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Austin

Modders
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About Austin

Profile Information

  • Gender
    Male
  • Location
    Moscow
  • Mods Worked On
    "Heroes, Thieves and Moneylenders" (coder and co-author)
    "BG1 NPCs in SoA & ToB" (addition and bug fixes)

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Austin's Achievements

  1. Hello! This has nothing to do with this mod, only with the installation order. This problem occurs if one of the mods or one of its components was reinstalled during installation, but was not completely removed before that (for example, it was removed without using the installer to remove it, or the removal was interrupted). As a result, the dialog.tlk file remains corrupted. You need to completely reinstall all mods and start a new game. To further remove any mod, be sure to use the installer's exe-file and its Uninstall function.
  2. Hello! What version of the mod are you using?
  3. Small bug fix, mod updated to version 4.4.1! Fixed a bug due to which the courier Tony would appear in Amkethran even if the romance with Aran was inactive (Component 3) Download: https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/ https://github.com/Austin-BG/HTaM/releases
  4. "Heroes, Thieves and Moneylenders" mod (Authors: Austin, Scheele, Alisia & Arcanecoast Team) "HTaM" mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods. The mod is compatible with BG2, BG2: EE, BGT and EET. Version 4.4 includes the following changes: added compatibility with the "Expanded Thief Stronghold" mod (previously, in Component №2, one of the quests did not work correctly if this mod was installed). Expanded Thief Stronghold mod, if you plan to use it, must be installed BEFORE installing HTaM! quest entries in the journal have become even more detailed now, if the player decides to kill Lawrence (from Component №2), then jewelry can be found on his corpse animations of orcs from the Jackal group (Component №2) have been replaced with animations of half-orcs so that this does not contradict the text description. improved code that calls couriers who transmit messages to start quests (Components №2-4) the fight with the Collector (Component №2) has become simpler and more balanced for the early stage of the game fixed a bug in the dialogue code with the Jackal; previously, choosing one of the answer options led to a bug the text of the English version has been slightly improve Project Page Visit the Forum Download mod from G3 Download mod from GitHub
  5. Mod updated! New version - 4.4. added compatibility with the "Expanded Thief Stronghold" mod (previously, in Component №2, one of the quests did not work correctly if this mod was installed). Expanded Thief Stronghold mod, if you plan to use it, must be installed BEFORE installing HTaM! quest entries in the journal have become even more detailed now, if the player decides to kill Lawrence (from Component №2), then jewelry can be found on his corpse animations of orcs from the Jackal group (Component №2) have been replaced with animations of half-orcs so that this does not contradict the text description. improved code that calls couriers who transmit messages to start quests (Components №2-4) the fight with the Collector (Component №2) has become simpler and more balanced for the early stage of the game fixed a bug in the dialogue code with the Jackal; previously, choosing one of the answer options led to a bug the text of the English version has been slightly improve Download: https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/ https://github.com/Austin-BG/HTaM/releases
  6. Hello! Thank you very much for reporting this compatibility issue. To be honest, I didn’t even know that the Expanded Thief Stronghold mod used such a destructive solution for compatibility with other mods as a complete replacement of the dialog file. I don’t know why this was done, but I will try to solve the compatibility problem by adding an alternative code when installing HTaM (that is, if during the installation of HTaM an already installed Expanded Thief Stronghold mod is detected, then a different code will be applied). I will try to fix this in the next version.
  7. Hello! You must talk to each of them, in any order. But first there had to be a dialogue that begins with the phrase "*You are carefully looking at the guest list, which contains the names of several wealthy and noble residents of Athkatla. So, where to start...*" And two options: @492 = ~*Talk to Renal Bloodscalp*~ @493 = ~*Talk to Lathan*~ Apparently, you chose the second option, so your ANAranLampLatan variable was equal to 1. After this, you must talk to Latan first. In the dialogue with Lathan (if the variables are exactly as you specified above), the option “Hi Lathan. Is everything okay in the guild?” should appear. If you manually change the value of the variable to ANAranLampLatan, you will skip the dialogue with Lathan. This will not interfere with the progress of the quest, as far as I remember, but it will deprive you of some content.
  8. Hello! This is strange, since no one has previously reported such a problem, and I did not have it during testing either. I will add a code improvement in the next update to prevent this issue. In the meantime, you can do the following so as not to reinstall the game, but to fix the problem “painlessly”: 1) install the Near Infinity program (you can download it here) 2) Run the file NearInfinity.jar, in the "Game tab" - "Open Game" specify the path to the installed game. 3) Click the magnifying glass (search) icon and write AR0300.BCS. The file will open. 4) Find the problematic block - for me it looks like this: IF Global("ANTroll","GLOBAL",1) OnCreation() THEN RESPONSE #100 ActionOverride(Player1,SetDialog("PLAYER1")) Continue() END Replace this entire block with the following: IF Global("ANTroll","GLOBAL",1) Global("ANTrollSet","AR0300",0) OnCreation() THEN RESPONSE #100 ActionOverride(Player1,SetDialog("PLAYER1")) SetGlobal("ANTrollSet","AR0300",1) Continue() END After that, click the "Compile" button, and then "Save". 5) That's it, you can start the game and now there should be no problem. And in the next update I will make this correction. Thank you!
  9. The mod has been updated to version 4.3.3! The code has been improved for compatibility with the “vanilla” version of the BG2 and BGT (instead of letters indicating the direction of the NPC’ gaze, digital ones are now used)
  10. The mod has been updated to version 4.3.2! Thanks to everyone who reported bugs. I have fixed everything that was discovered so far and that was possible to fix! Reworked the code to eliminate bugs with Lord Paris Now when Edwin deciphers the Book of Kaza, the original copy of the book will no longer remain in inventory
  11. Hello! I sent you the answer in private messages. In this topic I can only give a hint: the answer is the ordinal numbers of the three months (from Calendar of Harptos), which are described in the scroll. For example, the autumn month Nightal corresponds to its number 12.
  12. Mod updated to v.14.3! ADDED NEW CONTENT: added new banter Kagain-Jaheira (text by Austin) added two new banters Ajantis-Imoen (text by Alisia) FIXED: Fixed a bug due to which the Kagain's store could not open when installing the «lore» store component It is now possible to complete Kalandra's quest in the Water Gardens even if the priest of Talos is dead (though in a shortened version of the quest). Previously, completing the quest in this case was generally impossible. IMPROVED: Now all newly joined NPCs will have experience added, as was done in the original game (only in the EE version!) Improved Russian translation Improved display of the Water Gardens icon on the world map when using a map from the "BP-BGT-Worldmap" mod (thanks GraionDilach) Download: https://github.com/SpellholdStudios/BG1_NPCs_for_SoA_-_ToB/releases
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