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Talents of Faerûn Beta 15


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About This File

Talents of Faerûn (ToF) is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focussing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.


What's New in Version Beta 15   See changelog

Released

  • On IWDEE, subraces should no longer display 'Invalid String' on the character screen.
  • Fixed some issues with NPC auto-levelling that arose when games were saved and loaded.
  • Fixed some issues with the way subrace biographies are handled.
  • Fixed an occasional bug with specialist mages learning spells from scrolls.
  • Druid/mages, druid/thieves, and druid/rangers now have Turn Undead deactivated; Favored Souls now have Find Traps deactivated. (They are normally hidden entirely by the UI) but there are edge cases where it is visible).
  • Clerics and Favored Souls of Oghma no longer get Identify, and instead get 15 lore per level (up from 10).
  • Assassin poisons were not being blocked by Stoneskin or by targeting an elemental/undead/etc.
  • Deathkiss now inflicts poison damage correctly.
  • Fixed a library bug which meant that the 'poison aptitude' and 'poison expertise' HLAs were not working.
  • Fixed issues with Nerve Venom: no longer does damage, no longer grants a saving throw, affects priest as well as wizard spellcasting, does not grant +25 AC vs crushing(!)
  • Nightmare Paste and Carrion Ichor can now be applied once per round instead of once per several rounds.
  • Wyvern Venom is identified in-game when used.
  • Blackguards should now receive their extra uses of Absorb Health if you are using Revised Paladins and Blackguards.
  • Thrall of Orcus and Disciple of Asmodeus Find Familiar abilities no longer list specific stats for the familiar (since they vary between games).
  • Fixed several errors in the allocation of high level abilities to druid/elementalist multiclassed characters.
  • Druid/Elementalists should now get the right shapeshift elemental options (previously fire elementalists could shapeshift into water but not fire elementals, and vice versa).
  • Barbarian wizard-slayer component now requires barbarian-as-a-class component.
  • We now longer try (and fail) to install the Force Mage of Mystra cleric/mage kit if you haven't installed the Force Mages component.
  • Fixed an edge-case incompatibility between SCS and ToF that occurred if the Low-Level abilities from ToF were installed but the High-Level abilities weren't.
  • Blood to Ice was not properly granting a saving throw.
  • Elemental Prince summoning no longer requires you to choose an (irrelevant) target for the spell.
  • Humans (and other races/subraces that grant extra first-level proficiencies) no longer grant them again when you dual-class. (That wasn't exactly a bug, but the consensus seems to be that they shouldn't get them.)
  • Fixed a cosmetic issue with the way spell schools were displayed for multi-school spells.
  • The Perceptive low-level ability now correctly grants +15, not +10, to Detect Illusions.
  • Removed outdated description text saying that Favored Souls of Helm get Ironskins.
  • Shapeshift ability is now correctly removed from Totemic Shamans and Raging Shifters.
  • If 'Revised Class Alignment Rules' is installed, Fighter/Assassins can no longer be good-aligned.
  • The 'extra level 6', 'extra level 7', and 'extra level 8' spells have been moved from the HLA list to the low-level ability list, and no longer have ability prerequisites (as for other extra level X' spells, you need to be able to cast X+1-level spells to take them).
  • Nishruu have been slightly lowered in level so that Death Spell still affects them.
  • The Larloch's Minor Drain tweak no longer does an extra 4 hp of damage.
  • Stonefist now grants the listed +2 bonus to AC.
  • The IWD-style color spray component now installs properly.
  • The Ascension version of the innate Cure Light Wounds bhaalspawn ability is now affected by the Enhance Cure/Cause spell tweak.
  • Slight tweak to the SFO library to handle (unconfirmed) compatibility errors on level-zero creatures.
  • The IWD spells now overwrite previous versions of the spells installed by other mods (except Spell Revisions) - not doing so was leading to subsequent install failures when the other-mod version of an IWD spell was configured differently from our version.
  • Balance change: the extra damage from Deathkiss has been reduced so that it is no longer strictly superior to Wyvern Venom.
  • Balance change: Slightly increased the weight that can be carried at strength 11-15.

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