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Darkersun

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Posts posted by Darkersun

  1. Just some small feedback from my tests in BG1:EE Black pits so far:

    - Installation is working fine for me

    - Weapon values are working well. Love the Shield changes

    - I tried running it with Scales of Balance mod -> seems to lead to some Item description and naming issues.

     

    I will do some more testing if it is really Scales of Balance causing the issues.

     

    Thanks for this Mod, I like the changes very much.

  2. Hi Demi, I would like to do a new BG1:EE walkthrough with you mods (SR+IR and also some others). This time I should have more feedback for you, because I would have more time to test and play.

    Please send me an PM in the Beamdog forum (still can't get PM here), i would be very thankful.
    To show my interest here a list of BG 1 shops I can think of:
    (I will skip inns that only provide drinks)
    CANDLEKEEP:
    - Candlekeep Inn (AR2616) -> INN + store - Winthrop (Starting Equipment)
    - Temple of Oghma -> Priest Store (Cures, Potions)
    FRIENDLY ARM INN:
    - The Friendly Arm (AR2301) -> INN + store (Basic Items + Some lightly enchanted)
    - Temple of Wisdom (AR2304) -> Priest store (Cures, Extended Potions)
    BEREGOST:
    - Feldepost's Inn (AR3351) -> INN + store (Some Enchanted Items)
    - Thunderhammer Smithy (AR3301) -> SMITH (Masterwork Smith + Enchanted Items, crafts Ankheg Armor)
    HIGH HEDGE
    - High Hedge (AR3202) Mage store (High level Mage items)
    NASHKEL
    - Temple of Helm (AR4802) -> Priest store (Cures, Potions)
    - Nashkel Store (AR4803) -> store (Some Enchanted Items, buys rare pelts)
    NASHKEL CARNIVAL
    - Merchant Tent (x 2523 y 2837) -> Magic Item store (trinkets and scrolls)
    - Carnival Shop (x 2827 y 3008) -> Meele Weapon store (no magic items)
    - Carnival Shop (x 3194 y 3282) -> Ranged Weapon Store (no magic items)
    - Carnival Shop (x 3246 y 2618) -> Armor store (no magic items)
    TEMPLE
    - Song of the Morning Temple (AR3402) -> Priest store (Cures, Potions)
    GULLYKIN
    - Temple of Yondalla (AR4003) -> Priest store (Cures, Potions)
    BALDUR'S GATE
    - Lucky Aello's Discount Store (AR 0800, x 3123 y 1011) -> store (cursed items, potions)
    - Elfsong Tavern Second Floor (AR 0800, x 1800 y 2370) -> Magic Item store (trinkets and scrolls)
    - Silence Shop (AR 0800, x 3360 y 2000) -> store (Some Enchanted Items)
    - Sorcerous Sundries (AR 0800, x 1025 y 1950) -> magic items and weapons store (advanced entchanted items)
    - Maltz's Weapon Shop (AR 0800, x 1111 y 2935) -> store (Some Enchanted Items)
    - Thieves' Guild, Black Lily (AR 0800, x y ) -> thief store (Some enchanted item and potions- thief oriented equipment)
    BALDUR'S GATE SE SECTION
    - Potion Shop (AR 1300, x 2150 y 415) -> Potion store
    - Potion Shop 2 (AR 1300, 825 y 2563) -> Potion store
    BALDUR'S GATE SW SECTION
    - Potion Shop (AR 1100, x 3120 y 600) -> Potion store
    - Potion Shop 2 (AR 1100, x 2535 y 2317) -> Potion store
    - General Store (AR 1100, x y ) -> store (Some Enchanted Items)
    BALDUR'S GATE NE SECTION
    - General Store (AR 0300, x 2180 y 2515) -> store (Some Enchanted Items)
    BALDUR'S GATE W SECTION
    - High Hall of Wonders (AR 0600, x 3800 y 940) -> Priest store (Cures, Potions)
    BALDUR'S GATE N SECTION
    - Temple of Helm (AR 0200, x 1550 y 1090) -> Priest store (Cures, Potions)
    ULGOTH'S BEARD (Tales of the Sword Coast)
    - Ulgoth's Beard Inn (x 2360 y 535) -> magic items and weapons store (advanced entchanted items)
    DURLAG'S TOWER (Tales of the Sword Coast)
    - Erdane (x y ) -> thief store (Some enchanted item and potions- thief oriented equipment)

     

  3. Works with BG1EE now, thats great news. Maybe I restart my playthrough on BG2:EE (didn't come to far, not much freetime recently) and start a full playthrough. Is it possible to import a modded character without issues from BG1EE to BG2EE? Lets say I would only use IR, SR and KR ? (If not I can easly recreate the character with EE Keeeper).

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