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Mythalar

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Posts posted by Mythalar

  1. 2 hours ago, subtledoctor said:

    -- Instead of an AC bonus that can be removed, how about a Stoneskin bonus, similar to the Carapace psionic ability in Will to Power?  The 'bark' in the armor springs up acting as one 'skin' per round.  So it would protect you from up to one hit each round.  (Would need to make sure this doesn't override the actual Stoneskin/Ironskin spells, though...)

    That would be quite nice.

    AC bonus are very common but a real hit protection would add an interesting additional layer of protection (and would make an item of choice for frail classes)

  2. On 4/28/2020 at 5:14 AM, subtledoctor said:

    Another idea.  I always liked the way Wizard Staffs work in the More Style for Mages mod, with a Magic Missile item attack.  It is the inspiration for my own 'Cantrip Wands' in Tome & Blood.  MSfM has an option to give the same kind of ranged attack to the Staff of the Magi, which is cool... but I feel like it should be better.  Like, maybe the SotM should have an unlimited ranged item attack that mimics Chromatic Orb? 

    Cool?  Useful?  Or underwhelming?

    Pecca was nice enough to do this after I requested it, 'cause having such great staves but no ranged blast on the SotM sounded weird to me.

     

    Actually a Chromatic Orb attack would be a sweet possibility since it would be more unique. 

    Would it retain the +5 enchant to hit and just mimic the effects without cast the actual spell? +1 to this !

    Mimic the max level version, or perhaps max damage and a random effect to each hit? -> I don't think it would be so unbalanced due to the saves, and it would retain the possibility to produce a "happy hit" 😃          (Does petrify still destroy items? that would not be cool -_- )

  3. Those implementations of missiles storms spells would be awesome.

    Buy yeah the first level MM casted all around would be quite weak at 5th level so maybe at 4th level.

    And a bigger, "unchained", spell at 7th level. Perhaps with a little something more perhaps since 1d4+1 DMG/2 level is quite weak at this level (even moreso if it can be countered by a simple shield spell...)

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