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Veszerin

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Posts posted by Veszerin

  1. On 9/12/2020 at 8:08 AM, Angel said:

    As others already pointed out, this is caused by using a save from a game with different mods (or different versions of mods, or different order of installation).  The reason for this is that NPC character files get stored in the baldur.gam file including the reference to their name in the dialog.tlk file, it is not looked up again from  the .cre file.  The same thing can happen with areas and shops, which are saved in the baldur.sav file. This is different from items and spells, which do refer to the game file every time they are referenced, so this never happens with items and spells.

    I have a tool that might fix this, but it's very much experimental so use at your own risk.  The tool is found here:
    https://github.com/AngelGryph/BGSaveFixer

    This tool is a huge life saver. I'm glad I happened to stumble on this thread, which allowed me to make a few changes to a mid-BG1 EET game.  Thank you so much.  

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