moe23
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Posts posted by moe23
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Quick question regarding deleting single spells from MiH - Spell Pack:
The documentation states that:
QuoteWhich spells get installed by the spell packs is determined by the file tables/spells.2da in the subdir folders of the components. [...] You can also delete a spell you really don't like here, but this may have unexpected results down the line so be careful.
What do you mean with "but this may have unexpected results down the line so be careful"?
If I, before installing the mod, delete the spell that i don't want in tables/spells.2da and then delete the scrolls input of that spell in the "place_spell_scrolls_in_XXX.tpa" files like this:
Short Example - Cat's Grace (delete every line with # in front):
DEFINE_ACTION_FUNCTION place_spell_scrolls_in_bg1 BEGIN // The Northern Light (Ries Kensiddar) // // mh#wiz11 - Frost Fingers // mh#wiz12 - Barrier // mh#wiz21 - Spark Shower # // mh#wiz24 - Cat's Grace // mh#wiz25 - Bear's Endurance MAKE_PATCH literal'1=>~ADD_STORE_ITEM "mh#wiz11" AFTER "scrl69" #1 #1 #0 "identified" #2~ literal'2=>~ADD_STORE_ITEM "mh#wiz12" AFTER "scrl67" #1 #1 #0 "identified" #2~ literal'3=>~ADD_STORE_ITEM "mh#wiz21" AFTER "scrl96" #1 #1 #0 "identified" #1~ # literal'4=>~ADD_STORE_ITEM "mh#wiz24" AFTER "scrl85" #1 #1 #0 "identified" #1~ literal'5=>~ADD_STORE_ITEM "mh#wiz25" BEFORE "scrl85" #1 #1 #0 "identified" #1~ END LAUNCH_ACTION_FUNCTION edit_store STR_VAR store = "%tutu_var%inn4801" edits = "patch_data" END // High Hedge (Thalantyr) // // mh#wiz11 - Frost Fingers // mh#wiz21 - Spark Shower # // mh#wiz24 - Cat's Grace // mh#wiz25 - Bear's Endurance // mh#wiz32 - Heroism // mh#wiz33 - Blink // mh#wiz37 - Gust of Wind MAKE_PATCH literal'1=>~ADD_STORE_ITEM "mh#wiz11" AFTER "scrl68" #1 #1 #0 "identified" #2~ literal'2=>~ADD_STORE_ITEM "mh#wiz21" AFTER "scrl90" #1 #1 #0 "identified" #2~ # literal'3=>~ADD_STORE_ITEM "mh#wiz24" AFTER "scrl85" #1 #1 #0 "identified" #2~ literal'4=>~ADD_STORE_ITEM "mh#wiz25" BEFORE "scrl85" #1 #1 #0 "identified" #2~ literal'5=>~ADD_STORE_ITEM "mh#wiz32" AFTER "scrl1f" #1 #1 #0 "identified" #1~ literal'6=>~ADD_STORE_ITEM "mh#wiz33" BEFORE "scrl1f" #1 #1 #0 "identified" #1~ literal'7=>~ADD_STORE_ITEM "mh#wiz37" AFTER "scrl1f" #1 #1 #0 "identified" #1~ END LAUNCH_ACTION_FUNCTION edit_store STR_VAR store = "highhedg" edits = "patch_data" END
Everything should be fine?
[UI] Bubb's Spell Menu (v5.0.3)
in Miscellaneous Released Mods
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this is getting better and better. love the new overlay mode, works great!