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Drazius

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Posts posted by Drazius

  1. Mmkay so I figured it out. It was Lefreut’s newest Enhanced UI version - if you install it on 2.5, it removes some UI sounds. And yep he DID post on his download link to use an older version of his UI mod for version 2.5 of BGEE, I didn’t see it. 🤦‍♂️ 

    I’m dumb. You can delete this thread please or, leave it up in case there are other dummies like me. 👍

  2. Not to reply to myself a third time (sorry) but is this just happening to me?

    If you install Baldur's Gate on Steam and then apply the 2.5 version after, do your sounds work when you right click on an item? Just curious if it's just a problem related to my PC or something.

    If someone could take a few mins and try it for me, that would be awesome, thanks.

  3. Ahh so I think I figured it out.

    I was running the beta 2.5 for my last run instead of 2.6 (for mod compatibility reasons), and for some reason when you install that version, the sounds when you right click your items is gone. Reverting it to 2.6 fixes it, weird.

    Is there a quick fix to restore the sounds on a 2.5 game?

  4. I just started an EET run and everything seems great so far, except for one minor thing - when i right-click an item in my inventory or one in a shop, no sound plays. The closing of the item description page plays a sound, and right clicking a spell plays a sound but items do not.

    To fix this, would I be looking at the UI.menu script? I'm pretty sure the sound hasn't been replaced by a silent.wav, because the sound effect when you right click a spell is the same sound as an item (I think?)

    Any suggestions would be appreciated, thank you.

  5. I edited the WEAPPROF.2DA to allow my custom cleric kit to be able to use long swords and spears, and it's not showing up when I start a new character and get to the screen where you put your pips into weapon styles. I put a 2 in both large swords and spears. I've triple-checked.

    Is there another 2DA file somewhere that you have to edit to make it so you can put points into them?

  6. Understood. I think you just saved me some trouble because I was using an even number and not an odd one. 

    If my PC is a mage but doesn't use those ranges of 52 and 62, does anything bad happen?

    Oh and another question I have, how do I open .plt files to check the BAMs in them? I can see them in NI but is there a way to extract them?

     

  7. 14 minutes ago, kjeron said:

    The E### (EB30.ini) range is for Icewind dale monster animations.

    You need to use one of the 50## - 53##, 60## - 63##, 55##, or 65## ranges.

    resref_armor_base and resref_armor_specific need to match the 4th character of the animation filenames.

    You have both set to "W", they should be "Z".

    You only have an unarmored(1) and tier 2 armor(3) animations, nothing for tier1 (2) or tier3 (4) armors.  You need all four, even if you just duplicate one or both of them for those animations.

     

    Thank you! I had a feeling it was something like this. 
     

    I’d buy you a beer if I could, thanks man. 👍

  8. So I have been trying to add one of Moinesses's Avatars (the female long haired elf avatar/paperdoll) to my game and I thought I was doing everything correctly. I made the .ini file, named everything correctly, picked an empty animation slot, changed the name of the BAM's, etc. It even shows up just fine in my animate.ids. 

    But when I select it in EEKeeper and then load up my game, my character is a giant toadstool thing lol.

    Can someone please take a quick look at my files and see where I messed up? I couldn't upload them here so I'll link them to my Google Drive.

    https://drive.google.com/drive/folders/1PBdugl8Autfi96mgUAgP6PUNwbWwH4O1?usp=sharing

  9. Hey guys, I can't for the life of me figure out how to take Moinesse's wonderful avatars and add them to the game without replacing anything. I would like to do this to make my PC and NPC's more unique and not have them replace all the NPC's in the game with them. That way, I can just select their avatar in EEKeeper for each NPC.Just a silly thing. I have been trying to figure out.

     

    If this is easy, could someone please do this for me or explain how to do it? I would really appreciate it, thank you!

  10. When I last played TuTu (before I bought the EE games) I installed a bunch of mods. One of them made the casting voice sounds different for elves, it made them higher pitched. Which was nice for some variety.

     

    I googled a bunch about this but I cant find that mod. Does anyone know which mod added that, please?

  11. Hi guys, I was wondering if there are any mods that add items from the IWD games into BG EE and BG 2 EE? I have looked but havent found anything. Something like Iwdification but with items.

     

    Specifically I am looking for the Moonblade of Selune to add to my BG1 and BG2 games.

     

    Is the model/animation/graphics the same as Xans Moonblade? I have never played IWD 2 so I have no idea. If it is, then modding it shouldnt be too hard even for a modding newb like me.

     

    Thanks and also, Ive been coming here for years but have never posted. Thank you for all of the wonderful mods you have given us!

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