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Nicos109

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Posts posted by Nicos109

  1. Hello,

    I've experienced a bit with area design and I've faced some issues.

    Before creating any .are file, I want to create area art for a Baldur's gate mod. It's a typical image in png from which an area will be created later with DLTCEP. The dimensions must be proportional to the tile size (forgot exact size) an also have a maximum size (also forgot which size). They must also meet special requirements, objects such as doors, chairs, must have a size that is well proportioned to the characters. To make life easier, I try to reuse the objects from the game (houses, etc..). I had some degree of success creating floors (grass, dungeon floor, ..) but it sure looks far less good than the original games, but I've encountered other issues while creating such areas. When  I try to superimpose layers, it doesn't mesh well. If I put a floor, then a carpet, then a table, the whole looks so off!

    I'm trying to build a piece of software that will help me design such area art but for now it's too basic to share anything, and it renders not well as mentionned.

    Also, does AI help to generate area art from all the exisiting areas from the games, mods included?

    Thanks

    Nicolas

     

     

     

  2. Hello,

    I've been using "Image to TIS" feature from Near Infinity (in Tools->Convert) with some degree of success. It generated both TIS file and PVRZ files indexed with numbers.

    The only thing is that it dropped the 2nd character -letter or non-letter- of the file name in PVRZ files. It seems to do that intendedly. I've looked at other mods' PVRZs and they also have the 2nd character dropped compared to the TIS file name.

    My concern is, I registered a prefix of 2 letters, and so the prefix is broken.

    Example:

    My prefix N) became just N in all PVRZs

    but NZ also became just N in all PVRZs

    and in other mods :

    DSC -> DC

    A77 -> A7

    A7# -> A#

    and so on..

    Thanks for your help

    Nicolas.

  3. Hi

    It's my first time creating a new area. I made the tilset from  a bmp in DLTCEP. Once in the game, I got some horizontal and vertical black lines and I guess these are the edges of the tiles.

    They tend to disappear and reappear as I move the mouse or zoom the area.

    Any ideas what I could have done wrong ?

    Thanks,

    Nicolas.

     

  4. Hi

    It's my first time creating a new area. I made the tilset from  a bmp in DLTCEP. Once in the game, I got some horizontal and vertical black lines and I guess these are the edges of the tiles.

    They tend to disappear and reappear as I move the mouse or zoom the area.

    Any ideas what I could have done wrong ?

    Thanks,

    Nicolas.

     

  5. After some research, I found 2 VVC files called DEATHWRD and SPMAGGLO calling a BAM SPMAGGLO.

    I could preview them with CLUAConsole C:CreateVEFVidCell("DEATHWRD")

    Still don't know which mod introduced the visual change, though.

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