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nakedDave

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Posts posted by nakedDave

  1.  

    Summoning spells - overall, nice. Very powerful, especially Ogres in BG1 (these are better fighters than your own party!), and Mass Elemental summoning is also fantastic. I didn't use Demons (Paladins and all....) but AI makes heavy use of Death Knights, which make short work out of anything not fire-immune.

    Devas and Planetars - not much to say, I'd probably vote for duration slightly lower or "can't be re.-cast for one week" or similar, but I 'd guess they play a huge role in late-game so...

     

    Part 3 coming soon....

    Hang on a sec - are you using a more up to date version of the beta? DK's are completely unusable by AI in the version I've got :(

    What about AI-summoned Simulacra? They were broken for me too - have there been some fixes since then?

  2.  

    Hi! I'd also be interested to try it out - I want to make some adjustments to SCS as well and it'd be cool to see how they interact, especially with the invisibility changes - very interesting!

     

    Check your PMs. ;)

     

    Which adjustments are you planning to do for SCS?

    Thanks! I have a few issues with scs that I want to try fixing. Some are similar to your concerns I think, and will be fixed just by using SR. eg, spell immunity is a very tedious thing to play against - fair or not, it isn't actually fun. I want to have mages use that less, and in general play less optimally by not always applying every single buff, with some random variation. Basically I like how intelligent the Ai is, but I'd like to make it slightly easier and less formulaic.

     

    Your adjustments to some of the other mage buffs may change this! Is scs going to use many of your new/changed spells? From what I've read so far you try to swap spells in such a way to support this.

     

    The changes to invisibility are really interesting, because it's been a weak point in the game's magic system for ages. Giving anti magic spells an aoe is a poor solution, especially combined with the rapid random walk that scs mages love. Duels become a game of predicting where they'll run to by the time the spell lands.

     

    Directly targeting shimmering mages is way better. I'm still a little confused about the details of your new system though, and what illusions are broken by which spells, and how non detection interacts with that. Is there a definitive source for this? Something like this, but for illusions and divination: https://docs.google.com/spreadsheet/lv?key=0AoLScCUe7V__dE1RaEhCbm5na0VlakQwYVMxOFJVc1E&usp=sharing

     

    Thanks!

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