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pokota

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Posts posted by pokota

  1. On 3/25/2019 at 11:16 AM, AstroBryGuy said:

    With BGEE v2.5, the scripting for the Chapter 3->4 transition changed, breaking the "Open Cloakwood Early" component of BG1NPC. Use the Tweaks Anthology component instead.

    Gotcha, thanks

  2. BG:SoD v2.5 Standalone
    Cloakwood Mines aren't showing up on my map after clearing the bandit camp and trying to use the Cloakwood Wyverns east border. Is it a mod conflict or a v23.3 issue? (And since the save game is being streamed: will I have to use the lua console to get into the Cloakwood Mines map now that I've accessed Cloakwood Wyverns?)

    WeiDU.log:

    Spoiler
    
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): Beta 5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: Beta 5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Bard Song: Beta 5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #205 // Add spell school notifications to the combat log -> All spells with a casting time greater than 5: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #600 // Add expiration notifications for item buffs: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #500 // Reveal all hidden doors: v2.5
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #700 // Allow Spell Shield to block Wish Breach and Mordenkainen's Disjunction: v2.5
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23.3
    ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 171126
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 171126
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: proto-7 171126

     

     

  3. @Wisp - I installed Item Randomizer into BWS/EET at the end of the process using Mode 1 (in-game scripts), with the no lost items flag. However, it doesn't seem to have hooked into the Candlekeep scripts. I tried starting directly in Irenicus' Dungeon and the scripts fired.

     

    E: Also the setup is not detecting EET as having BG2 content (meaning that the Kangaxx, Flail of Ages, Duergar, Watcher's Keep Statues and Spell Shield Scroll components are disallowed), but it's also not detecting EET as having TotSC content either (meaning that the WIS Tome component is also disallowed). Theoretically all of these components should be available in an EET instance. Interestingly enough, despite all of these disallowances, I am still offered the Cespenar component (which theoretically has the same requirements as the Watcher's Keep Statues component). I'll return and report if it's specific to the EET instance or if it's also affecting BGEE and BG2EE.

     

    E2: so I should probably test on the most recent version, which is not 6.8 (the version available on the Gibberlings 3 main page). Future people, please make note that this discrepancy exists as of 2017-09-10 so you don't make the same mistake I did.

     

    E3: Yeah using the DevV7 release seems to have solved most of my issues. I'll test it on the EET instance and report back (I need to sleep)

     

    Final Edit: EET with SoD+BG2EE is fully compatible with Dev V7 to the best of my knowledge. Thank you ^^

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