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  1. Sam, I went ahead and made all the frames for my animation into BAM to make things easier for you. This animation is for a spell in which the character fires the boulder outward in a straight line. It's 5 sequences I had planned to mirror east (reduced). Ideally the center would be on the trailing edge of each frame, so that the boulder animation doesn't overlap the caster's avatar. My attempts to do this result in the animation appeared to bounce around a bit instead of rolling smoothly. boulder.bam
  2. Ok, I can certainly do that. Any particular format you need them in? PNG? Or should I go ahead and create the BAM with all the needed sequences and send it to you that way?
  3. Thank you for pointing this out. I will check into it for the next update.
  4. Sam, thank you so much for your reply. I wasn't aware of either of the two tools you mention. I can provide some examples: A rolling boulder, a jet of flame, character animation.
  5. No, there isn't an option currently, and I don't have plans to add one at this time. The jokes, imo, are part and parcel of that item.
  6. As I am working, and struggling, with setting the center point of some new BAMs I am creating, the thought occurred to me to ask here on the forum if others have any better methods. For those who aren't aware - the "center" is the point of reference the game engine animates a BAM from, and it's not necessarily the actual center of the image. For example: If you have a BAM that spins around a character, you would want the "center" to be the actual center of the image, but for an arrow, you'd want it at the tip or the end. As far as I can tell, BAM workshop 1 doesn't have a tool for chan
  7. No worries. I am looking into a different method of importing the standard importable SoD items for 1.3 that should be more reliable.
  8. Indeed it is, and thank you for pointing it out. I've corrected it for 1.3
  9. Oh, I knew what he was referring to, but that isn't gonna work in BG1/2. And somehow I don't think your forum avatar would fit cromwell, maybe cespenar, lol.
  10. Hmmm, this isn't a bad idea at all, part of my mod's aim was to give Cromwell more personality. A portrait could certainly be added to Cromwell simply enough, and Cespenar too, for that matter. If anyone has any recommendations for a "fitting" portrait for Cromwell, I will see about adding it into 1.3
  11. @StummvonBordwehr I did indeed, I placed some where I thought they'd be hard to miss:
  12. Thank you very much for the suggestions! I can't promise these will make it into 1.3, but I've made a note of this.
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