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ArtificialEnthusiasm

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Posts posted by ArtificialEnthusiasm

  1. After leveling Imoen to 1 by spending 40 points in Find Traps and saving, opening the save in NearInfinity shows that 25 points have been spent in Find Traps but the remaining 15 points aren't accounted for -  all the other skills show 0 points. If I increase Find Traps by those 15 points and save it in NI then load it into the game, Imoen shows 50 Find Traps but still 20 Set Traps.

  2.  

    12 hours ago, DavidW said:

    This should have been fixed in 35.1 - did you have that installed or the original 35.0?

    Yes, this was using 35.1 (plus the small fix posted by Angel for assassin timidity). To verify I made a brand-new installation and tested it to the point where Imoen joins and had the same result. This extra installation had a slightly different mod configuration so I've included it just in case it might be useful.

     

    WeiDU.log

  3. Upon recruiting Imoen after the prologue I quicksave and immediately level her from 0 to 1. I assign all 40 points available at level 1 to Find Traps and it looks like it works properly. However, once the leveling is complete her skills on the character sheet display only +25 points to Find Traps (giving her 35 Find Traps instead of the expected 50) while +15 have been assigned to Set Traps (giving her 20 Set Traps). I can reload and get the same result repeatedly.

    This was seen in an installation that I subsequently removed for a new installation so I don't have the original log but the only difference is that I didn't install 'Improved NPC customization and management' in my current playthrough. I still wanted to report the issue, though.

    WeiDU.log

  4. I'm back for yet another BG playthrough using the excellent scripts and have noticed a behavior that I don't recall seeing before:

    After my berserker's enrage ability ends the scripts trigger healing from the party even if my character took no external damage. With my current party its either Viconia casting or my own character using the Bhaalspawn Cure Light Wounds power. Once again, this is even if my guy took zero damage; it seems to just be the loss of the bonus 15 hp from enrage that is triggering the healing call.

    Thanks for the great scripts.

    WeiDU.log

  5. 41 minutes ago, morpheus562 said:

    If you have Anomen and press the "V" key, he should now state he is either turning undead or not using any special skills. You will also see the Turn Undead icon activate/deactive. If you have my Turn Undead Overhaul component from my Skills and Abilities mod then you will not be able to do this since the Turn Undead icon is removed. Similarly, if you have a Bard it will cycle singing or no special skills (also find traps if you have my thieving skills for bards). Is Party AI turned on?

    Ok, that's how I thought it should work but nothing happens - no icon change, no message from Anomen, and the "Anomen: Turning Undead" message continues to show up in the text window despite pressing V and verifying that party AI is on.  I did install the script and EEex mid-playthough, though, so perhaps a better test would be to start a fresh game.  Thanks again for the new functionality and the quick reply.

  6. I saw that 10.1 was released with an option to swap skills, which sounds like an ideal way to address my very minor issue with party members constantly turning undead when idle - thank you.  However, after fully uninstalling 10.0 and then installing 10.1 I don't see any skill toggling or message from pressing V when a single character or the party is selected.  Concerning Anomen specifically I've tried it with having Turn Undead checked and unchecked in his script configuration.  I also verified that the hotkey is defined in enhanced-powergaming-scripts.ini.  Am I missing something?  Should I be able to now select Anomen and press V to toggle between the states of [no special skill] and [turn undead]?

     

    As a side note I installed EEex v0.98.0-alpha to test it with your scripts and the decisions the party makes regarding spell use are great.

  7. 44 minutes ago, morpheus562 said:
    @ArtificialEnthusiasm I figured out the issue with IWDification and was able to make an update that caused it to install without parsing issues. I want to figure out what is going on with your stoneskin spell first before I push the update out.
     
    Biggest thing I see with the mods is the install order. Normally, Klatu is done after SCS, not before. Additionally, IWDification and Tome and Blood should be installed before SCS. Did you import your characters from an unmodded BG1EE game into your modded BG2EE game? That may be causing the issue then.

    My BG1EE+SOD installation was modified with most of the same that I was using in BG2EE with the exceptions that there was no SCS and the order was slightly different. Attached is the BG1EE Weidu log if you're interested. I think I'll probably not import into BG2EE this time around to avoid any potential problems because I didn't realize that mods could influence importing. Thank you for letting me know (and for the outstanding scripts).

    WeiDU.log

  8. 21 minutes ago, morpheus562 said:
    @ArtificialEnthusiasm The script you sent me looks like it should. Do you have a version of Stoneskin memorized that your character can cast? Does your character have the Globe spell up? Is the not casting Stoneskin new behavior for you? Did the same behavior persist in v5.4.1 and v5.5?

    My character has no spell buffs at all before resting and is using the normal Stoneskin spell learned in BG1 (dropped from Ekandor I think?) and was imported from a heavily modded BG1 game. Imoen, who was casting Stoneskin automatically fine in the beginning dungeon using MO-CORE, got her version of Stoneskin from BG2 inherently. Stoneskin was casting automatically on my mage using MO-CORE in BG1+SOD (which I finished two days ago) using 5.4.1 scripts.

    I noticed a few irregularities with some IWDification spells in the spellbook (the Conjure Lesser Elemental spells have an incomplete description for something called "Eye of Stone") so at this point I think I'm going to reinstall BG2 sans IWDification RC2. I suspect that I've cluttered your topic with an issue related to another mod. Sorry about that.

  9. 23 minutes ago, morpheus562 said:
    @ArtificialEnthusiasm It looks like parsing error is being caused by how I read IWDification. I'll take a look to see exactly what is going on and update on my end accordingly. For your second point, Stoneskins was removed from Basic-AI. If you could confirm I would appreciate it. Otherwise, can you send me a copy of your scripts folder so I can see how everything compiled and what the potential issue may be? Thank you!

    Ok, I tested with Jaheira and my PC using MO-BASIC and Jaheira cast Ironskin after a rest. My PC didn't cast Stoneskin as expected (noting that I don't use MO-BASIC normally myself, only MO-CORE or the class specific variants.)

    scripts.7z

  10. Thank you for the updates to the scripts. I've encountered two issues that I didn't see before using the 5.5 versions.

    1. During installation there were numerous errors (parsing and other).
    2. As early as Irenicus' dungeon I noted that my generalist mage PC wasn't casting Stoneskin automatically when using MO-CORE. Imoen casts it, and Jaheira casts Ironskin automatically - it's just my character who won't.

    Overall these are minor things given how much the scripts (especially pre-buffing) enhances the game but I thought I'd report them.

    I've attached the installation and Weidu logs.

    Edit: After testing by uninstalling 5.5 and reinstalling 5.4.1 the same issues are present so it's apparently not due to the newest version but rather to other mods or the order that I installed them. I suspect IWDification RC2 but I'm not savvy enough to really say for sure.

    SETUP-ENHANCED-POWERGAMING-SCRIPTS.DEBUG WeiDU.log

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