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Talents of Faerûn Beta 11


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About This File

Talents of Faerûn (ToF) is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focussing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.


What's New in Version Beta 8   See changelog

Released

  • New component: make barbarians into a class.
  • New component: make wizard slayer available as a barbarian kit.
  • New component: new blackguard kits (largely as a proof-of-concept and a test as to how well my system handles kits for virtual classes).
  • Fairly substantial rebuild of the code for handling proficiencies and proficiency documentation.
  • Fairly substantial rebuild of the code for hacking the UI, which should be generally more robust and in particular hopefully solves various issues with ranger enemy selection.
  • We should now be compatible with mods that change the proficiency system (like the various Tweaks Anthology components), provided they are installed before Talents of Faerun.
  • An earlier update had broken the system that puts virtual classes (e.g. druid) on the character sheet; it should be working again now.
  • Cleric/Mages who are also specialist mages should now be able to memorize their priest spells properly.
  • Fixed a couple of glitches with the rewritten 'Improved NPC customization and management' component.
  • Fixed a typo that was blocking install of the minor-abilities component on SoD.
  • Dragon disciples' additional uses per day of their breath weapon is now documented in-game.
  • Green and black dragon disciples' breath weapons get the correct projectile.
  • Dragon disciples' breath weapons have the correct in-game description.
  • Added a new 'concentrated venom' feat for mages, giving +10% poison damage and 10% resistance to poison damage, in parallel with Aegis of Rime, etc. (RoyalProtector's request.)
  • Fixed a few redundancies and formatting errors in subrace and ability descriptions.
  • The monk's description text now notes that they use Wisdom as an AC modifier.
  • Half orcs were not receiving their hit point bonus.
  • Ambidexterity was still leaving a residual -1 penalty to hit with offhand weapons.
  • Fixed a small bug in the batch-mode TP2.
  • Favored souls, and multiclassed priests, of Tempus now get an appropriate color scheme.
  • Quayle has reconsidered his flirtation with the worship of Baervan, and has reaffirmed his faith to Baravar, even though that means he no longer gets a cool new kit. Truly, the path of Baravar's faithful is a difficult one.
  • A new vaccination scheme against wyvern poison means that baby wyverns only do 1 hp damage per second with their poison, as per the documentation.
  • Removed an unintended poison effect from the hunting spider Avenger form.
  • We no longer bother blocking quick item use when shapechanged, since you can do it from the inventory screen anyway.
  • Characters using Dirty Fighting are now less chivalrous, and can affect women (but can't affect undead, monsters, and animals; there was a typo in the exclusion code).
  • Dirty Fighting now correctly displays 'slowed'.
  • Blackguards can now use Dirty Fighting.
  • The sphere system (and related components) now resets joinable characters' memorized spells (previously, some characters would have illegal spells, which could block spell slots).
  • The leveller component no longer gives extra spells to characters who multiclass from mage/bard to sorcerer or priest to shaman.
  • Fixed a subtle library bug which meant dummy kits were being added in an unnecessarily compatibility-unfriendly way.
  • Fixed a library bug that was inserting a blank into the description of innate versions of priest spells.
  • Malagents and necromancers of Talona should now correctly receive their Poison Weapon ability.
  • By popular request (and because I was persuaded on lore grounds) Aasimar is now available as a PC subrace in BG/BG2.
  • The 'stunned' string is correctly displayed when using Stonefist in BGEE.
  • Symbols weren't being correctly moved over to the Enchantment school.
  • Fixed a documentation error for Sol's Searing Orb (no in-game change).
  • Made a few changes to the 'Spell Tweaks' system to make things easier for translators.
  • Fixed a couple of glitches in Faerie Fire (notably, it is now properly blocked in daylight).
  • Tweaked Chromatic orb now correctly gives no saving throw against damage, for real this time.
  • Fixed several issues with Strength of Stone.
  • Under-the-hood change: new arcane and divine spells are added in 'normal' slots for spells if there are any available, and only added in 'extended' slots if normal slots are full.

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