Kangkunis
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Posts posted by Kangkunis
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39 minutes ago, Jarno Mikkola said:
Ahh, the item that sets the attack per round amount in the vanilla game, as he has no legal way to get any specialization points in the weapon. He is a bard, and bards don't get specializations. Yeah, you can play with a ruleset that gives them... but that's besides the point... use any other weapon and you'll notice that this item is wrongly made as it sets APR, it doesn't increase it, or have it at regular index. It's a two barreled cannon, it's a weapon that can fire twice at nearly any time scale, but only technically.
Doesn't haerdalis get specialization at level 15 for long swords?https://forums.beamdog.com/discussion/34612/when-to-recruit-haerdalis
Everyone Gets Bonus APR from Specialization
this tweak used to work on bg2ee v2.1 but now it lowers apr when installed bg2ee v2.5.
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On 5/5/2019 at 9:05 PM, Jarno Mikkola said:
And any other mod, which item, class, kit, level and spec points are we talking about ? I doubt that we have a verified and reproduzable bug yet.
Haerdalis - blade does not get bonus attacks from specialization at high levels 27.
It subtracts 1 attack from other classes with two pips.
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Everyone Gets Bonus APR from Specialization, doesn't seem to work. In some cases it lowers APR
using ver 8 BG2EE v2.5.16.6
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3 hours ago, DrAzTiK said:
you have to tweak the setting.ini in spell revision folder before installing it :
ai_spell_immunity = 0 // set to 0 to make the AI never use the old AI-only Spell Immunity spells (and have them replaced with spells of similar function and/or power)
(It shoud be set to 0 by default Imo.)
That was it! It is set to 1 on my install
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Some mages are using si: abjuration. (Deirex in ust natha, mage in gromnir fight). I have Spell revisions revised installed and scs v32 rc9. Not sure if this is intended behavior.
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18 minutes ago, Bartimaeus said:
It now works, thanks alot!
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30 minutes ago, Bartimaeus said:
Saving's Grace's "cast spell on condition" is spell set to the wrong condition. I'm only passingly familiar with Near Infinity (I've always much preferred DLTCEP for reducing the amount of clicks it takes to get to stuff) and I feel as though it would be annoyingly difficult to walk you through all the different windows that Near Infinity creates when you try to edit something like this (especially given I don't know your level of expertise with NI as well), so I'd prefer you just give me a copy of your shld27.itm so I can do it myself.
Cloak of Nature's Wrath was bugged because its percentile was set on its equipping ability rather than its spell-firing bit, so 25% of the time you equip it, it works every time, while 75% of the time you equip it, it doesn't work at all. Stick these two files from this .zip in your override directory, and give me your clck25.itm in addition to your shld27.itm from your override (or if you've biffed your game, from Near Infinity) so I can repair them. Sorry for the trouble!
Here are the two files, TIA.
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Still using 1.2.4
It seems that the cloak of natures vengeance does not work, no lightning damage.
I am in the middle of a play through could you tell me how to fix this using NI and how to fix saving grace +3
THanks
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Could I just upgrade rc9 to rc10 by reinstalling ? Scs was installed last on my mod order Or should I just do a clean install
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Anyone know how to fix fireshield so it blocks insect spells ?
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I may have found another bug
Lizardmen in Abazigal's lair all drop Suryris's Blade +2
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I edited the death knight cre files to drop the appropriate loot and killed them again
I would also like to report that World's Edge is missing the +3 enchantment property
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Was soul reaver moved? I just killed the cambions near the demogorgon statue. No belt/soul reaver, plus all of them are equipped with Delver's Plate +2.
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Can I just use the new ITM/BAM files for Aegis-fang/Mercy Killer Ring and place it on override? Currently on V.11g
Edit: V11h is not yet released
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Gonna try v.11g will report back soon! TIA
Edit: No install problems for V.11g
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Getting an error with Revised Critical Hit AversionInstalling [Revised Critical Hit Aversion] [V4 Beta 10 (Revised 1.11f)]Copying and patching 3172 files ...ERROR: [HELM18.ITM] -> [override/HELM18.ITM] Patching Failed (COPY) (Invalid_argument("Str.search_forward"))Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.ERROR Installing [Revised Critical Hit Aversion], rolling back to previous stateWill uninstall 22 files for [iTEM_REV/ITEM_REV.TP2] component 1200.Uninstalled 22 files for [iTEM_REV/ITEM_REV.TP2] component 1200.ERROR: Invalid_argument("Str.search_forward")BG2EE fresh installWeidu// Log of Currently Installed WeiDU Mods// The top of the file is the 'oldest' mod// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues for Bioware NPCs by shawne: v1.51 BETA BWP 20170519~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.2.8~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.2.8~UB/UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27beta~UB/UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27beta~UB/UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27beta~UB/UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27beta~UB/UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27beta~UB/UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27beta~UB/UB.TP2~ #0 #7 // Restored Encounters: v27beta~UB/UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27beta~UB/UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v27beta~UB/UB.TP2~ #0 #12 // Item Restorations: v27beta~UB/UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v27beta~UB/UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27beta~UB/UB.TP2~ #0 #18 // Restored Minor Dialogs: v27beta~UB/UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v27beta~UB/UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27beta~UB/UB.TP2~ #0 #24 // Sarevok's Remorse: v27beta~UB/UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27beta~UB/UB.TP2~ #0 #26 // Restored Banters, by Camdawg and Angel: v27beta~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 20~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 20~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 20~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 20~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 15~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.90b1~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.90b1~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.90b1~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.90b1~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.90b1~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.90b1~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.90b1~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.90b1~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #11 // Revised High Level Abilities -> Choose which classes get revised HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #101 // Fighter HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #102 // Barbarian HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #103 // Ranger HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #104 // Paladin HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #105 // Cleric HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #106 // Druid HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #107 // Monk HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #108 // Wizard HLAs: beta 4.19~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #109 // Bard HLAs: beta 4.19~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.11f)~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.11f)v1.09c installs correctly :/
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I have an issue with Refinements' Mirrored Clone HLA, it doesn't do anything with this mod installed. With only Spell revisions v4 + refinements it works on a BG2ee install. Adding scs, the ability does not work anymore.
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Divine power does not work. Tried both beta 14 and beta 15 on a fresh bg2ee install, spell will be successfully cast but no buffs on the caster.
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Skipped the SR component 'Remove Disabled Spells from Spell Selection Screens' on a fresh install, char name no longer has shaman spells.
Thanks Mike and Ardanis
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it worked on a fresh install of bg2ee, still char name has shaman spells.
Mods installed
// Log of Currently Installed WeiDU Mods// The top of the file is the 'oldest' mod// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.5 BETA_20160601~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.5 BETA_20160601~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 13~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 13~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 13~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 13~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 13~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 13 -
Jaheira has shaman spells in bg2ee, is this intended?
Installed SR v4 on a bg2ee fresh install
You can fix it locally by going to spell_rev/components/fix_spellbooks.tpa file (open with a text editor of your choice) and changing this line near the beginning:
COPY_EXISTING_REGEXP GLOB ~^SPPR[1-7]\(0[1-9]\|[1-4][0-9]\|50\)\.spl$~ ~override~
to:
COPY_EXISTING_REGEXP GLOB ~^SPPR[1-7]\(0[1-9]\|[1-4][0-9]\)\.spl$~ ~override~
I.e. delete the \|50 part.
Then reinstall the Update Spellbooks of Joinable NPCs component and start a new game (otherwise any NPCs you've already met in the game will not be affected by the change.
It did not work unfortunately, even charname (cavalier) gets shaman spells on a new bg2ee game
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Jaheira has shaman spells in bg2ee, is this intended?
Installed SR v4 on a bg2ee fresh install
Tweaks Anthology v8 Now Available
in Tweaks Anthology Forum
Posted
That is how its supposed to work. This is why I'm using the tweak to take advantage of the additional ApR. For some reason it messes up in my install (not giving extra apr/subtracts apr from other classes) and I have no idea why. maybe the combinations of mods installed/ install order.
I have previously posted my weidu.log hope someone could take a look, thanks in advance.