docbeard
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Posts posted by docbeard
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I'll provide logs once I've done a bit more testing. (I don't expect anyone to diagnose anything based on my full crazy house of cards!)
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Tested on Tiax (moved with Tweaks Anthology's component) and Jaheira. Hitting the Level Up button does nothing. If I use the customization power to change them to a single class, I can level them up as normal, likewise if I set them to level 1/1 in EEKeeper and add some experience (though then I get no starting proficiencies and such for them unless I set those manually too).
Haven't tested yet on a pristine install with just ToF, will report back if/when I do.
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Can't explain the weird way it showed up in Project Infinity for me (except that I was running on not very much sleep so it may have been a problem between keyboard and chair) but this is what happened on a pristine BG1 install (just DLCmerge and this ToF component):
Zipped up debug log is attached.
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The way it showed up for me during the install was a little strange. I was installing with Project Infinity, and it told me it had installed with warnings but I couldn't see any actual warnings in the backscroll. I had to dig into the debug log to find the actual error message. (I don't think I have those logs any more, alas, since I've been reinstalling like a mad fool today)
I'll try it out on a completely pristine install when I have a chance and see what happens. I'm absolutely not ruling out any weird other mod interactions here!
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...well until I went to reinstall the whole thing and a different component looked for that file under its original name.
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Got the following error when I tried to install the Revised Ability Score Modifiers Component:
QuoteUnable to install function at DW_TALENTS/sfo/lua/code/ui_adjust_abilities.lua: no file found at DW_TALENTS/sfo/lua/code/ui_adjust_abilities.lua
It looks like in the file structure for the mod, the file is called adjust_abilities.lua. Renaming it to ui_adjust_abilities.lua let me install without errors.
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I created an Air Genasi Druid/Elementalist on a completely pristine BG1 installation, just DLCMerge and ToF..
These were her stats in character creation:
And these were her stats once I began the game:
(I won't bother with the third screenshot but she also had two uses of Zone of Sweet Air).
A bit of other testing showed that this appears to only happen with multiclass characters, and happens with other subraces (but only subraces) with stat bonuses/penalties too. It also looks to me like only racial special abilities are duplicated, not class abilities (like a thief's set traps skill). A half-orc fighter/mage/thief had the expected stats, while a wood elf fighter/mage/thief had +2/-2 to the appropriate stats, not +1/-1.
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The 'Include bard songs from Icewind Dale: Enhanced Edition' component will not install if either the Darkbloom Bard or Troubadour kits from Bardic Wonders are installed.
The relevant error from the attached debug file appears to be:
ERROR: COPY ~luBA0.2da~ ~override/lu*.2da~ FAILED: cannot open target
Stopping installation because of error.
ERROR: [luabbr.2da] -> [override/luabbr.2da] Patching Failed (COPY) (Sys_error("override/lu*.2da: Invalid argument"))It installs fine with other kits from that mod installed, and with the Items component. (I haven't tested it with other components from that mod, as I don't use those).
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I can confirm I've run into the same error around 'symbol_pain_no_save' in the 'Spells increased in power' component. The attached logs are from a completely pristine BG2 installation. (Had to zip the debug log for file size attachments but it seems to be that same
ERROR: No translation provided for @222
ERROR: [SPPR733.spl] -> [override/SPPR733.spl] Patching Failed (COPY) (Not_found)error.
If I set 'symbol_pain_no_save=0' in the ini file the component installs correctly.
Hopefully this is useful information
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Is Protection From Missiles supposed to block Arrows of Dispelling? (Not arguing for a change either way, just trying to work out what the intended behavior is.
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11 minutes ago, morpheus562 said:
My enhanced powergaming scripts already do this.
Well that was an easier answer than I expected. Thank you!
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Hi, I'm using this mod (specifically the component that adds Open Locks and Find Traps to bards) and Artisan's Warlock kit (and many many others but I think those are the relevant ones) and everything seems to be working well. I was wondering if there's a way to make AI scripts that automatically turn on trapfinding for thieves work for bards/bard kits as well? (Or if that should already work because right now, for me, it isn't.)
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On 5/12/2022 at 2:29 PM, Graion Dilach said:
Basically all those entries between Vynd and Emily-BG1 shouldn't even exist, including Thalantyr and removing them would fix the problem. Apparently EET_end can't handle such dummy pdialog entries.
Just wanted you to know that I ran into this same issue today (probably as a result of the same mod) and was despairing of finding a solution, so thank you! (Now we'll see if this giant house of cards I installed today actually stays up!)
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I've had a Power Word: Stun scroll drop in BG1. I want to say it was from a ghoul, but it might've been a hobgoblin. I wasn't paying that close attention when it dropped.
I also had commoners go hostile during the first Neera fight. I can't guarantee that she didn't tag one with a spell, though I didn't see it happen.
Can't Level Up Multiclass NPCs From Level 0
in Talents of Faerûn
Posted
Okay, I've tried on two test installs, both BG1EE, both with the only other mod installed being DLCMerge. (As alluded before, I did it this way to eliminate the possibility of interactions with other mods. I certainly CAN provide my Weidu log for my full megamod install but I'm not sure it will be useful or helpful to anyone except the morbidly curious)
The first has a full ToF install. The second has a full ToF install except for the NPC customization component (60300)
In both cases I was unable to level up Jaheira after recruiting her. The level up button appears active but clicking it accomplishes nothing. I was able to level up Khalid as expected.
Logs (debug and Weidu) are in the attached zip file (one of each for each install I tried).
Logs.zip