Bronzie
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Posts posted by Bronzie
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12 minutes ago, subtledoctor said:
If it helps, this list is what controls my own install orders. It's a bit jumbled when you glance at it, because it includes both BGEE, SoD, and BG2EE mods and is designed to handle each of those games separately. But the kits/tweaks section (from line ~230 on) is pretty straightforward.
Thanks, I'll have another read through that. I actually based my load order partly on that one and partly on the list from here and where they conflicted I just guessed as to the right order! In fairness I've encountered v few issues to date from my installs but it's always good to improve the load order when I can!
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Cheers, I'll update my install order. Thanks again for keeping your mods up to date - they're pretty much the core mods for my playthroughs these days.
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Not to worry, I guessed you'd commented them while debugging and forgot to put it back. Thank you for uploading the fixed version!
The new bit about improved refinements HLA compatibility in this version got me wondering - do you recommend a specific load order for refinements when used with your mods? I've always installed them as:
- Tome and Blood
- Might and Guile
- Refinements
- Scales of Balance
but I've never thought too hard about whether that was correct until now. Would refinements be better off before T&B?
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In 0.9.33 a lot of the components in TomeAndBlood.tp2 seem to be commented out (e.g. Rebalanced Spell Schools) and so are skipped during installation. Is this intended?
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On 3/7/2022 at 5:11 PM, Trouveur80 said:
Hi, I encountered again some bugs with a fresh install of SCS 34.3 on 2.6 BG2EE :
Try installing SCS using 64 bit Weidu (https://github.com/WeiDUorg/weidu/releases/tag/v249.00). That should resolve the out of memory errors. Just copy the 64bit Weidu exe into the game directory, rename it setup-stratagems and give the install another go.
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Just reinstalled all my mods and found something rather weird.
Jaheira has access to all the animal summoning spells, but AS II and III are placed at level 4 along with AS IV. This only happens for her. I tested with a Figther/Druid and single class druid and both of them had the spells in their appropriate slot. This is most likely an issue with one of my other mods, but I thought I'd still mention it here.
I checked and the spells level is correct. Does anyone else has such an issue?
I had problems with Jaheria's spellbook too - in my case it turned out to be Level 1 NPCs. I moved the Update NPC spellbooks component of SR to near the end of my mod install and that sorted it.
On a related note, the Avenger druid version of chromatic orb is missing a projectile in my install, but otherwise functions fine. Has anyone else had this?
Unearthed Arcana present Tome & Blood: more options for arcane casters
in Miscellaneous Released Mods
Posted
I think I can confirm that behaviour on my install as well. I had wondered why it took so long for Imoen's contingency to allow 6th level spells but if average level including thief levels is used then that would explain it.