Jump to content

Reavy

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Reavy

  1. Hi! Apologies if this might have been answered anywhere, but I was curious if BG1NPC content could, theoretically, continue in SOD (with EET/EndlessBG1, for what it's worth) if it wasn't triggered in the first game? Perhaps with the help  NearInfinity? Banters, romance talks, etc. I didn't usee the 'canon party' (Jaheira, Khalid, Minsc and Dynaheir) a whole lot prior to the expansion, and I would love to experience their friendships/romances in SOD if possible. I'm aware there are some inconsistencies between how BG1NPC portrays these characters vs how Beamdog does so, but I am of the (perhaps naive) thought that this would be less jarring if you are only just "getting to know" them. I can certaInly close my eyes to some inconsitencies nonetheless. Thank you in advance! :)

  2. 13 hours ago, subtledoctor said:

    Their spell lists are pre-determined, and if you play with SCS enemy caster AI, SCS might define them. This mod does not affect any of that. 

    That means, perforce, that enemy spell lists will not match up to the spells by sphere if any kit in this mod. But that’s okay; just figure that enemies have their own kits, and you don’t know what that is (they’re not exactly going to discuss their religion with you as they try to murder you), and their kit has access to the precise spells that they happen to have memorized. 

    Convenient? Sure. But also realistic, and it eliminates the risk that a mod like thus could be detrimental to your gameplay experience. We’re playing it safe in this regard. 

    All right, good to know! I think you are right that it doesn't break immersion or anything either, as you explained it.  Thanks.

×
×
  • Create New...