be up shortly. edit: It's up!
  7. G3 is pleased to introduce the The Lore From Learning mod, a small WeiDU mod that adds lore bonuses to your main character as you learn and adventure throughout the game. The bonuses (and the stimuli that provide them) are, by design, meant to be minor and enhance the role-playing aspect of the game. Project page Readme Download
  8. G3 is pleased to introduce the The Lore From Learning mod, a small WeiDU mod that adds lore bonuses to your main character as you learn and adventure throughout the game. The bonuses (and the stimuli that provide them) are, by design, meant to be minor and enhance the role-playing aspect of the game. Project page Readme Download And thanks to some dumb oversights by yours truly, a hasty v2 is now ready at the same links above. v2 changelog: Fixed bug where Weapon Knowledge Provides Lore Bonuses would not install on non-EE games Fixed bug where Defeating Monste
  9. Version v3

    109 downloads

    The Lore From Learning mod is a small WeiDU mod that adds lore bonuses to your main character as you learn and adventure throughout the game. The bonuses (and the stimuli that provide them) are, by design, meant to be minor and enhance the role-playing aspect of the game. Learn more about the mod View the Readme Visit the Forum
  10. The Lore From Learning is broken down into more targeted components for the player. However, they all work on the same mechanic: at every rest, your main character will have some time to read books, talk with their party, etc. It is during these rest periods where lore triggers will be evaluated and, if appropriate, bonuses awarded. The specific details about triggers are deliberately vague so as not to spoil, however, full details will be posted on the forum for those interested. Advanced Customization In the mod folder is a text file named customize.tpa. Using a text editor, you can a
  11. Under-Represented Items adds items to Baldur's Gate 2 from Icewind Dale 2. Only certain kinds of items were chosen with the intent to flesh out smaller weapon families. Version 7 modernizes the code, makes it EE-compatible, and contains numerous bugfixes. Readme Project Page Windows v7 OS X v7 Linux v7
  12. This sounds like a broken install. Trigger 0x40a8 is a default trigger and should be there; not being able to find Ajantis' script is also a bad sign.
  13. That's odd as it implies the mod was not able to add strings to the tlk. This can be caused by having the game (or an editor) open when installing, or selecting the wrong language for WeiDU when it's first run.
  14. Use the latter. The problem with the former is that it will throw off your replacement tokens depending on whether it decompiles with "ue". E.g. REPLACE_TEXTUALLY ~Dialog\(ue\)?("\(foo\)")~ ~Interact("\2")~ will fail on a match for ~Dialog("foo")~ because it only matches one group, not two. Also of note: while scripts are compiled/decompiled and go through the process Mike1072 describes, dialogues themselves store actions and triggers as plain text. What you see in NI is what you need to match.
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