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Loremaster

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Posts posted by Loremaster

  1. I have solved it!!!

    Thank you! @Subtledoctor You put me on the right track.

    This are the last rows of the tp.2       

            SET_BG2_PROFICIENCY ~PROFICIENCYSINGLEWEAPON~ 2
    
            SET_BG2_PROFICIENCY ~PROFICIENCY2WEAPON~ 2
    
          //SET_BG2_PROFICIENCY ~PROFICIENCYCLUB~ 2  // Probably an oversight by the original developers. See WEAPROF.2DA and STATS.IDS in Near Infinity.
    
            SET_BG2_PROFICIENCY ~EXTRAPROFICIENCY1~ 2  //CLUB

     

    By the way, Minsc will not have two points in all weapons when I am done. As a ranger of lvl seven, he has to settle with six original points plus two in 2-weapon for being a ranger.😀

     

    /Loremaster

  2. HI!

    Learning to mod while trying to fix/tweak some NPC (Minsc, Keldorn, Mazzy, Korgan) weapon proficiencies. Stumble upon an installation error with the club proficiency. All weapon proficiencies work fine except club. The DEBUG file says: ”ERROR: cannot convert PROFICIENCYCLUB or %PROFICIENCYCLUB% to an integer”.

     

    Classic BG2 ToB, pached 26498 English

    WeiDu 249, ToBEx, BG2 Fixpack, Widescreen

    Windows 10

     

    My tp2 file looks like this.

    BACKUP ~weidu_external/NNnpc1/backup~
    AUTHOR ~Loremaster~
    VERSION ~0.0.0.1~
    AUTO_EVAL_STRINGS
    //README ~NNnpc1/NNnpc1-readme.txt~
    
    /*
    LANGUAGE
        ~English~
        ~english~
        ~NNnpc1/languages/english/setup.tra~
    */
    
    ///////////////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////
    //                                                       //
    //    Tweak/Fix Minsc's Weapon Proficiencies             //
    //                                                       //
    ///////////////////////////////////////////////////////////
    
    
    BEGIN ~Tweak/Fix Minsc's Weapon Proficiencies~ DESIGNATED 100
    
    COPY_EXISTING
        ~minsc7.cre~ override
            SET_BG2_PROFICIENCY ~PROFICIENCYBASTARDSWORD~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYLONGSWORD~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSHORTSWORD~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYAXE~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYTWOHANDEDSWORD~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYKATANA~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSCIMITARWAKISASHININJATO~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYDAGGER~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYWARHAMMER~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYCLUB~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSPEAR~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYHALBERD~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYFLAILMORNINGSTAR~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYMACE~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYQUARTERSTAFF~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYCROSSBOW~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYLONGBOW~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSHORTBOW~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYDART~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSLING~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCY2HANDED~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSWORDANDSHIELD~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSINGLEWEAPON~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCY2WEAPON~ 2

    When I let WeiDu skip     SET_BG2_PROFICIENCY ~PROFICIENCYCLUB~ 2     by inserting "//" in front of the line, it works fine. (It doesn't matter if I put the club prof at the end (following engine numbering), same error occurs anyway.)

     

    Thus, the above code works not, while the below works fine.

            SET_BG2_PROFICIENCY ~PROFICIENCYWARHAMMER~ 2
          //SET_BG2_PROFICIENCY ~PROFICIENCYCLUB~ 2
            SET_BG2_PROFICIENCY ~PROFICIENCYSPEAR~ 2

    Is there something wrong with    SET_BG2_PROFICIENCY ~PROFICIENCYCLUB~

    The DEBUG file is attached to this post.

     

    /Loremaster

     

    SETUP-NNNPC1.DEBUG

  3. Referring to the archived thread No Mod kit descriptions and no hotkeys working in cloned game - Bug Reports - The Gibberlings Three (gibberlings3.net) I continue the discussion here.

     

    So, is there a solution? Is there a way for MiT to handle kits properly? I’m testing several mods on a MiT install but MiT doesn’t show mod kit descriptions and HLAs. On the original install they work fine.

     

    I use Windows 10, Classic BG2 with ToB and patches, MultInstalTool-5.1.10.

     

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