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aliKater

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Posts posted by aliKater

  1. 7 hours ago, Guest Gorf said:

    I got always good results with installing EET with the EE Install Tool. There's a lot of fixes for cases like this in it. I have both those mods in my current EET.

    Unfortunately I am running a mac, so the install tool and BWP installer are not an option for me. Lots and lots of trial and error and perseverence.

     

  2. shoot i really dont understand what to do here.....tried reinstalling both mods then deleting that line and chaning it to the proper one and nothing. ugh im an idiot~!

     

    Is there a "for dummies" version of what to do here? im like 3 days 3x 15.5 hours into installing this !

     

  3. On 1/9/2019 at 1:50 PM, K4thos said:

    Here is all that EET_End does: (hopefully I didn't miss anything important, it's been a while since I've touched this code)

    1. Save patcher - optional feature available only during first running EET_End on the current installation. It allows to make saves created on different EET installation (even with completely different mods selection) work on current installation without issues (by updating TLK references using TRA files generated during previous installation, removing non existing resources from saves and re-generating worldmap file from scratch, patching it with info from old map)

    2. generate and patch 2da files related to CAMPAIGN.2DA engine feature (e.g. campaign variants of PDIALOG.2DA)

    3. NPC's JOIN DLG files merging consisting of 3 steps:
    - reading whole content of the DLG file and adding proper trigger filtering depending on which part of the story they come from, using "chapter" variable. Dialogue file only receives filtering if the state can be called by script (which means already has some triggers).
    - combining JOIN DLG files
    - updating all DLG, BCS and CRE files that exists in game to change references to files and updating old state numbers into new ones

    4. generate lua code used for biography based on CLASTEXT.2da and RACETEXT.2da (used in GUI to display correct biography in different campaigns)

    5. generate extra code for item importation (other mods can append to K#IMPORT.2DA in order to make item transferable from SoD to SoA)

    6. export SAVES.TRA (traified TLK starting from string outside the vanilla game range) and SAVES.TXT - both used by Save patcher, updated each time the mod is installed/re-installed

    -------------------

    All of this stuff is something that has to be done after all other mods are installed (at least after those that modify affected 2DA files and/or stuff related to NPCs JOIN dialogs - including any state references to them). Preferably also after any mod that add strings to TLK file (otherwise Save patcher feature won't be reliable).

    The main reason why this code is at the end is the JOIN DLG files merging. Without it the open aspect of EET world (returning back to any previously visited area from later portions of the game) would not exist. Well ok, it could, but adding EET compatibility for mods that have not been designed with EET in mind would be a nightmare. More information is available in "Modder's Notes".

    -------------------

    As for the length, running EET_End on vanilla EET installation (without other mods) is pretty fast (about 1 min if I remember correctly). If having large installation extends the installation time so much in future I will change the code for state reference patching from weidu to Lua (like I did in main component). This should speed up the installation time drastically (with Lua code amount of mods installed should not longer affect how long regexp takes).

     

     

    K4thos--- correct me if im wrong? I'm in need of help I cannot get the EET-END proccess to work it finalize for me. I posted my log in a previous thread on here. reading this, do i not need the EET end to play my game? Cos I'm attempting to start a new game now and it it totally works with all my new modded content.

     

    appreciate ya! thanks!

     

    -Kate

    SETUP-EET_END.DEBUG.zip

  4. Me again! Why is this happening now?? Help!!

     


    Patching ZHURLO.DLG: IMOEN2_ => IMOEN2J - dlg; 230 => 1183 - state

    Patching ZHURLO.DLG: IMOEN2_ => IMOEN2J - dlg; 232 => 1185 - state

    Patching ZHURLO.DLG: IMOEN2_ => IMOEN2J - dlg; 232 => 1185 - state

    Patching ZOMBIE.DLG: VICONJ => VICONIJ - dlg; 168 => 1382 - state
    Copying and patching 9491 files ...
    ERROR: [%LIGHTHOUSE_BLACKALARICSCAVE_BCS.BCS%] -> [override/%LIGHTHOUSE_BLACKALARICSCAVE_BCS.BCS%] Patching Failed (COPY) (Failure("Unknown extension for DECOMPILE_AND_PATCH: bcs%"))
    Stopping installation because of error.

    ERROR Installing [EET end - last mod in install order], rolling back to previous state
    Will uninstall 1871 files for [EET_END.TP2] component 0.
    Uninstalled    1871 files for [EET_END.TP2] component 0.
    ERROR: Failure("Unknown extension for DECOMPILE_AND_PATCH: bcs%")
    PLEASE email the file SETUP-EET_END.DEBUG to K4thos (swit)
    Using Language [English]

    Install Component [EET end - last mod in install order]?
    nstall, or [N]ot Install or [Q]uit? q

    NOT INSTALLED DUE TO ERRORS EET end - last mod in install order

  5. Hi! Im so so excited to use this mod! But i am having some trouble figuring out what errors are coming up and why when running terminal. After installing the initial mods to BG:EE required before EET install, i go to use the mac weidu launcher for the EET install. I can get to the part where it asks for my directory and then I get an error message and roll back which i will attach here:

     

    Installing [EET core - resource importation] [1.0 RC11]

    INTERACTIVE = 1

    LANGUAGE = en_US

    argv[0] = %argv[0]%

    argv[1] = %argv[1]%
    Copying and patching 1 file ...

    LANGUAGE_BG2 = en_US
    Creating 1 directory
    Copying 1 file ...
    Copying and patching 2 files ...



    Enter the full path to your BG:EE+SoD installation then press Enter.
    Example: C:\Program Files (x86)\BeamDog\Games\00806
    /Applications/Baldur's Gate - Enhanced Edition/00806

    BG:EE directory used for this installation:
    /Applications/Baldur's Gate - Enhanced Edition/00806
    Copying and patching 1 file ...
    Copying and patching 1 file ...

    LANGUAGE_BG1 = en_US
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    ERROR: error loading [override/arch_var.txt]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [EET core - resource importation], rolling back to previous state
    Will uninstall 1 files for [EET/EET.TP2] component 0.
    Uninstalled 1 files for [EET/EET.TP2] component 0.
    ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "override/arch_var.txt")
    PLEASE email the file SETUP-EET.DEBUG to K4thos (swit)
    Using Language [English]

    Install Component [EET core - resource importation]?
    nstall, or [N]ot Install or [Q]uit? i

    Installing [EET core - resource importation] [1.0 RC11]

    INTERACTIVE = 1

    LANGUAGE = en_US

    argv[0] = %argv[0]%

    argv[1] = %argv[1]%
    Copying and patching 1 file ...

    LANGUAGE_BG2 = en_US
    Creating 1 directory
    Copying 1 file ...
    Copying and patching 2 files ...
    Copying and patching 1 file ...

    /Applications/Baldur's Gate - Enhanced Edition/00806 directory assigned via EET/bgee_dir.txt
    Copying and patching 1 file ...
    Copying and patching 1 file ...

    LANGUAGE_BG1 = en_US
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    ERROR: error loading [override/arch_var.txt]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [EET core - resource importation], rolling back to previous state
    Will uninstall 1 files for [EET/EET.TP2] component 0.
    Uninstalled 1 files for [EET/EET.TP2] component 0.

     

     

     

    Can anyone help me? I'm going to keep pouring over everything but i cannot for the life of me figure out what went wrong as I am following the instruvtions directly!

     

    thanks so much!

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