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Mebyon

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Posts posted by Mebyon

  1. - Gains a +2 bonus to maximum unarmed damage at 1st, 4th, 8th and 12th levels, and a +4 bonus at 16th, 20th and 24th levels.

    - Gains a +1 bonus to minimum unarmed damage at 12th and 24 levels.

    - Gains 1/2 an extra unarmed attack per round every 3 levels (starts at 3rd level, ends at 18th level with a total of 4 unarmed attacks per round).

    - Fists are considered magical weapons at 4th level, +1 at 10th, +2 at 16th, +3 at 22nd, +4 at 28th, +5 at 34th, and +6 at 40th.

     

    I've just installed this mod (and the oversight mod too in the hope that it'll make the Monk class a bit more interesting for me.)

    I do have a question tho, I can't work out what damage the fists should do!

     

    The old class description used the format 1d10 and 1d12 to show damage for the fists but the new description doesn't.

    to para phrase:

    "A +2 bonus to maximum at 1st, 4th, 8th and 12th and +1 bonus to minimum at level 12"

    Assuming that at level 0 he'd have to do 1d1 damage, does that mean that at level 1 he does 1d3?

    Then at level 12 does minimum damge 1 + 1 = 2 and Maximum: 1+2(Level 1)+2(Level 4)+2(Level 8)+2(Level 12) = 9 which is 2d9?

    No, wait, that can't be! it'd have to be 2d(4+1) or 1d8+1 but that doesn't tally with the fists being considered +1 at 10th Level!

     

    Can you please clear this up for me, as you can probably tell I’m a bit confused! :love:

     

    It'd be really helpful to be able to compare the fists directly to a weapon (such as a certain ninja-to that i might want to use :) )

     

    I believe that originally fists were considered blunt weapons, Is this still the case?

     

    (Just re-read my post and it sounds like I’m having a big old moan! I'm not, I think the original Monk class was a bit naff and this mod will do a great job balancing him out...!)

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