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Kevmo

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Posts posted by Kevmo

  1. On 8/22/2021 at 2:15 AM, jastey said:

    @Kevmo the guard is triggered on the second level of the prologue Candlekeep inn if the PC is female and has the item "misc36" in her inventory.

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    // Candlekeep Inn, prologue, second floor
    IF
    Global("RE1_DirtyCandlekeepCop","GLOBAL",0)
    Gender(Player1,FEMALE)
    PartyHasItem("%tutu_var%misc36")
    THEN
    RESPONSE #100
    CreateCreature("RE1DiCop",[242.345]%FACE_3%)
    SetGlobal("RE1_DirtyCandlekeepCop","GLOBAL",2)
    Continue()
    END

     

    Ok- I did try this in EET- created pearl in inventory, went upstairs…and nothing.  I’ve moved on, but FYI in case it’s an EET thing.  Thanks!

  2. 8 hours ago, jastey said:

    @Kevmo That's surprisingly true, checked on SoD 2.6.6. (sigh) There was a pearl for Tutu/BGT and I'd assume for BG:EE, too. Seems the mod needs to insert one for future releases. [grumbles something about BeamDog changing things without real need]

    Cheat code for the pearl is "misc36".

    Interesting- I tried multiple things with the pearl but just couldn’t get it to trigger.

  3. I have a question and I'm not sure why this isn't an option - it was my original hope in playing EET.  Why is it that the companions that aren't impacted by the storyline advancement eliminated once SOD starts?  My hope was that I could dismiss Kagain before the final battle with Sarevok, then pick him up after the World Map is reopened in SOD.  Instead, all of the BG1 NPCs go away - there were a bunch in the FAI, and I even 'saw' Xzar and Montaron in the Belching Dragon before they vanished because, SOD.  

    I like the continuity perspective (Misnc and Dynaheir are dead in SOD, as they were in BG, so were not in the Three Old Kegs in SOD) in part, but I should be able to pick up old companions from BG1 in the same manner.  It just doesn't make sense to me that you can't in SOD, or even port them over to BG2, since we can access the same areas.

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