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Austin

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  1. The version of the mod by the link in the first post has been updated. Thanks to the help of tipun and Gorion from our Russian forum! 1) Several bugs were fixed among them a bug where the game crashed in a conversation with Kagain, if the "Store w/Vanilla Items Only" component was installed and the player selected the response option that opens the StartStore("bg1npc5",LastTalkedToBy()). The reason was that when installing this component, the BG1NPC5.sto file, required during the dialogue, was not copied to the Override folder (it was in the old version of 2014). 2) The algorithm for installing pvrz-files for the EE version has been revised (problems with stripes on the screen in new locations have been removed). 3) With great difficulty, but the EET_NPC_TRANSITION function was added to all NPCs with EET installed (necessary for calling through the Fate Spirit in the EET, otherwise the character development in SOA was not taken into account after the call), it is still being tested, but so far no problems have been identified.
  2. ... (The problem is solved, it is no longer relevant)
  3. Thanks to tipun from our Russian forum, we found a way to add a EET_NPC_TRANSITION function for Faldorn and at the same time remove duplication of two Faldorns in dialogue with the Fate Spirit! And in the file 7XFALD25, I changed the variable FaldornSummoned to FaldornSummonedToB. And now Faldorn from the mod can be called through the Fate Spirit in the EET and EET_NPC_TRANSITION function has been applied, and a Faldorn-duplicate from the BG1 cannot be called up, if this mod component is installed. The problem is solved. I'll try to make other NPCs on the same principle! Hope remains!
  4. THE PROBLEM IS SOLVED! Thanks, now it’s clearer why the problem arises. As for the script - yes, I had to specify this one, since there is no other script for Faldorn in the mod and there is only one script from the BG1 in the override folder I'm afraid I can’t do anything here, I’m lacking skills. Perhaps the author of the mod will study the issue and be able to configure this function.
  5. THE PROBLEM IS SOLVED! I rewrote the code like this and the mod was installed on the EET successfully: But problems with the Fate Spirit in EET still remain (in the call options there are two Faldorn at once - from mod and from the EET) Anyway, compatibility with the EET works, the variables of the chapters are changed, the problem is only with a call through the Fate Spirit.
  6. THE PROBLEM IS SOLVED! I'm trying now to add the EET_NPC_TRANSITION command for the Faldorn component (to call her through the Fate Spirit in the EET), but the mod does not have a separate script for her, unlike others NPC. Or I can’t find it.
  7. Updated the previous post. Several more problems were solved, the archive was updated. I sent a new version to the author of the mod by mail.
  8. I added EE and EET compatibility to the mod. Including: 1. Completed TRA-ify of mod 2. Added a separate file for descriptions of items in the EE version (setup_ee.tra) 3. Added EE-adaptation of the journal entries (according to this instruction) 4. Added iconv-transcoder (otherwise the mod will not install on the "vanilla version" of the BG2 in other languages, where other text encodings are required) 5. The chapter variables for EET were renamed and everything else is done too according to the instructions from here 6. Modified the sound installation to the LAF HANDLE_AUDIO END command to simplify this process, as described in this thread. 7. Variants of TIS files for the EE version (TIS V2 + PVRZ) were created and the code for installing different TIS files depending on the installed version of the game was added to the tp2-file. Thanks to the help of tipun from from Russian forum of BG's fans (Arcanecoast)! Added conversion of MOS files for EE using the Tile2EE program from Argent77 8. Fixed installation error that occurred due to the fact that the old IC_YUANTI3 animation did not match the new EE-version where it was replaced with YUAN-TI_PRIEST. Verification in the tp2-file has been added: Thanks DavidW for instructions on how to solve this problem. 9. Added the following code to the tp2-file to fix the error when installing the first component: Otherwise, the installation was interrupted with this error: 10. Fixed several errors that were written about in this thread: http://www.baldursgatemods.com/forums/index.php?topic=8310.0 (a two .d and one .baf 'fix, and a one .cre-ature from the BW Fixpacks) 11. Folder names have been changed to remove spaces and "&" between words. Instead of "TIAX & QUAYLE", it became "TIAX-QUAYLE". Otherwise, errors appeared. 12. Updated WeiDU-installer. 13. The sizes of portraits are increased for the EE version, as described in the instructions. 14. Fixed a bug where the game crashed in a conversation with Kagain, if the "Store w/Vanilla Items Only" component was installed and the player selected the response option that opens the StartStore("bg1npc5",LastTalkedToBy()). The reason was that when installing this component, the BG1NPC5.sto file, required during the dialogue, was not copied to the Override folder. 15. With great difficulty, but the EET_NPC_TRANSITION function was added to all NPCs with EET installed (necessary for calling through the Fate Spirit in the EET, otherwise the character development in SOA was not taken into account after the call), it is still being tested, but so far no problems have been identified. Thanks to the help of tipun from Russian forum of BG's fans (Arcanecoast)! 16. Added Russian translation of the components "Coran and Safana" (SoA + ToB) Link - in the first message.
  9. I gradually add EE compatibility. But if someone advises something else (for example, links to instructions on how to add MAC-compatibility), I will also be grateful!
  10. This is amazing! Thank you so much!
  11. Please tell me - do I understand correctly that if I replace the old command to set sounds (with bat files) with LAF HANDLE_AUDIO END (and do as described in this thread), will this work in both the EE and the old (vanilla) versions of the game?
  12. The latest version of the mod is here. But it has not been updated since 2014 and does not support EE. I made a complete TRA-ify of this mod so that it can be translated into other languages. Here is the traifyed version (temporarily posted here, it still requires testing and refinement before sending it to the author): https://www.dropbox.com/s/iuazaohh4i7jh8c/BG1NPC SoAToB_v10.rar?dl=0 Please tell me, what else needs to be done to make this mod EE-compatible? UPD: The question is removed, I found an excellent instruction: https://www.gibberlings3.net/forums/topic/26671-how-to-converting-existing-mods-to-the-ee-engine/ The author of the mod (Smiling Imp) rarely visits the forum, but I plan to send him a ready-made version for updating when everything is ready. I also started translating the mod into Russian, but it will take some time.
  13. Hello! In the attachment is a Russian translation to the latest version of the mod. Add it, please, to the mod! Authors of the translation are indicated in the tp2 file song_and_silence v9 RUS.rar
  14. Hello! We translated into Russian lines that remained untranslated in the «Unfinished Business» (v27) mod. If you can, please update. russian.rar
  15. Hello! Please add the Russian translation! The authors of the translation - Arkie & yota13 russian.zip
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