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Ellderon

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Posts posted by Ellderon

  1. I know, I know...

     

    It's just that I would really like for her to be a Paladin (she can easily worship both human and elven gods...there's no rule against that)

    Besides, with so many calss kits two same class NPC's could really be different.

    I for one wouldn't mind seeing 3 rangers (different kits), 4 mages or 2 paladins availabe for my party.

    If I don't like one charachter, but I want a paladin in my party, I can allways go for the second one. Same goes for rangers..

    HOW I HATED THAT KOROGAN WAS THE ONLY DWARF FIGHTER IN SOA!!!!!!

     

    But Like I said again, it's your call...

     

    EDIT: I never said that I don't want for humans to be specific, but I meant for KITS, not whole classes.

    So only an elf can be a Fighter/Blademaster kit, and only a human a Paladin/something kit.

    But to limit the whole class...meh..

     

    What's tzhe status on that private forum?

  2. In pen and paper 2nd Edition terms the crusader isn't a type of cleric; like the paladin it's an entirely seperate class.  However, due to game engine limitations we're forced to implement the crusader as a cleric kit.

     

     

    The reason elves can be paladins in NWN because the game is 3rd edition, whereas BG2 is 2nd edition.  3rd edition got rid of the crusuader (and many other classes, such as the shaman and mystic), so if you're converting a 2E character to 3E, a crusader would become a paladin :cool:.  In fact, perhaps your character could be a crusader normally, but a paladin with "controversial tweaks" installed?

    Well, are you trying to put the world of Fearun in teh game more realisticly, are you trying to force the rules?

    But it doesn't matter...

     

    So long as you make that contraversial tweak I'm happy....

     

    Well, as soon as I get the acess, the new NPC's and weapons will be discussed and developed I hope...:)

  3. Sent you additional portraits for Aquae. Here are the original versions:

     

    P1

    P2

    P3

    P4

     

     

    B.T.W: - don't you have some internal forum where you can discuss things like quests, NPC development, banters & stuff that you don't want the other people to know aobut before the MOD is done?

  4. Meah...I still say elves are far more odered an good than humans...

     

    And what's with those stats from the Big Book of Elves? That is what comes when 30 pepole create a fantasy world and don't pay attention.

    Look at the lifespan. In Myth Drannor, there were elves who lives tens of thousands of years. Mythanhar was well over 5000 years old at least and Shirinsnee was WAY older...

     

    I would personally like to see Thalia far more as a Paladin (I find it fitting..and the banter :groucho: ), but hey, it is your MOD..If you want to make her a cleric, who am I to stop you? Then again, any Party Npc race/class combination poses no problem... I have experimented a bit and everthing works fine...

     

    EDIT: Oh..allmost forgot - In neverwinter nights we had an elven paladin, so clearly in the FR there ARE elven paladins. Nobody can complain about trying to put the things from the general game world into the game. But then again, it could allways be an option...

     

     

    B.T.W. - I allso changed the race modifiers and max/min stats...like this:

     

    ------------------ abracerq.2da

    2DA V1.0

    0

    MIN_STR MAX_STR MIN_DEX MAX_DEX MIN_CON MAX_CON MIN_INT MAX_INT MIN_WIS MAX_WIS MIN_CHR MAX_CHR

    HUMAN 3 18 3 18 3 18 3 18 3 18 3 18

    DWARF 8 19 3 17 11 20 3 18 3 18 3 16

    ELF 3 17 6 20 7 18 8 19 3 18 8 18

    GNOME 6 18 3 18 8 18 6 18 3 18 3 18

    HALF_ELF 3 18 6 18 6 18 4 18 3 18 3 18

    HALFLING 7 18 7 18 10 18 6 18 3 17 3 18

    HALFORC 3 20 3 18 3 19 3 16 3 17 3 18

     

     

     

     

    -------------------------- abracead.2da

    2DA V1.0

    0

    MOD_STR MOD_DEX MOD_CON MOD_INT MOD_WIS MOD_CHR

    HUMAN 0 0 0 0 0 0

    DWARF 1 -1 2 0 0 -2

    ELF -1 2 -1 1 0 0

    GNOME 0 0 0 1 -1 0

    HALF_ELF 0 0 0 0 0 0

    HALFLING -1 1 0 0 0 0

    HALFORC 2 0 1 -2 -1 0

  5. Paladins: Ah, another person who's fallen into the old "Lawful = never breaks the law" trap! The creators of D&D made a real balls up by naming the alignment 'Lawful' , as 'Ordered' would have been a far more accurate description. While a Lawful character is generally more likely to obey the law than a Chaotic person, it actually means they're a somewhat more logical thinker, far more self disciplined, less likely to make a hasty decision, and so on. All traits that should be required of a paladin in my humble opinion

     

    So why the hell are elves Chaotic? :groucho:

    In any book I read, they sound far more disciplined adn hasty than humans. And they sure as hell obey laws...

     

    I ment more apaldin-like in both ways...

     

    I really ment a re-doing of current sub races & races (their modifiers, stats, skills and so) rather than making new ones...

  6. Since when is having more NPC's a bad idea?

     

    Because when one project offers too many NPCs they will either remain underdevelopped or writing will take years, because you have to create interactions for all possible NPC combinations.

    Like 2-3 more are gonna make such a big difference....

     

    Yes, writing would take longer, but Rome wan't built in a day now wasn't it?

     

     

    I'm not saying to implement all the char's I listed as Party NPC's..

    You can easily have some of them as creatures you just run into...

  7. http://www.swooh.com/peon/Trashman/Misc/Files.zip

     

    The file is approx 2.5 mb

     

    ITEMS:

     

    When I was putting it together I noticed I did miss a few things:

    1. Forgot to remove restrictions for shields and crossbows...possbily for some pole weapons too

    2. Forgot to edit drow armor and weapons

    3. I edited some demons, dragons and other bdifficult opponents and reduced their AC, but gave them damage resistance instead (However, I didn't put them in the file)

    4. I used some icons from the Freedoms Reign MOD..only for several elven items(holms, armor)

     

    New items:

     

    Phoenix Armor +3

    Thunderplate +3 (wanted to add lightning damage bonus for every hit the wearer scores..didn't know how)

    Forest Guardian +3

    Nature's Gift +2 (Thalia)

    Grand Elven Chain +3

    Elven Helm

    Elven Guard Helm

    Robe of the Ages

    Robe of the Woods

    Circlet of Clarity

     

    2 rings (can't remeber names)

    ------

    Holy Avenger: Avauril +5 (doesn't have the Clocks of Fear, alltough it is in the description)

    Ellesar +2

    Nature's Wraith +2

    Starfury +2

    Guardian Moonblade +3

    Feaglos +2 (Aquae)

    Vengance +3

    A few more....

     

     

     

    CREAUTES:

    Changes all elves of Sundelessanar..they are far better off now...

  8. Selecting kits in a stronghold sounds excellent!

     

    Since when is having more NPC's a bad idea? So what if you have tons of them? Who cares? So what If you have more than 1 of one type? That's what kit's are for? People LOVE npc's

     

    I allready made Aquae and Thalia charachters (as player charachters) and gave them specific items.

    Now I have to convert them to .cre format (Once I get java) and start scriptin...And I found good portraits too (just having them tweaked)

    And....deomonic ancestors? :groucho:

     

    Since many things can be selectabe at startup (like armor system and weapon restriction), why not go a step further and have a race realistic option too.

    By that I mean you can have more realistic races/subraces, with more apprent differences. I allways found it lame that all races are so balanced - in a real world that would never be, and this IS a ROLE Playing Game, which means people play certain races coause they like them, not couse they are better.

    Anyway, if you think everyone would now select an elf with +2 to dex, +1 to int and other super modifiers, it can be easily balanced by having opponents that use it's disadvantages better OR by simple having a script give you harder opponents if you play a stronger race...

     

    Crusaider sounds nice, but still...don't you have some kit that is even more paladin like? (the char MUST be good.....Yes, I for one never saw why a apaladin must be LAWFULL good, nor why the elves are CHAOTIC good..for crying out luod, they have less crime and live far more peacfully than humans)

     

    And yes, I'm a good-do-gooder kind of person. Finished BG2 at least 10 times...only once I played a bady and it lasted for an hour...Just can get into the roll...

     

    If the file ends up too big, I'll upload it to my webspace and give you the link...

  9. If you have that weapons/armor rules&system thing selectable, then everyone will be happy!:groucho: Alltough I tested it and I say it works good.

     

     

    I'm currently trying to make two of my own NPC's:

    Here's a short summary: (notw the stats are not set, since I gave my version of BG2 different modifiers...)

     

    NAME: Aquarillyane Starsunder (Aquae)

    GENDER: Female

    RACE: Elf

    ALIGMENT: Neutral Good

    CLASS: Sorceress

     

    STR:12

    DEX:19 (or 20)

    INT:18 (or19)

    WIS:12

    CONST:10

    CHA:16

     

    Location - you find her somewhere in the forest fighting orcs.

     

    BIO - Her parents were two powerfull elven mages who lived secluded deep in the woods. When she was still young a horde of rampaging orcs stormed trough the forest and attacked their house. Her parents foung bravely and killed allmost all the Orc before thy fell. Only several were left and they were driven away by the elven Ranger Elith, a firend of her parents(and hers..and another of the NPC's I want to make). He took her to the Tenthar Taerhamoos, Archmage of the Phoenix tower.

    It is there where her spellcasting abilities became aparent, and Tenthar took her as an apprentice.

    She left the tower in search of adventure - and the Orc leader Ghuluk....

     

    ******* ******* ****** ******

    NAME: Thalia (still not set???)

    GENDER: Female

    RACE: Half-elf

    ALIGMENT: Lawfull Good

    CLASS: Paladin (or some kit)

     

    I have a comical banter with Mazzy in my head:

    Mazzy: "Say Thalia, how is it that you, an elf, could become a paladin, and I can't?"

    Thalia: "It's a rule thing."

    Mazzy: "What?"

    Thalia: "Well this game is based on standard D&D 2E rules that say only humans can be paladins.."

    Mazzy: "Err....sooo? You are a paladin, I'm not!"

    Thalia: "That's couse I'm part of the mod and the modder didn't give a damn about that stupid rule...You're a cannon charachter."

    Mazzy: "But that modder could have changed me too, right?"

    Thalia: "Yep... But I guess he wanted to leave you as you were. Probably to keep the fans happy or something."

    Mazzy: "*Grumble*.. Stupid modder *grumble*"

     

    ********

    NAME: Elith

    GENDER:Male

    RACE: Elf (?)

    ALIGMENT: Chaotic Good

    CLASS: Ranger (or some kit)

     

    Suffice to say that he would be very protective of Aquae if they are both in the party.

     

    *********

     

    NAME: Echtellion

    GENDER: Male

    RACE: Elf

    ALIGMNET: Lawfull Good

    CLASS: Fighter/Mage (or battlemage - a custom kit I had in mind)

     

    ******

    NAME: Radgast Spellstorm

    GENDER: Male

    RACE: Human

    ALIGMENT: Lawfull Good

    CLASS: Mage

     

     

    Probably won't make them all, but it's just a sketch...

     

     

    Will psot that Paladin kit later..

     

    b.t.w. - you want me to send you those files or not?

  10. Seems srtange, doesn't it? Elves are far more good orianted than humans, yet they cannot become paladins?

     

    But strangely, it works for creatures... I made changed one of the elves of Sundellesanr to a paldin and it worked normally.

    Seems that the PC can't be a elven Paladin, but other creatures can...

     

    My new armor system is allready completely implemented. I changed EVERY armor in game and the descriptions accordingly....Like this:

     

    FULL PLATE MAIL

    70% damage reduction from all

    -5 casting speed

    Stealth Penalty -75

    Pickpocket -65

    Open Locks -35

    Weight 70

    Required 15 STR

     

     

     

    PLATE MAIL

    60% damage reduction from all

    -4 casting speed

    Stealth Penalty -70

    Pickpocket -60

    Open Locks -30

    Weight 50

    Required 14 STR

     

    -----------------------------

    CHAIN MAIL

    60% from Missile, 40% Pierce, 40% Slashing, 20% Blunt

    -2 casting speed

    Weight 35

    Required 11 STR

     

    SPLINT MAIL

    40% damage reduction from all

    -2 casting speed (I'll maby put -3)

    Weight 40

    Required 12 STR

     

     

    STEALTH PENALTY (-20), THIEVING PENALTY(-10)

    -------------------------

    SUDDED LEATHER

    25% Slashin, Piercing, Missile, 10% Bunt

    Weight 25

    Requires 6 Strength

    AC +1

     

     

    LEATHER ARMOR

    15% from Slashing, Piercing, Missile, 10% Blunt

    Weight 15

    Requires 5 Strength

    AC +2

     

    I have Near Infinity, but have no idea how to start it. (Don't think I have Java..gotta get it) Wouldn't it be easier if I sent yu my dialog.tlk, and you converted it to text yourself?

     

    I still have to check the WEIDU tutorials, since I just downloaded it.

     

     

    All weapons for all classes - don't see how anyone can complain about that. Sure that a mage can swing a longsword, but he can't gain proficiency in it - he isn't any good with it really. I just removed the restriction from the weapons, I didn't touch the classes.

    And I allso changed some of the requirements.

    Alltough mages CAN now wear ANY armor, the requirements and penalties make it far less desirable. Allmost no mage can use the two-hander, since most have less than 16 str.

    So you see...I'm all for realism that isn't too hard to implement and that doesn't hurt the gameplay...

     

     

    EDIT: I allso have an idea for a new Paladin Kit - Avenger...detail later:D

  11. Can someone do it? It would really rock (BIIIIG time!)

     

    Or it might be done another way?

    Since any elf can be a fighter, why not put a elven paladin in there as a fighter sub-kit?

     

    How about a War Sorceres (Or War Wizzard) Sorcerer Kit? Basicly a Sorcerer that has fewer spells, but has more hp and is good with longswords, schimitars and another weapon or two...

     

    P.S. - Erm...forgot what I wanted to say...Bleah..

     

    P.S.S. - you want me to send you all the little things I done (the items, some changed creatures, my dialog.tlk)?

    I finally balanced and fixed all armors in the game(Damag reduction rulez!):groucho: ANd allso made all weapons available to anyone.

    Thy joy of seeing my Wizzards swing that bastard sword...sniff...

  12. Sounds good.

     

    Make the Copper Cronet clensing a bit more fun by giving Leithain & Hendak better equipment, and by having more slavers and Gladiators fighting.

    Allso, it would be cool if Leithein had two bodyguards by his side and Hendak had 2 Gladiators (or you)

     

    As far as the Fallen Paladins go, how about a way to bring them back into the Order?

     

    Then, for the Nalia's Kepp to be available to any class (or at least any melee classs)

     

    Allso, fix the Sundellesanar elves - they are too pathetic ( I allready did that...can send you all the creature & item files)

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