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General_Okay

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Posts posted by General_Okay

  1. 1) I don't know about this. It's probably doable, but I don't see much point in detecting traps that a monk can't actually disarm.

     

    The point is to spend 1 ki pool point for better hiding chance.

    About detecting trap monk - that helped me in Durlag tower, I don't have a thief.

     

    2) doable, but far easier with giving them 1 stoneskin. Imo doesn't really fit the class.

     

    Agree it's easier if you want to see hardcoded grey colour and specific sound

    About fitting - it's like a situation then monk stops sword blade with his bare hands. And actually this skill inspired by monks from one popular mmorpg.

     

     

    3) +6 I don't really see happening

     

    Well that's just one attack, and still it can't penetrate through PFMW.

     

  2. Enjoyed playing with this monk and have a few interesting suggestions:


    1) A new ki pool skill with bonus to Hide in Shadows. Useful to scout and great for monks that invest invest more points to Detect Traps than Move\Hide


    2) a new ki pool skill - Bladestop - monk is protected from first physical attack. Should be easy to implement - monk gets 100% slashing\piercing\crushing resistance but first enemy attack will dispell those protections (On-hit maybe?) If it's too powerful then it may be limited to slashing resistance only, still pretty cool.


    3) a new ki pool skill - Silver Palm, first monk attack are considered as with +6 magic weapon. To hit through Improved Mantle. A high level skill of course.


    4) Ki pool arrow is really weak, but may be improved by:


    a) moving it to earlier levels. Really this skill is too weak to be later than Stunning Blow.

    b) adding a deafening effect.

    c) adding an aura cleansing effect. This way monk can attack immediately after using this skill or he can just shoot another ki arrow instead

    d) adding a 20% chance to do double damage (a crit like effect)

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