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Barachiel

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Posts posted by Barachiel

  1. So I just installed this mod, with a few others, on BG1/SOD.  Started a Paladin.  The "protection from evil" ability that applies to the Paladin has a visual and auditory effect of an electrical field arcing around the character, going off... every 5 seconds.   That... cannot be intentional, can it?  And if it is, how do I make it stop?

  2. 6 hours ago, jastey said:

    The iconv.exe should definitely be inside this folder. I'd assume your OS / Defender / Antivirus is preventing it from running?

    Or do the different slashes in the path confuse your OS maybe?

    I am using Windows 11, which is the bane of my existence...

    Windows Defender HAS been a constant problem modding this game.  I have to go and kill 2 settings in Windows Security just to get PI to even run, and they turn back on with every reboot.  Just listing an exception has NOT worked.  Do you happen to know what I'd need to do to get iconv.exe to work?  

    EDIT:  I did just go down the file path and check for the exe.  It's not there.  

    EDIT2:  I did extract the archive anew, and it is there now.  ... Probably Defender.  

    EDIT3:  Well, it installed properly this time.  I did a an exemption for "iconv.exe" process to Defender before reinstalling.  Maybe that did the trick.  Thank you for your help.

  3. Me again.  I'm trying to get your Ajantis BG2 mod to install with my EET setup, and Project Infinity is throwing out this error.  Any ideas what I've done wrong?  I'm assuming its a conflict with another mod, but I have no idea which one.  

    Spoiler

    //[D:\Tools\Project Infinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [Sir Ajantis NPC for BGII] [20]
    //Appending to files ...
    //Appending to files ...
    //Appending to files ...
    //Wilson detected - Wilson interdia.2da append - set Wilsons's banter file (BWILSON & BWILSO25)
    //Appending to files ...
    //Copying 1 file ...
    //Copying 1 file ...
    //FAILURE:
    //ERROR: charsets were not converted because iconv could not be found in AjantisBG2\Tra\autotra/iconv
    //Stopping installation because of error.
    //Stopping installation because of error.
    //Stopping installation because of error.
    //Stopping installation because of error.
    //Stopping installation because of error.
    //ERROR Installing [Sir Ajantis NPC for BGII], rolling back to previous state
    //Will uninstall  73 files for [ajantisbg2\ajantisbg2.tp2] component 0.
    //Uninstalled     73 files for [ajantisbg2\ajantisbg2.tp2] component 0.
    //ERROR: Failure("ERROR: charsets were not converted because iconv could not be found in AjantisBG2\\Tra\\autotra/iconv")
    //Please make a backup of the file: Setup-ajantisbg2.debug and look for support at: jastey@web.de
    //Automatically Skipping [Sir Ajantis NPC for BGII] because of error.
    //Using Language [English]
    //NOT INSTALLED DUE TO ERRORS Sir Ajantis NPC for BGII
    //WARNING: unpausing installation will continue from next component.
    //
    //WARNING: ajantisbg2:0 has encounter errors durring installation, exited with ExitCode = 2

     

    WeiDU.log

  4. So forgive the stupid question.

    I'm looking at trying this mod for the first time.  I use Project Infinity to install and setup EET.  I have two other mods in my list, The BG1 NPC Project, and the Ajantis BG1 Expansion.  I'm hitting a problem with trying to install these in PI.   PI has rules that say that Brage's Redemption must be installed AFTER Ajantis.  Another rule says Ajantis must be installed AFTER BG1 NPC.  Simple so far, right?  What's the problem?  The problem is there's a third rule that BG1 NPC Project must be installed AFTER Brage's Redemption.  

    That simply isn't possible, to my mind.  Am I stupid?  Is there some logical resolution to this I can't see?  Or are these 3 mods simply incapable of being used together?  

  5. ... That was it.  I installed Notepad++ and just shotgunned file associations, and that was a HUGE freaking mistake.  this is not the first time this has bitten me in the ass.  Re-trying installation now.  

    EDIT:  Yup, that was the problem.  Thanks for your help!

  6. Using Project Infinity.  Suddenly, EET is uninstallable.  I've stripped out everything but DLCMerger, EET, EETGUI, and EET_End, and I still get the same error over and over again.  I've wiped my installation drives and redownloaded fresh just to be sure, and it still happens.  Tried to attach my log file but apparently its 8 MB and too big.  So here's the last lines.

    Creating 1 directory
    [data/eetWAV2.bif] will contain 2076 resources totalling 149888901 bytes
    Creating 1 directory
    [data/eetWAV3.bif] will contain 2652 resources totalling 149981972 bytes
    Creating 1 directory
    [data/eetWAV4.bif] will contain 2853 resources totalling 134845725 bytes
    Copying 1 file ...
    Appending to files ...
    'EET.flag' file is used by WeiDU to recognize the installation as EET
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Input Error: There is no script engine for file extension ".vbs".
    Copying 1 file ...
    ERROR: error loading [EET/temp/EET.lnk]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    ERROR Installing [EET core (resource importation)], rolling back to previous state
    Will uninstall 14485 files for [EET\EET.tp2] component 0.
    Uninstalled    14485 files for [EET\EET.tp2] component 0.
    ERROR: Unix.Unix_error(20, "stat", "EET/temp/EET.lnk")
    PLEASE email the file Setup-EET.debug to K4thos (swit)
    Automatically Skipping [EET core (resource importation)] because of error.
    Using Language [English]
    [.\lang\en_us\dialog.tlk] created, 271483 string entries
    NOT INSTALLED DUE TO ERRORS EET core (resource importation)

     

  7. I"ve hit a bug I'm assuming is this.  I've snuck into the Crusade camp outside Bridgeport.  My PC and Viconia and looping through their Discovery pop-ups over and over again, infinitely.

    <CHARNAME> :  You have witnessed the blessing of one of Caelar's priests

    Viconia:  That blessing may have boosted morale but that's all it did.

    I'm paraphrasing.  Even leaving the map, resting and returning, doesn't fix it.  It's essentially broken the entire map for me.  I reloaded to before going into the crusader camp and am now avoiding it at all costs.  

    Using version 0.7f

    EDIT:  So I learned the event only triggers at night.  I can visit in the day without issue.  I did try to see the event the "proper" way, i think, by talking to the one crusader and "waiting" for time, but the problem triggered there, too.  

  8. 7 hours ago, jastey said:

    Look the spell up with Near Infinity. Then make a changelog onto that file and see which mods touched it.

    Okay, I don't know how to do this changelog thing you're talking about, as I've not use NI before, but opening up the SPL section, I've found 4 scuffed spells.

    *CDHLSY32.SP

    *OHDCUT01.SPL

    *SPSD03.SPL

    *SPWM199.SPL

    Interesting, none of these four are showing the same botched lines as the one in question, so that means its still unaccounted for.  I do know that SCS reported 5 namespace errors when doing its thing.  4 found + 1 missing == 5....

    When I searched for the string of text, I found it in the dialog.tlk file, obviously, and when doing a search for references, limited to SPLs, i got an error about SPPR100.SPL being Null, and no results.

  9. EET stripped down modlist.txtI'm not sure how to fix this. I've narrowed it down to a conflict between EET and something else in my mod order, and was hoping someone might know what it is.  The 2nd level Divine spell "Hold Person" is borked.  it has a Detect Invisible icon, the title is something like "This is a donation for your house" and the spell description is merely "What, are you afraid of gold?"  

    In an attempt to track down the problem, i decided to remove EET and test it on both BG1EE and BG2EE only using their respective mods.  As two separate installs, BG1EE simply does not have the offending spell.  in modded BG2EE, the spell is present and without issue.  But when I put them all together with EET, the spell gets the wrong icon, and has dialogue for its name and description.  

    To my knowledge, the only mods touching spells are EET, Tweaks Anthology, and SCS.  And yet the other two are present in both independent installs, and have no issue.  My modlist has currently been stripped down to about 40, so I'm hoping someone can take a gander and point out the culprit.  

    EDIT:  no, that's not my install order.  Its just an organized list by game.  

    EET stripped down modlist.txt

  10. Weird. Now *nothing* imported. The table had nothing but a handful of generic junk. *headscratch*

     

    Of the two, this is certainly more in keeping with BG2, but damn. I was hoping for a *couple* pieces.

     

    EDIT: Wow, not even the standard BGEE items imported. *shakes head* This looks like a job for EE Keeper!

     

    EDIT 2: Here are my WEIDU logs, if it helps.

     

    https://drive.google.com/file/d/1jP_lQoGsqD_KC3xLfvBIwVrDYc3jDUIR/view?usp=sharing

     

    https://drive.google.com/file/d/1xqzvdEmNe4t0nRXNrfW7TXDmbiKPkCO0/view?usp=sharing

  11. That's the reason why in BWS (not Roxanne's fork) I removed the EETMoveItemsSoA mod from the preselection "Recommended" and "Standard" a month ago, and left it in "Tactical" (and "Expert") because it is a mod that chnages the flow of BGII beginning quite a bit, giving the opportunity to collect 20,000 gp in a day by selling some of the stuff.

     

    In Roxanne's fork, this mod is preselected for EET afaik (which would not be surprising as it is one of her own.)

     

    The only solution I could think off would be "don't pick it up".

     

    Oh, that's it! I used Roxanne's fork for this install! I wanted to try it out, due to broken mod issues in the main BWS! Hmm, I have a save from the end of SoD. I may do a complete reinstall, leave out that mod, and then just restart from there. That way, I'm not deluged in high level equipment.

     

    EDIT: It's a minor enough fix, I was able to just re-run EE-Tweaks and remove the component itself without borking the whole install. I'll make a point of removing it from my custom BWS-EE preset. Thanks for your help!

  12. Weird, I found *everything* from my party on that table in Chateau Irenicus. It's made me rather conflicted on whether I should keep the gear or "forget" about it.

     

    I don't remember selecting anything regarding importing loot from SoD to BG2 in BWS. I mainly used the Recommended preset, with a few minor alterations (dropped some NPCs, added some Friendship/Romance mods for the original cast)

     

    Any suggestions about how to pair down the equipment?

  13. You can do it manually. I don't have the exact list handy, but you can copy the original BGEE movies to the lang\en-us\movies folder in your BG2EE. You'll also need to copy the 3 "rest" movies over <the base dir>\movies directory. You'll need to overwrite them all. Also, if you don't mind just reinstalling, the EE-Tweaks setup has an option for restoring the original BGEE movies at the very bottom of the EE-Tweaks portion of the "Tweaks and Fixes" section of BWS.

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