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Daeros_Trollkiller

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  1. @Jastey That did the trick, thanks once again for helping this old man learn this stuff
  2. Thank you Jastey! I will give this a shot. I was in the "trying to get it working" phase, so I hadn't added my prefix yet I am beginning to understand dialogues and scripts more, but still pretty green with them.
  3. I am working on an update to SoD to BG2 IU, and I wanted to have one of the new items I am bringing in crafted by Taerom Thunderhammer in Beregost using the dialogue for ankheg shells as a guide. The problem is I cant seem to get the new dialogue to trigger, even though my party meets the conditions (as far as I can tell anyway). My goal is to get him to create a remorhaz shell helm (imported from IWD) Here is the code in the .d file I am compiling. It appends to the existing taerom.dlg just fine, but I just cannot get it to trigger. I am sure I am missing something, I just cant f
  4. That's very flattering! However it's not really in the scope of this mod, since it's already been done. I think you will be rather pleased with the next update though. Stay tuned!
  5. Cahir, I think you will like what I've done once you see the finished product
  6. The EET stuff I am doing is nothing like this. You won't miss anything by not using this mod with EET, nothing meaningful anyway. The EET stuff I am doing has more to do with fleshing out itemization to provide a different, more fun experience.
  7. There isn't an "overemphasis" on EET compatibility in the next update, and it will never be so. This mod will always be focused on the BG2 portion of the game moreso than anything else. What I am doing though, is for EET fans, I am expanding the mod to add more content into EET that is carried over from BG to BG2 for a consistent and fun experience. You will not miss anything by not playing EET. Once you all see what I am doing with the update, it will make sense
  8. I've considered the Helm of Balduran, but quite frankly it's already damned good as it is, and to me, it almost feels blasphemous messing with any of Balduran's items. One of the big considerations I keep in mind when making any upgrade for an existing item is that I want to try to stay away from making something the end-be-all item of it's type, and upgrading the helm to any meaningful degree would end up putting it in that category, imo. For Daystar, your wish was granted a loooong time ago. Weimer's original Item Upgrade mod has an upgrade for it: https://weidu.org/ite
  9. Boy did I miss this one by a longshot...... Sorry for the very late answer, but yes, there is a component of this mod that forces all of the normally importable items to be present in their usual locations.
  10. the names are in the "itm" folder insider the main mod folder. If you are familiar with using EEKeeper, that makes finding and adding items easy. I've already made the correction in the mod for the next release. Thank you for pointing it out!
  11. Nevermind, I checked the mod and sure enough, I forgot to add the Shadow Dragon Blood somehow. It is fixed for the next update.
  12. The code you are referencing is actually the filename of the item, minus the .itm suffix The way you word it... are you using the EE Trilogy mod?
  13. Progress on the 1.3 update continues, and it's going to be a big one. Certainly more ambitious than the update I set out to do, as once I got to work, the creative juices got flowing again. In addition to my previous list for this update, I have decided to add in several of the unique items from IWD for more variety and to shore up areas that lack in options. And, to what I am sure will be many folk's liking, I am putting a *much* bigger focus on EE trilogy, both in terms of compatibility, and even item placement. I will be peppering several of the aforementioned IWD items into the BG
  14. As fate would have it, I am including that, along with many more items in the next update
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