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Quests and Others

29 files

  1. Tactics Remix

    Tactics, originally from Wes Weimer and a number of other authors, was a mod for the original Baldur's Gate II that added a number of difficult encounters and substantially improved AI for enemies. With Wes's permission morpheus562 has created Tactics Remix, based the original Tactics mod, that adds quite a few optional, but difficult, encounters to BG2:EE and EET aimed to make the game more challenging and rewarding.
    Project Page Readme



  2. Alternatives

    This mod offers alternative pathways for choosing allies in your Baldur's Gate II, BGII:EE, Baldur's Gate Trilogy, or EET games.
    Learn more about the mod View the Readme Visit the Forum



  3. Another Fine Hell

    This mod introduces a new reason why the PC falls at the end of SoD and has to leave town. For this, events after the slayer-dream-sequence are altered accordingly. The mod does not introduce a new catastrophe or frame work, it just uses what is already happening at Dragonspear basement and gives said events a new focus in people's perception of the PC's power and possible posed threat in combination with their divine heritage.
    The mod uses as many original lines and situations as possible. Also, the event that leads to the fall in the original game is still in and still plays an important role for the PC to regain the favor of the Dukes of Baldur's Gate. It just isn't the reason the PC has to leave the town any more.
    The mod is natively compatible with BG:SoD and EET. For EET, install the mod directly to your EET game.
    Please note: this mod is in alpha and does *not* include any BGII content yet. SoD part is finished.
    Project Page Readme: English, French Forum



  4. Ascension

    The Ascension mod changes the end of the Throne of Bhaal expansion to feature extended roleplaying and tactical opportunities. It was written by David Gaider and members of the IEEAIS group; with permission the project has been modernized and is now supported at G3.
    Project Page Forum Readme



  5. Baldur's Gate Mini Quests and Encounters

    BGQE is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), Tutu v4, EasyTutu, BGT, BG:EE, or EET. It adds several small quests and encounters to the game.
    Learn more about the mod Readme - English, German Visit the Forum



  6. Cirerrek's AI Scripts: eSeries

    The eSeries is a collection of Party AI Scripts for Baldur's Gate II: Shadows of Amn and the expansion, Throne of Bhaal. Currently there are seven scripts included in the series: eArcher, eFighter, eMage, eMulti, ePriest, ePureF, and eThief.
    Learn more about the mod View the Readme Visit the Forum



  7. Cirerrek's AI Scripts: gMinion

    gMinion is a series of scripts for BG2 that increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both BioWare and more Purist D&D Roleplayers.
    Learn more about the mod View the Readme Visit the Forum



  8. Cirerrek's AI Scripts: iSeries

    The iSeries is a set of very beta versions of Party AI scripts for Icewind Dale II.
    Learn more about the mod View the Readme Visit the Forum



  9. Cirerrek's AI Scripts: Scriptable Spells

    Cirerrek's Scriptable Spells fixes several SPCLxxx and SPINxxx spells that had their spell level incorrectly defined. The incorrect level definition would cause the game to crash when the spells were cast using the trigger HaveSpell(). The spells modified by this package are able to be scripted without causing the game to crash.
    Please note that Scriptable Spells is already included in the BG2 Fixpack and is not needed for the Enhanced Editions.
    Learn more about the mod View the Readme Visit the Forum



  10. Cirerrek's AI Scripts: Sequencer Memory

    seqmem.bs is a little script written by cirerrek to enable a player to remember what they have stored in their minor spell sequencers, spell sequencers, and spell triggers, after a couple of days away from the game.
    Learn more about the mod View the Readme Visit the Forum



  11. Cirerrek's AI Scripts: tSeries

    Like the eSeries for BG2, tSeries is a set of Player AI scripts for Planescape: Torment. The basis for these scripts comes from Gebhard Blucher's Planescape: Torment Player AI Scripts. cirerrek borrowed the scripts that he created and expanded upon them so that they are a bit more comprehensive in terms of spell usage and item usage. While the mod has been updated for the Enhanced Edition, it still uses the original PsT scripting and could be further optimized.
    Learn more about the mod View the Readme Visit the Forum



  12. Cirerrek's AI Scripts: uScript

    uScript or "Universal" Script is a Player AI script for BG2 SoA & ToB. It was created by Rich Martel. G3 is supplying it here, because we are unaware of any other place where it exists and some may find it useful. Please note that G3 will not be providing any support for this script or any of the other items contained in the package.
    Learn more about the mod View the Readme Visit the Forum



  13. Endless BG1

    Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET!
    For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
    For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.)
    For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
    There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.
    Forum Project Page Readme (English) Readme (German)



  14. Enhanced Powergaming Scripts

    This mod is a collection of player AI scripts designed for use in Baldurs Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, the Enhanced Edition Trilogy, and Icewind Dale: Enhanced Edition. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells and abilities.
    Forum Project Page Readme



  15. EPS

    Test upload of Enhanced Powergaming Scripts v5.3



  16. Framed

    The Framed mod provides 2 different versions of Chapter 6 and makes going to Candlekeep a possible side quest not involving the Iron Throne.  If Candlekeep is visited before the Iron Throne Building is investigated, Eltan will have a different task for the group to be done in Chapter 6.  To experience the new version, a work order will need to be obtained from Bentley (Friendly Arm Inn) or Scar (initial meeting only and only if PC admits to clearing the Nashkel mines) during Chapter 5.
    Learn more about the mod View the readme Visit the forum



  17. Gibberlings Three Anniversary Mod

    The G3 Anniversary Mod is a collaborative effort of a lot of the resident G3 modders and marks not only a celebration of our first year but our gratitude to you for helping make G3 what it is today. This is a WeiDU mod for Baldur's Gate II that adds one long quest to the Shadows of Amn portion of the game.
    Learn more about the mod View the Readme Visit the Forum



  18. Heroes, Thieves and Moneylenders

    Heroes, Thieves and Moneylenders adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods.
    Project Page Readme: English (PDF), Russian (PDF) Forum



  19. Imoen 4 Ever

    A mod for BGII and SoD, compatible with all BGII games (BGII, BGT, BGII:EE, EET).
    This mod aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII.
    The mod tries to use as many originally voiced lines as possible, but some had to be taken out because they didn't make any sense without Imoen being there (BGII) or with Imoen catually being in the party (SoD).
    Promotion artwork by Acifer!
    Read the Readme Project Page Forum at G3 Readme: English, German



  20. Neverwinter Nights 2 OC Romance Pack

    The Romance Pack for the Neverwinter Nights 2 Official Campaign and Mask of the Betrayer Expansion adds romance and flirts to your NWN2 game. It offers flirts for Bishop, Casavir, Elanee, Neeshka, Gann, and Safiya; full romantic tracks for Bishop and Casavir; and a Castle Wall scene for Bishop and Neeshka. It also features romantic epilogues for the four OC characters in the Mask of the Betrayer Expansion (MotB) portion of the game.
    Learn more about the mod View the Readme Visit the Forum



  21. NPC Strongholds

    In Baldur's Gate II, the PC can, after doing one of the quests, acquire a stronghold, depending on her/his class. However, none of the NPCs who join you get strongholds. This mod changes that, making it so that the NPCs in your party can also acquire strongholds.
    Learn more about the mod Readme Visit the Forum



  22. Oversight

    Oversight is a mod that seeks to address errors in the original game, such miscoded alignments, classes, and other issues, as well as adding new content such as Monk HLAs, a new paladin kit, and a tougher version of Sendai in Throne of Bhaal.
    Learn more about the mod View the Readme Visit the Forum



  23. Road to Discovery

    This Tweak Mod is for the SoD campaign (also with native EET compatibility).
    It serves two purposes.
    For players, this mod aims to make the coalition forces aware of Caelar's and Hephernaan's plans with focus on the actual important aim and danger of the crusade, and give reply options with which the PC can inform the coalition forces about what is going on. For this, all bits and pieces of information the PC can gather along the campaign are tracked and evaluated. Journal entries give an overview on what information the PC already gathered.
    All in all, this mod is supposed to connect the dots so the PC is able to tell about all the inside info they gathered as well as have the coalition officers acknowledge and react to the actual danger(s).
    For modders, this mod introduces a variable-based tracking system about the different levels of knowledge the PC and the coalition officers gain throughout the campaign, which could be used for own mods, e.g. for fine tuning mod NPCs reactions to the depths of gained information about Caelar, Hephernaan, and the crusade, but also the Hooded Man's appearances. Also, own reaction mods based on any components of Road to Discovery can be developped by whoever wants to, as long as those mods make (components of) RtD a prerequisite and do not include changed content of this mod nor tweak any of RtD original writing.
    The mod is modular so every player as well as modder can chose how much changes and content they want to see/use.
    Project Page Readme: English, French, German Forum



  24. The Boareskyr Bridge Scene

    This mod is for the SoD part (also for EET).
    It gives more impact to the important scene at Boareskyr Bridge in SoD. Like Gorion's letter and the PC's dreams in BG1, the transformation into the slayer in SoA, and the trials in ToB, this scene is an important part of the PC's journey to godhood (or rejection of it). This mod tries to place emphasis on this scene by giving it more depth as well as deeper inclusion into the story by reactions of NPCs and other game characters.
    There will be more warnings before going to the bridge and NPCs will react to what happens on it, and depending on the installed components the actual scene will also be extended with description text and choices for the player how the PC will deal with the erupting divine energy including resulting stat changes.
    As usual, my mod uses as many original content as possible.
    Project Page Readme: English, German Forum



  25. The Calling

    The Calling is a collection of quests for BGEE, BGT, EET, or Tutu. Designed originally to be a series of class-related quests, it's now being released as quests get developed and completed. At present one quest is available, along with an item pack and a peaceful resolution to some TotSC content.
    Project page Readme - English, French Forum



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