globocide
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Posts posted by globocide
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Nvm. I think I solved this by editing hidespl.2da.
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Hi folks,
I have just finished a big EET install and I would like to change the suite of known spells that my PC can select from at character creation. Specifically, I think Spell Revisions has overridden WIZARD_IDENTIFY (spwi110.spl) and I want to restore the original version. I can edit SCRL75 to point to spwi110 in nearinfinity with no problem, but is there a .2da or something that I can use to edit the level 1 spells that a Mage can select from?
TIA
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In case anyone is looking at this, I think it was the kit mod "Ninja Kit" that is not compatible with Smarter General AI.
https://forums.beamdog.com/discussion/44011/mod-ninja-kit-v0-1
Not to be confused with the other kit mods Wushi Ninja or Shuri Ninja.
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+1 for Smarter General AI not installing...
Truman, did your restarting your install get it to work? It hasn't for me all day... files are attached, for what it's worth - my install worked a week ago.
Here's the error:
ERROR: cannot convert MACRO_max or %MACRO_max% to an integer
ERROR: [weapprof.2da] -> [weidu_external/workspace/weapprof.2da] Patching Failed (COPY) (Not_found)
ERROR: Not_found
Smarter general AI (Sword Coast Stratagems) was not installed due to errors.Do you have any ideas?
Thanks,
Install interaction with aTweaks
in EE Fixpack
Posted · Edited by globocide
EEFP corrects a typo in objects.ids - specifically "EigthNearestEnemyOfType" is corrected to "EighthNearestEnemyOfType".
This means that everything that used to call this mistyped function now throws an error.
For atweaks you need to edit the files rr#snymp.baf, rr#shama.baf, and rr#shama.baf - for each of these find the line of code with "EigthNearestEnemyOfType" and add in the "h".