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Zano

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Posts posted by Zano

  1. 10 hours ago, jastey said:

    Would you quote the quote more precisely, I do not find any line with "interesting person" in Khalid's dialogue in BG1NPC.

    Disregard - looks like this is actually coming from a different mod and it's not a banter from the BG1 NPC Project! Sorry for the confusion.

  2. Hello, I am having an issue with Khalid that I'm not sure how to fix. He appears to be stuck on repeating what is I believe his first banter over and over (the one where he starts with "I thought th-that you must be an interesting person, <CHARNAME>, from what Gorion have written to us. I'm not d-disappointed."

    I am playing on BGEE v2.6 with BGT v13.4 and BG1 NPC Project v30. My install was done with Project Infinity.

    Party is Jaheira, Khalid, Minsc, Dynaheir, and Imoen.

    General path was:

    1. Picked up Xzar and Montaron

    2. Went straight to Friendly Arm Inn to get Jaheira and Khalid

    3. Cleared way down to Beregost.

    The first occurrence of the banter happened somewhere on the way to / in Beregost from what I recall, and has repeated since then. I have completed through the Nashkel Mines wwith the Mulahey banter with Khalid, but he has continued repeating it since then.

    Appreciate any assistance! Let me know if any further detail would be helpful.

  3.  

    I haven't had a chance to fully track it down, but in my latest modded install I ended up with a BACKSTAB.2DA that had backstab modifiers reduced on kits that should have normal thief progression (thief, bounty hunter, etc.) and the assassin reduced to the backstab multiplier of the stalker. As far as I can tell this mod would be the last that modified the BACKSTAB.2DA in my mod install order so I feel like this is the culprit. Any idea if that may be the case?

    You can test that by renaming the backstab.2da in your override folder to something else (for backup). Then look for a version of backstab.2da inside the M&G/backup folders. Copy that one and put it into override.

    If that solves the problem, you have an indication that M&G is the problem. If not, restore the renamed earlier file, (You may then use change-log to look for other possible culprits).

     

     

    Or one can just go to the game folder, take any of the setup-modname.exe's and rename it as weidu.exe and run it and set these command lines into it, or make a .txt file, rename it as .bat and insert the command lines in it:

    mkdir change-log

    WeiDU.exe --log nul --change-log backstab.2da >change-log/change-log.txt --out change-log

    And run the .bat ...

    And then go to the folder and open the files with Notepad to find the real culprit.

     

    Thanks for the info to both of you! Good to know for debugging if I run into similar issues in the future.

     

     

     

    I haven't had a chance to fully track it down, but in my latest modded install I ended up with a BACKSTAB.2DA that had backstab modifiers reduced on kits that should have normal thief progression (thief, bounty hunter, etc.) and the assassin reduced to the backstab multiplier of the stalker. As far as I can tell this mod would be the last that modified the BACKSTAB.2DA in my mod install order so I feel like this is the culprit. Any idea if that may be the case?

    If you installed the Feats component, then it will change backstab progression, by design. You can spend a feat to increase your multiplier.

     

    From the Readme:

     

    "A note about backstabbing: the base tables are simplified: x2 at level 1, x3 at level 9, and x4 at level 18. Shadowdancers' multiplier is 1 lower than other thieves. And Swashbuckers' multiplier is always x1. BUT, any thief can take the 'Backstab Bonus' feat once to improve the multiplier (to x5 for most thieves, x4 for Shadowdancers, and x2 for Swashbucklers). And Assassins may take that feat up to three times, thus reaching a x7 multiplier."

     

    One of the reasons for this is to fix the issue of Assassins' bonus only kicking in at very high levels. This way, an Assassin can take the +backstab feat at levels 2 and 4, and be ahead of other thieves for the rest of the game.

     

     

    That explains it then - thanks for the quick response!

  4. I haven't had a chance to fully track it down, but in my latest modded install I ended up with a BACKSTAB.2DA that had backstab modifiers reduced on kits that should have normal thief progression (thief, bounty hunter, etc.) and the assassin reduced to the backstab multiplier of the stalker. As far as I can tell this mod would be the last that modified the BACKSTAB.2DA in my mod install order so I feel like this is the culprit. Any idea if that may be the case?

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