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CamDawg

Gibberling Poobah
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About CamDawg

  • Rank
    ALL GLORY TO THE HYPNOTOAD

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  • Mods Worked On
    Technical Design: Enhanced Editions of Baldur's Gate (including Siege of Dragonspear), Baldur's Gate II, Icewind Dale, Planescape: Torment

    Author/Co-Author: BG2 Fixpack, Tweaks Anthology, The Calling, IWD-in-BG2, BG1 Unfinished Business, Divine Remix, G3 Anniversary Mod, IWDification, IWD Fixpack, IWD Unfinished Business, SP Collection, IWD Item Upgrade

    Contributor: BG1 NPC Project, BG2 Unfinished Business, Quest Pack, Oversight, Song & Silence, Amber, Moinesse's Avatars, P&P Celestials, Sword and Fist, Tutu, BGT, BGT-WeiDU, aTweaks, 1PP, Rogue Rebalancing

    Tools: BG2 Creature Inventory Checker, G3 Debugging Suite, IWD-to-BG2 Opcode Utility

Contact Methods

  • Website URL
    http://www.gibberlings3.net

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  1. CamDawg

    Tweaks Anthology v8 Now Available

    Missed this entirely--I'll investigate.
  2. CamDawg

    Tweaks Anthology v8 Now Available

    The level 20/30 options only get displayed for BG2 games, so this is what I get for BGEE: From your log you're using BGT, where I get this: In both cases I'm able to select and install.
  3. G3 is pleased to announce updates for two NPC mods for BG2. Haldamir is a TN elven fighter and Tyris Flare is a NG fighter-mage. Both have been updated for native EET compatibility, along with some code optimizations and bugfixes. Tyris Flare also sports a heretofore unavailable alternate portrait! Grab them from the NPC section of the download center, or join us on the forums or Discord. You can also check out their project pages, above, or their readmes (Haldamir, Tyris Flare).
  4. CamDawg

    Tyris Flare v8 Now Available

    Meet Tyris Flare, a red-haired amazon who can kick ass and hurl fire! Sound familiar? That's because I decided to have a nostalgia trip and recreate a character from ye olde Golden Axe computer games that were released on the Sega Mega Drive (or Genesis in America) and arcade machines in the 90s. You may also have seen her recently in Golden Axe: Beast Master, though my interpretation of the character is from the older games. How does she end up in Baldur's Gate II? You'll have to play to find out! Once in your party, Tyris will banter with all BioWare NPCs and can be romanced by any human/elf/half-elf male PC. Enjoy! Version 8 adds native EET compatibility, a new alternate portrait, a few bug fixes, and many behind-the-scenes code optimizations. Download Project Page Readme
  5. This is a nifty little function; I have one minor gripe with it. For female NPCs who are dead it routes you to state 10, strref 73956, which was originally just for Yoshimo: "I cannot do as you ask, child of Bhaal. The one you seek is dead and thus forever beyond my reach. His thread no longer connects with yours." Just swap out 'His' for 'Their' and we have a safe endpoint for all NPCs.
  6. CamDawg

    NPCs Cannot Pass Doors, problem

    Yep, definitely need to make an exception for this one. Thanks @DrAzTiK.
  7. CamDawg

    Haldamir NPC for BGII

    Haldamir v4 is available. It adds native EET compatibility and fixes a bug where Haldamir's sound reset wouldn't work for German players. Plus some minor code improvements and the like.
  8. CamDawg

    Bug and Typo Reports

    If you're really worried about it, you could instead apply spells to alter stats as needed. Honestly, though, I would not worry about in the same way mods don't worry about unpatched ToB--2.0 came out years ago; it's not unreasonable to expect folks to update.
  9. CamDawg

    On portrait sizes

    They are indeed--updated.
  10. CamDawg

    Tweaks Anthology v8 Now Available

    Yeah, the bug was that Eldoth's component was using Alora's spawn script. So on BGT in v7 installing the Eldoth component removed Eldoth from the game and instead added a second Alora spawn (without the dialogue changes, as you note) in the area where Eldoth should have moved. This is all fixed in v8.
  11. I've updated the library in the first post and documented a new function, cd_portrait_npc, that I used when updating Angelo to v6.
  12. The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Version 8 fixes a handful of bugs identified since the last release. Forum Download Project Page Full readme
  13. The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum Download Project Page Full readme v8 Changelog Move NPCs to Convenient Locations would fail to move Eldoth on BGT installs; Shar-Teel would get moved to the right area with wrong coordinates on non-BGT installs Deprecated Stackable ankheg shells, winterwolf pelts and wyvern heads as these items already get covered as part of the Increase Jewelry, Gem, and Miscellaneous Item Stacks (previously known as Increase Jewelry and Gem Stacks) The algorithm for No Traps or Locks has been refined a bit as it was missing some trapped containers. It will also no longer remove locks for doors or containers which require a key. BGEE already has the changes from Sensible Entrance Points by default, so it will now get correctly skippped for BGEE and EET games Make party members less likely to die irreversibly requires some functionality only found in BG2 and EE games, and is now restricted as such BG NPCs go to inns was being restricted on BG games in the Gnoll Stronghold; you can now send party members to inns from the Gnoll Strnghold as you would in BGEE/Tutu/BGT/EET BG NPCs go to inns was also failing for some NPCs on EET games as it was patching their BG2 parting dialogues instead of their BG parting dialogues Allow Yeslick to use axes could fail on BG installs as it tried to patch a BG2 file without checking Fixed bug where some of the imported SCS components (such as BG NPCs go to inns) would fail due to a missing directory The use of the variable library for BG/BGEE/Tutu/BGT/EET has been centralized. Updated Italian translation Fixed bug with Alter Weapon Proficiency System, specifically, the BG variants, where axes could end up with descriptions that listed the proficiency type for the item as "new_weap" or a wrong proficiency. The error was purely cosmetic and did not affect the axe's actual proficiency.
  14. Alright, so I've refined the algorithm here a bit. In the old BG2 Tweaks and Ease of Use, it was brute force: all containers and doors had trapped flags removed and lockpick difficulties set to zero. Floor triggers had a basic check to ensure it wasn't a special event region by checking that it could be detected (values of 1 to 99 inclusive) and then removing the trapped flag. Tweaks v7 sought to refine this a bit. Containers and doors now only had their traps/locks removed if they had a valid detection/lockpick score, essentially the same 1-99 check that was being applied to floor triggers. The problem was that some containers, such as the ones noted here by @AnonymousHero, have a detection difficulty of zero despite being perfectly valid traps. So v8 is going to refine the algorithm again. Floor regions, containers, and doors will now check if trap detection is not equal to 100 (instead of 1-99). Scores of 100 are the engine's special undetectable value and the default score for untrapped stuff. Instead of checking on lockpick scores, Tweaks will now directly check if a container or door requires a key, and zero the lockpick score if no key is required. Keep in mind that this change now means you will need to care about keys again instead of just bashing doors, but it should also prevent you from getting into areas and places you shouldn't be.
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