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Silent

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Posts posted by Silent


  1. Installation problem Refinements mod with new NPC Kitpack.

    ERROR Installing the `Revised High Level Abilities' component, rolling back to previous state
    Will uninstall 587 files for [sETUP-REFINEMENTS.TP2] component 10.
    Uninstalled 587 files for [sETUP-REFINEMENTS.TP2] component 10.
    ERROR: Failure("Unknown kit: IK_BATTLERAGER")

     

    With the old version of the mod was no such problem.


  2. Can't install BP due to error:

    [M#AMBER.BCS.BCS] PARSE ERROR at line 462 column 1-7
    Near Text: %Amber%
    syntax error
    
    [M#AMBER.BCS.BCS] ERROR at line 462 column 1-7
    Near Text: %Amber%
    Parsing.Parse_error
    ERROR: parsing [M#AMBER.BCS.BCS]: Parsing.Parse_error
    ERROR: [M#AMBER.BCS] -> [override/M#AMBER.BCS] Patching Failed (COPY) (Parsing.Parse_error)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

     

    With old version of Amber mod it's installed properly.

    SETUP-BP.rar


  3. I can't reproduce this one bug, but I can reproduce similar bugs:

     

    WeiDU.log

    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.9

    ~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V3 Beta 1.9

    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.9

     

    Item description (BOW01.ITM)

    STATISTICS:

     

    THAC03

    Damage: +2 bonus

    Weight: 4

     

    WeiDU.log

    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.9

    ~ITEM_REV/ITEM_REV.TP2~ #0 #8 // Heavy Armor Encumbrance -> Dexterity Penalties: V3 Beta 1.9

    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.9

     

    Item description (BOW01.ITM)

    STATISTICS:

     

    THAC04

    Damage: +2 bonus

    Weight: 4


  4. Another typo.

     

    x#challenge.tra

    @136 = ~*Quietly and quickly, to <CHARNAME>* ~ ~Sweetling, the way I see it, we have two choices: You run for it while I stay behind to entertain the dragon, or I stop this farce, and I fight her...~

  5. Hi

     

    I has found one typo in p#brlt.d:

    CHAIN IF ~%BGT_VAR% Global("X#AjBRRORE1","LOCALS",0) Global("P#BranwenRomanceActive","GLOBAL",2) CombatCounter(0) !See([ENEMY]) InParty("alora") See("branwen") !StateCheck("alora",CD_STATE_NOTVALID) !StateCheck("branwen",CD_STATE_NOTVALID)~ THEN ~%AJANTIS_BANTER%~ AJBRRORE1

    @685

    DO ~SetGlobal("X#AjBRRORE1","LOCALS",1)~

    == ~%BRANWEN_BANTER%~ @686

    == ~%AJANTIS_BANTER%~ @687

    == ~%BRANWEN_BANTER%~ @688

    == ~%AJANTIS_BANTER%~ @689

    EXIT

    alora -> ajantis?
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