-
Posts
334 -
Joined
-
Last visited
About Austin
Profile Information
-
Gender
Male
-
Location
Moscow
-
Mods Worked On
"Heroes, Thieves and Moneylenders" (coder and co-author)
"BG1 NPCs in SoA & ToB" (addition and bug fixes)
Recent Profile Visitors
1,266 profile views
Austin's Achievements
-
HTaM: Bug Reports and Problems
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
Hello! You must talk to each of them, in any order. But first there had to be a dialogue that begins with the phrase "*You are carefully looking at the guest list, which contains the names of several wealthy and noble residents of Athkatla. So, where to start...*" And two options: @492 = ~*Talk to Renal Bloodscalp*~ @493 = ~*Talk to Lathan*~ Apparently, you chose the second option, so your ANAranLampLatan variable was equal to 1. After this, you must talk to Latan first. In the dialogue with Lathan (if the variables are exactly as you specified above), the option “Hi Lathan. Is everything okay in the guild?” should appear. If you manually change the value of the variable to ANAranLampLatan, you will skip the dialogue with Lathan. This will not interfere with the progress of the quest, as far as I remember, but it will deprive you of some content. -
HTaM: Bug Reports and Problems
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
Hello! This is strange, since no one has previously reported such a problem, and I did not have it during testing either. I will add a code improvement in the next update to prevent this issue. In the meantime, you can do the following so as not to reinstall the game, but to fix the problem “painlessly”: 1) install the Near Infinity program (you can download it here) 2) Run the file NearInfinity.jar, in the "Game tab" - "Open Game" specify the path to the installed game. 3) Click the magnifying glass (search) icon and write AR0300.BCS. The file will open. 4) Find the problematic block - for me it looks like this: IF Global("ANTroll","GLOBAL",1) OnCreation() THEN RESPONSE #100 ActionOverride(Player1,SetDialog("PLAYER1")) Continue() END Replace this entire block with the following: IF Global("ANTroll","GLOBAL",1) Global("ANTrollSet","AR0300",0) OnCreation() THEN RESPONSE #100 ActionOverride(Player1,SetDialog("PLAYER1")) SetGlobal("ANTrollSet","AR0300",1) Continue() END After that, click the "Compile" button, and then "Save". 5) That's it, you can start the game and now there should be no problem. And in the next update I will make this correction. Thank you! -
HTaM: Overview and Download Links
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
The mod has been updated to version 4.3.3! The code has been improved for compatibility with the “vanilla” version of the BG2 and BGT (instead of letters indicating the direction of the NPC’ gaze, digital ones are now used) -
HTaM: Overview and Download Links
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
The mod has been updated to version 4.3.2! Thanks to everyone who reported bugs. I have fixed everything that was discovered so far and that was possible to fix! Reworked the code to eliminate bugs with Lord Paris Now when Edwin deciphers the Book of Kaza, the original copy of the book will no longer remain in inventory -
HTaM: Overview and Download Links
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
What version of the mod are you using? -
HTaM: Overview and Download Links
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
Hello! I sent you the answer in private messages. In this topic I can only give a hint: the answer is the ordinal numbers of the three months (from Calendar of Harptos), which are described in the scroll. For example, the autumn month Nightal corresponds to its number 12. -
Mod updated to v.14.3! ADDED NEW CONTENT: added new banter Kagain-Jaheira (text by Austin) added two new banters Ajantis-Imoen (text by Alisia) FIXED: Fixed a bug due to which the Kagain's store could not open when installing the «lore» store component It is now possible to complete Kalandra's quest in the Water Gardens even if the priest of Talos is dead (though in a shortened version of the quest). Previously, completing the quest in this case was generally impossible. IMPROVED: Now all newly joined NPCs will have experience added, as was done in the original game (only in the EE version!) Improved Russian translation Improved display of the Water Gardens icon on the world map when using a map from the "BP-BGT-Worldmap" mod (thanks GraionDilach) Download: https://github.com/SpellholdStudios/BG1_NPCs_for_SoA_-_ToB/releases
-
"BG1 NPC in SoA&ToB" mod does not affect the BG1 game and cannot affect the dialogues in BG1. I can’t say exactly what the reason is, but during the reinstallation process, perhaps one of the mods was not completely removed before reinstallation, which resulted in errors. Have you removed mods manually using the installer in each mod's setup file? I recommend doing exactly this, otherwise automatic reinstallation may create such errors.
-
HTaM: Overview and Download Links
Austin replied to Austin's topic in Heroes, Thieves, and Moneylenders
Hello! The fifth component only unlocks some texts of standard NPCs, which were written by the game developers, but did not work fully. Therefore, it has nothing to do with NPCs from mods. If any NPC from the mods had a line in the same situation, it will work when the standard NPCs finish speaking their lines. However, in any case, I would not recommend installing a mod on an already started game, especially if you have the EET version. -
In this case, I would recommend simply not installing the "Water Gardens" component, installing only those components that add your favorite NPCs - for example, Xzar and Montaron, Shar-Teel, Garrick, Coran and Safana, Tiax (I especially recommend him!). The listed NPCs contain a lot of content and do not add new worldmap areas or a lot of items, so there should be no problems even in the case of a large build of the game.. But be sure to install the mod after other (separate) mods of these NPCs to avoid “duplicating” these NPCs. The "BG1 NPC in SoA&ToB" mod will check if there is already another mod for the same NPC in the game and, in case of a conflict, will skip its installation. For example, if you are using Lava's "Quayle in BG2" mod, the "Tiax and Quayle" component will only install Tiax.
-
Starting from version 14 (and in the current version 14.2), the Water Gardens location has been added to the world map (except for cases when the mod map also uses the "BGT-BP Worldmap" mod - in this case the compatibility problem remains, as Graion Dilach wrote above). So the game must be started again after installing the mod, otherwise it will not appear on the map. I actually forgot to mention this, sorry! Regarding the new items added - in fact, many new spells and items are added in only two components of the mod - "Water Gardens" and "Kagain". The remaining components add almost no new items.
-
Jastey wrote everything correctly. For my part, I see no reason for any other problems due to the installation order in this case (if EET-End is then installed on top again)
-
Thank you very much! I've fixed this bug, as well as another one, and added one new banter. Made a pull request. As soon as @jastey accepts it, the mod will be updated to version 14.3 and this bug will be fixed