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ScrambledKhegs

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Posts posted by ScrambledKhegs

  1. Tougher Illasera

    Illasera's bows apply the THAC0/damage bonus twice (so each has a total bonus to hit of 18 and total damage bonus of 18). This can be fixed by changing the required launcher in the ranged ability header from "Bow" to "None" (like Tansheron's Bow):

    Spoiler
    ACTION_FOR_EACH item IN
        ~illas01~ ~illas02~ ~illas03~
    BEGIN
        COPY_EXISTING ~%item%.ITM~ ~override~
            LAUNCH_PATCH_FUNCTION ALTER_ITEM_HEADER
                INT_VAR header_type = 2  // Type: Ranged (2)
                        launcher = 0     // Launcher required: None (0)
            END
            BUT_ONLY_IF_IT_CHANGES
    END

     


    Images before and after fix:

    Spoiler

    illas_before.png

    illas_after.png

    Note that the damage missile adjustment for being an Archer (+6) does get applied, despite the damage range only showing 12–17.

     

  2. I've found that changing `dw#shdsk.bcs` to rearrange the order in which items are taken can prevent then contents of containers spilling out:

    1. TakeItemListParty("dw#bags")
    2. TakeItemListParty("dw#spl*")
      TakeItemListParty("dw#tpitm")
    3. TakePartyItemAll("*")

    The behaviour of `TakeItemListParty()` for items within containers doesn't seem to be well defined, so taking the containers first with `TakeItemListParty("dw#bags")` avoids that issue.

    On a side note, I also changed Saemon Havarian's location next to the main entrance [1560.1165] and gave him some extra dialogue, so that he would initiate conversation but then wait while the party retrieves their items:

    Spoiler
    • Party: Very well, we shall take your ship. But first we need to recover our confiscated equipment.
    • Saemon: Check Irenicus's office and bedroom. I will wait for you here.
      Later: Are you ready to go?
    • Party: Yes, we're ready.
    • Saemon: Okay then. Allow me to use my magics to penetrate Irenicus's wards and then teleport us to surface and sun.
      Cut scene
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