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pencey

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Posts posted by pencey

  1. The combination of Spell Revisions and SCS's 'Include arcane spells from Icewind Dale: Enhanced Edition' is giving these errors.

    They can be reproduced with the following:

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3

  2. The combination of Spell Revisions and SCS's 'Include arcane spells from Icewind Dale: Enhanced Edition' is giving these errors.

    They can be reproduced with the following:

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3

  3. On a BG2:EE installation (latest version) , I'm attempting to install SCS 34.3 after Spell Revisions 4.19b. I get a number of errors installing the 'Smarter Mages' component. They look like this, relating to a different mage file each time:
     
    Quote

    SCS's 'mage_edits_main' function has encountered a file it doesn't know how to patch, SUJON.CRE (probably the file was broken by a previous mod). The error message was 'Not_found'. SCS has skipped it and continued with installation, but this may cause instabilities.

     
    I've tried rolling Spell Revisions versions to 4.16b, but the errors are still present.
    Has anyone found success resolving these? Or is anyone confident they can be safely ignored?
  4. When I encountered problems like the ones reported here, it was because I bound camera scrolling to WASD, and was inadvertently hitting the SCS 'ease of use party ai' hotkey for switching to melee, which is D.

    To resolve this issue while keeping WASD for camera movement, edit the stratagems.ini file in your stratagems folder as follows:

    From:

    [hotkeys]
    hot_key_A=A
    hot_key_B=B
    hot_key_C=C
    hot_key_D=D
    hot_key_E=E
    hot_key_F=F
    hot_key_K=K
    hot_key_S=S
    hot_key_V=V

    To:

    [hotkeys]
    ;hot_key_A=A
    ;hot_key_B=B
    ;hot_key_C=C
    ;hot_key_D=D
    ;hot_key_E=E
    ;hot_key_F=F
    ;hot_key_K=K
    ;hot_key_S=S
    ;hot_key_V=V

    ...then reinstall SCS's 'ease of use party ai' component.

    My recommendation for SCS is to leave the hotkeys off by default, as they likely convince a lot of players they are encountering bugs, and cannot be remapped without reinstalling.

  5. On a BG2:EE installation (latest version) , I'm attempting to install SCS 34.3 after Spell Revisions 4.19. I get a number of errors installing the 'Smarter Mages' component. They look like this, relating to a different mage file each time:
     
    Quote

    SCS's 'mage_edits_main' function has encountered a file it doesn't know how to patch, SUJON.CRE (probably the file was broken by a previous mod). The error message was 'Not_found'. SCS has skipped it and continued with installation, but this may cause instabilities.

     

    I've tried rolling Spell Revisions versions to 4.16, but the errors are still present.
    Has anyone found success resolving these? Or is anyone confident they can be safely ignored?
  6. This mod lacks compatibility with Item Revisions 'Potion of Memory.' Replacing the vanilla Potion of Insight, this potion restores two previously cast spells of level 4 or lower into memory. It has no function with 5E Spellcasting Rules Conversion installed.

    (Of course I know compatibility with other mods ain't your responsibility, but I just wanna note it here so the things I find are documented. 🙂)

  7. From what I can tell, Fighters get a single 'Advance Proficiency' innate for starting with 13 Int. It doesn't appear with 12 or lower. But it also doesn't increase in charges at higher Int, unlike what the readme suggests. (Re: your guess about the intention, I don't think it is CSP related, or meant to let you specialize at 1st.)

    I assumed CSP was bugged when I couldn't specialize at Fighter 1, because it contradicts the ' Warriors may specialize at 1st level' from the WPO readme, but I should have read further for the WPO specialization table.

  8. I want to confirm that a few things I'm seeing are intended. Fresh install on BGEE:

    -After installing every component up to and including 'weapon proficiency overhaul,' the 13-int Fighter I create has 6 proficiency points during character creation and not innate ability to assign more points via dialogue. This is despite the 'weapon proficiency overhaul' readme text stating:

    Quote

    Warriors, rogues, and priests start with 5 proficiency points; wizards, sorcerers, and shamans start with 3. Warriors receive up the 3 more proficiencies, chosen by dialogue, if their INT score is 11 (+1), 12 (+2), or 13 (+3)

    -After adding the 'Stat Bonus Overhaul' component, the new 13-int fighter I create starts with a single innate ability called 'advance weapon proficiency' that can grant him a single proficiency point. (Not the 3 points stated above.)

    -After adding the 'Combat Skills System' component, the new 13-int fighter I create has 8 proficiency points during character creation but can no longer specialize at this stage. As before, he starts with a single innate ability called 'advance weapon proficiency' that can grant him a single proficiency point.

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