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morpheus562

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About morpheus562

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  • Gender
    Male
  • Location
    Arizona
  • Mods Worked On
    Enhanced Powergaming Scripts

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  1. @Daeros_TrollkillerI found another bug with the Landrin quest where she gives an infinite number of wolfskin boots but doesn't actually progress the quest or give xp rewards. I manually set the global "HelpLandrin" to 2 so I could move forward and gather some xp for killing the spiders in beregost.
  2. I have not. I did not know there was a sister thread over there. It seems more like just something that needs to be added to the readme for install order.
  3. Looks like the Thrown Hammers mod is the culprit, and it creates a 4th row in the TOOLTIP.2DA file whereas this mod only writes to 3 rows. EDITED TO ADD: I did a reinstall of my game, but this time with Sod to BG2 installed before Thrown Hammers. It was successful.
  4. Greetings, I am running into the following issue when doing an EET install using Project Infinity: //ERROR: [tooltip.2da] -> [override/tooltip.2da] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")) //Stopping installation because of error. //ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state //Will uninstall 1820 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0. //Uninstalled 1820 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0. //ERROR: Failure("Failed to find enough lines to perform an INSERT_2DA_ROW") //Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/ //Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error. //Using Language [English] //[.\lang\en_us\dialog.tlk] created, 294723 string entries //NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
  5. The artisan kitpack is on my radar and I'm thinking of using it, at least the Arcane Archer kit. Will definitely look at adding compatibility to my scripts. I'm currently working on releasing a mod that will add over 100 new items into the game, so that has been taking up a good majority of my free time. It will be a mix of iwdee items, and items I converted from NWN2. There's a lot more components to it for optional changes, but excited to have it moving along. Please, no money. Not why I do this, but it is appreciated. If you like the mod, recommendation to others and word of mouth goes a long way.
  6. Official release for version 4.3. This brings the following enhancements: All Games Added Shaman class support to the mo-core scripts BGII: EE and EET Added use of the following items: Cloak of the Dark Moon and Shield of Fyrus Khal Project PageForum at G3Readme: EnglishDownload at G3Download directly at GitHub
  7. I will look into this for future releases.
  8. Official release for version 4.3 which brings the following enhancements: All Games Added Shaman class support to the mo-core scripts BGII: EE and EET Added use of the following items: Cloak of the Dark Moon and Shield of Fyrus Khal
  9. I updated the mo-core script to have Shamans start dancing when an enemy is seen. Shaman's will use detect illusions when out of combat. If the user chooses to dance out of combat, detect illusions will not stop the dance party. Anyone have any other suggestions for Shamans or another class that I can add in the v4.3 release? I am looking to include the following items in the next release: Cloak of the Dark Moon and Shield of Fyrus Khal.
  10. Thank you Reese! I'm actually not familiar with the Shaman class since I have never used it before. Let me dig into it and see if it makes sense to include Shaman's as part of the mo-core scripts or if it is distinct enough to require having it's own script. Are there special behaviors you want to specifically see from Shaman's outside of having detect illusions not interrupt dancing? I will add this to the "to-do" list for patch v4.3.
  11. Official release for version 4.2. This brings the following enhancements: All Games Updated Improved Haste to also cast for Clerics and Druids Updated Protection from Magic Energy to be cast on all party members Added Spirit Armor, Cleric Protection from Fire, and Wizard Protection from Fire, Cold, and Acid to non-Spell Revisions scripts Added Healing Touch into Spell Revisions scripts Girdle of Fortitude will now cast when in the inventory of the player instead of requiring to be equipped
  12. Enhanced Powergaming Scripts are a collection of player AI scripts designed for use in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition and the Enhanced Edition Trilogy. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells, abilities, and items. Official release for version 4.2. This brings the following enhancements: All Games Updated Improved Haste to also cast for Clerics and Druids Updated Protection from Magic Energy to be cast on all party members Added Spirit Armor, Cleric Protection from Fire, and Wizard Protection from Fire, Cold, and Acid to non-Spell Revisions scripts Added Healing Touch into Spell Revisions scripts Girdle of Fortitude will now cast when in the inventory of the player instead of requiring to be equipped Project PageForum at G3Readme: EnglishDownload at G3Download directly at GitHub
  13. Thank you for the feedback! The list of mage protections spells will be added to the v4.2 release along with casting Protection from Magic Energy on all party members. Those should all be easy enough to implement. For inventory swapping, the only items that get swapped are the gargoyle boots with the paws of the cheetah and ilbratha with SNT (offhand monk only). There is no other item swapping within the scripts. The scripting has limited functionality and there is no way to track which items either the ring of duplication or girdle of fortitude replaces. I don't play using wild magic, so I have not focused on using those specific spells. Additionally, I typically do not cast spells on stealthed/invisible characters because many times they do not work.
  14. Manually editing the bgclatxt in the EET override folder did the trick! Now to figure out how to modify the weidu function to also add to the bgclatxt.2da file.
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