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Austin

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About Austin

Profile Information

  • Gender
    Male
  • Location
    Moscow
  • Mods Worked On
    "Heroes, Thieves and Moneylenders" (coder and co-author)
    "BG1 NPCs in SoA & ToB" (addition and bug fixes)

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  1. Thank you! You are right, this could be the reason if other mods are installed that change Edwin's files. I will add WEIGHT #-1 to this dialog in the next update.
  2. I checked the code and I see that if the variable "ANEdwinDungeonTalk" is set to 2 (this happens when the timer for starting this dialog expires), then a new dialog with Edwin should start, where he asks about the Irenicus dungeon. You did not get this dialog? I do not see any obvious errors in this code fragment so far. The only reason for the bug that comes to my mind right now is that for some reason the necessary dialog from the ANmisc.d file was not compiled into Edwin's dialog file (EDWINJ) in your installation. If this dialog appeared, then for some reason the variable was not changed to 3, although this is provided in the code. To fix the problem, you can enter a console command CLUAConsole:SetGlobal("ANEdwinDungeonTalk","GLOBAL",3)
  3. Hello, no, there are no conflicts with UB. This problem has already been fixed when updating the mod. It was related to an error in the area script.
  4. "BG1 NPC in SoA & ToB" mod (Author: Smiling Imp, additions - Austin & Arcanecoast Team) This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1. Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind. The mod is compatible with BG2, BG2: EE, BGT and EET. Version 15 includes the following changes: Added Shar-Teel romance (texts by scheele). Warning: contains adult content (18+). Conditions for starting a romance: gender - male, charisma above 10, strength above 10, not a gnome or halfling. The romance will begin when Shar-Teel is wounded in any battle and her health drops below 50, after which the first dialogue will follow The romance includes: 19 dialogues in SoA with Shar-Teel, including receiving "sympathy points" for certain answers. 3 additional dialogues in SoA with Safana, if she is in the party - her participation is optional, but it will affect the course of the romance. New Shar-Teel’s interjections during an active romance (including her reaction to the player's actions in Phaere's house) 3 dialogues in ToB + 3 epilogues depending on the "sympathy points" you have collected. A large PID dialogue in SoA and ToB during an active romance and an additional small PID dialogue in SoA before the start of the romance. It is possible to change Shar-Teel's alignment to chaotic neutral! To do this, you will need to collect enough "sympathy points" during the romance and convince her in the key dialogue to think about the importance of a future peaceful life. For the evil PC there is an additional opportunity to interest Shar-Teel by jointly using the "black lotus" (which will result in a drop in reputation by 1 unit and a decrease in intelligence by 1) Fixed code bugs in Xzar's quest, added an additional journal entry Fixed display of Water Gardens icon on world map Fixed compatibility issue with the "classic" version of the game that arose in one of the latest updates Fixed issues with portrait sizes in the "classic" version of the game Updated readme file Visit the Forum Download mod (or alternate link to GitHub)
  5. Hello! This issue was reported in February, here, and it turned out that this bug is not related to HtaM, it is a compatibility issue with the "Adventurer's Miscellany" mod. Unfortunately, I do not have the opportunity to study this mod in detail and find the cause of the problem. But I will try to do this as soon as I can! If someone finds this earlier and reports which files exactly are in conflict, I will be grateful and this will speed up the fixing process.
  6. Hello everyone! I have two questions - maybe stupid, but I can't find a solution 1) How to make an item available only to one specific NPC (like Boo at Minsc)? I know that in the EE version there is opcode 319 (Restrict Item) for this, but in the classic version it is not used. I tried to study the properties of such items (the same Boo), but I still didn't figure it out. Does anyone know? 2) Why on the world map at the new area (Water Gardens from the "BG1 NPC in SoA&ToB" mod) there is no text inscription, only an icon? There is a file with the name in the mod, but it does not work. Screenshot below. SOLVED, thanks JohnBob!
  7. "Heroes, Thieves and Moneylenders" mod (Authors: Austin, Scheele, Alisia & Arcanecoast Team) "HTaM" mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods. The mod is compatible with BG2, BG2: EE, BGT and EET. Version 4.5 includes the following changes: added spanish translation by alaisFcZ fixed ini-file Project Page Visit the Forum Download mod from G3 Download mod from GitHub
  8. Mod updated! New version - 4.5! added spanish translation by alaisFcZ fixed ini-file Download: https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/ https://github.com/Austin-BG/HTaM/releases
  9. Hello! The wording in the readme is not entirely correct, I will clarify it later. At the moment, all quests available for male characters are available for female ones too, while for male characters there are only two new quests - these are those that are not plot-related to the romance and therefore can be completed in any case. In other words, all content is available for female characters, but only the part where romance is not required is available for male characters (two quests).
  10. Hello! This has nothing to do with this mod, only with the installation order. This problem occurs if one of the mods or one of its components was reinstalled during installation, but was not completely removed before that (for example, it was removed without using the installer to remove it, or the removal was interrupted). As a result, the dialog.tlk file remains corrupted. You need to completely reinstall all mods and start a new game. To further remove any mod, be sure to use the installer's exe-file and its Uninstall function.
  11. Hello! What version of the mod are you using?
  12. Small bug fix, mod updated to version 4.4.1! Fixed a bug due to which the courier Tony would appear in Amkethran even if the romance with Aran was inactive (Component 3) Download: https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/ https://github.com/Austin-BG/HTaM/releases
  13. "Heroes, Thieves and Moneylenders" mod (Authors: Austin, Scheele, Alisia & Arcanecoast Team) "HTaM" mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods. The mod is compatible with BG2, BG2: EE, BGT and EET. Version 4.4 includes the following changes: added compatibility with the "Expanded Thief Stronghold" mod (previously, in Component №2, one of the quests did not work correctly if this mod was installed). Expanded Thief Stronghold mod, if you plan to use it, must be installed BEFORE installing HTaM! quest entries in the journal have become even more detailed now, if the player decides to kill Lawrence (from Component №2), then jewelry can be found on his corpse animations of orcs from the Jackal group (Component №2) have been replaced with animations of half-orcs so that this does not contradict the text description. improved code that calls couriers who transmit messages to start quests (Components №2-4) the fight with the Collector (Component №2) has become simpler and more balanced for the early stage of the game fixed a bug in the dialogue code with the Jackal; previously, choosing one of the answer options led to a bug the text of the English version has been slightly improve Project Page Visit the Forum Download mod from G3 Download mod from GitHub
  14. Mod updated! New version - 4.4. added compatibility with the "Expanded Thief Stronghold" mod (previously, in Component №2, one of the quests did not work correctly if this mod was installed). Expanded Thief Stronghold mod, if you plan to use it, must be installed BEFORE installing HTaM! quest entries in the journal have become even more detailed now, if the player decides to kill Lawrence (from Component №2), then jewelry can be found on his corpse animations of orcs from the Jackal group (Component №2) have been replaced with animations of half-orcs so that this does not contradict the text description. improved code that calls couriers who transmit messages to start quests (Components №2-4) the fight with the Collector (Component №2) has become simpler and more balanced for the early stage of the game fixed a bug in the dialogue code with the Jackal; previously, choosing one of the answer options led to a bug the text of the English version has been slightly improve Download: https://www.gibberlings3.net/files/file/1027-heroes-thieves-and-moneylenders/ https://github.com/Austin-BG/HTaM/releases
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