<?xml version="1.0"?>
<rss version="2.0"><channel><title>Angelo Latest Topics</title><link>https://www.gibberlings3.net/forums/forum/147-angelo/</link><description>Angelo Latest Topics</description><language>en</language><item><title>Walkthrough</title><link>https://www.gibberlings3.net/forums/topic/36097-walkthrough/</link><description><![CDATA[<p>
	I've published a walkthrough for the quest content of this mod here:
</p>

<p>
	<a href="https://baldursgate.fandom.com/wiki/Angelo_NPC_walkthrough" rel="external nofollow"><em>Angelo <abbr title="Non-Player Character">NPC</abbr></em> walkthrough</a>
</p>
]]></description><guid isPermaLink="false">36097</guid><pubDate>Sat, 22 Oct 2022 11:00:55 +0000</pubDate></item><item><title>Angelo updates to v9 with Russian version and bugfixes!</title><link>https://www.gibberlings3.net/forums/topic/33243-angelo-updates-to-v9-with-russian-version-and-bugfixes/</link><description><![CDATA[<p>
	Angelo <abbr title="Non-Player Character">NPC</abbr> updates to v9. The new version comes with a Russian version by fufel007, several bugfixes by Arcanecoast Team, and support for Project Infinity!
</p>

<p>
	 
</p>

<p>
	Changelog:
</p>

<p>
	- Added Russian version, by fufel007.<br />
	- Corrected Sarevok's scriptname in adang25j.d.<br />
	- Traify-d all text lines in adsuu.baf, adangel.baf and adsawara.baf.<br />
	- Fixed text format for non-English <abbr title="Enhanced Edition">EE</abbr> games (setup-angelo-ee.tra).<br />
	- Changed tp2 specifications for portrait components so they get deinstalled automaically if main component is not installed.<br />
	- Added angelo.ini with meta data and syntax to support Project Infinity.<br />
	- Added libiconv-1.9.2-1-src.7z for iconv license info.
</p>
]]></description><guid isPermaLink="false">33243</guid><pubDate>Tue, 28 Sep 2021 21:10:17 +0000</pubDate></item><item><title>Russian translation and minor improvements!</title><link>https://www.gibberlings3.net/forums/topic/33003-russian-translation-and-minor-improvements/</link><description><![CDATA[<p style="background-color:#ededf2;color:#111111;font-size:14px;">
	Hello!<span> </span><strong>fufel007</strong><span> </span>translated "Angelo" mod into Russian. And also our Arcanecoast Team made several technical fixes in this mod. I am sending a link to the result along with the included translation: <a href="https://www.dropbox.com/s/3on7ozehrjee878/Angelo.rar?dl=0" rel="external nofollow" style="background-color:transparent;">https://www.dropbox.com/s/3on7ozehrjee878/Angelo.rar?dl=0</a>
</p>

<p style="background-color:#ededf2;color:#111111;font-size:14px;">
	And here is the<span> </span><strong>changelog:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			- added Russian translation<br />
			- in the files adsuu.baf, adangel.baf and adsawara.baf previously there were text lines that were not transferred to the tra file. This has now been fixed, three lines have been added to the setup-angelo.tra file<br />
			- in the adang25j.d file in the lines about Sarevok, instead of !StateCheck ("Sarevok", CD_STATE_NOTVALID), it was previously specified !StateCheck ("HaerDalis", CD_STATE_NOTVALID), this has been fixed<br />
			- previously there was an error in the .tp2 file in the LAF HANDLE_CHARSETS command, because of this, one of the files (setup-angelo-ee.tra) was not processed by the encoder, as it was specified in the "noconvert_array" line in the tp2 file. This caused the game to freeze on the Russian version. This line has been removed and now all files are processed in the correct encoding.
		</p>
	</div>
</div>

<p>
	I sent these changes to <strong>Sister Vigilante</strong> last year, November 9th, but the mod is still not updated and I didn't even get an answer.
</p>

<p>
	Can anyone from the administration please update the mod?
</p>
]]></description><guid isPermaLink="false">33003</guid><pubDate>Fri, 30 Jul 2021 08:26:38 +0000</pubDate></item><item><title>New Player in 2020 and Loving It!</title><link>https://www.gibberlings3.net/forums/topic/32017-new-player-in-2020-and-loving-it/</link><description><![CDATA[<p>
	I know Angelo is crazy old by now and I don't know if Sister Vigilante and kulyok check this forum anymore, but just in case I wanted to post that I have just downloaded this mod for the first time in 2020 (playing <abbr title="Baldur's Gate">BG</abbr> many times over in quarantine...) and I am loving it! Just about done <abbr title="Shadows of Amn">SoA</abbr> and about to start <abbr title="Throne of Bhaal">ToB</abbr> and I'm already planning to incorporate Angelo into my future parties as if he were a Bioware <abbr title="Non-Player Character">NPC</abbr>. I've seen Sister Vigilante say that there are a lot of things he'd do differently if he were making Angelo now, but I still find him great and am really enjoying the mod!
</p>

<p>
	Just wanted to let you guys know you made a mod that people are still playing/enjoying for the first time. Thank you for putting so much hard work into Angelo!
</p>]]></description><guid isPermaLink="false">32017</guid><pubDate>Fri, 18 Sep 2020 21:52:44 +0000</pubDate></item><item><title>Angelo v6 Released</title><link>https://www.gibberlings3.net/forums/topic/29976-angelo-v6-released/</link><description><![CDATA[<p>
	<strong>The official announcement...</strong>
</p>

<p>
	<abbr title="The Gibberlings Three">G3</abbr> is pleased to announce the release of Version 6 of Angelo.  This Baldur's Gate II mod adds Angelo Dosan, the fighter-turned-mage who served as your brother's henchman in Baldur's Gate. You may remember that he sentenced you to death and fought against you in the Undercity, and if you were lucky enough to mine the content, you may remember that he is Shar-Teel's father. Most likely he didn't survive your game, but people in this world seem to have a knack for not staying dead. Version 6 brings native <abbr title="Enhanced Edition Trilogy">EET</abbr> compatibility to the mod, numerous bug fixes and optimizations, and item description corrections on <abbr title="Enhanced Edition">EE</abbr> games. You can learn more about the mod on the <a href="https://www.gibberlings3.net/mods/npcs/angelo/" rel="">project page</a> or the <a href="https://www.gibberlings3.net/forum/147-angelo/" rel="">forums</a> . The mod download can be found in the <a href="https://www.gibberlings3.net/files/file/686-angelo/" rel="">download</a> center.
</p>

<p>
	<strong>And my unofficial notes...</strong>
</p>

<p>
	v6 started with a bug report on Discord about the sounds not working on Linux. Once I was working on it already, <abbr title="Enhanced Edition Trilogy">EET</abbr> updates were easy to add. A review of the items led to some minor bugfixes and description updates and I had enough for a release. With <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/2185-sister-vigilante/?do=hovercard" data-mentionid="2185" href="https://www.gibberlings3.net/profile/2185-sister-vigilante/" rel="">@Sister Vigilante</a> and <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/587-kulyok/?do=hovercard" data-mentionid="587" href="https://www.gibberlings3.net/profile/587-kulyok/" rel="">@Kulyok</a>'s permission, v6 was packaged and released and also put up on <a href="https://github.com/Gibberlings3/Angelo" rel="external nofollow">Github. </a>
</p>

<p>
	<strong>v6 Changelog</strong>
</p>

<ul><li>
		Now works natively on <abbr title="Enhanced Edition Trilogy">EET</abbr>
	</li>
	<li>
		Fixed bug where sounds and music did not work on case-sensitive operating systems (e.g. most Linux distros)
	</li>
	<li>
		Some additional modernization and optimization
	</li>
	<li>
		Fixed numerous minor bugs with items; e.g. many of the items that provided immunities did not block all effects, weapon speed factors were incorrect, etc.
	</li>
	<li>
		On <abbr title="Enhanced Edition">EE</abbr> games, items will now match the <abbr title="Enhanced Edition">EE</abbr> descriptions in style and form. Also corrected some minor errors in the item descriptions for both original and <abbr title="Enhanced Edition">EE</abbr> games
	</li>
</ul>]]></description><guid isPermaLink="false">29976</guid><pubDate>Fri, 11 Jan 2019 14:02:11 +0000</pubDate></item><item><title>Bugs, typos and other issues</title><link>https://www.gibberlings3.net/forums/topic/25847-bugs-typos-and-other-issues/</link><description><![CDATA[<p>
	Please, report your bugs and typos here, so that we won't lose them. All reports are very welcome!
</p>]]></description><guid isPermaLink="false">25847</guid><pubDate>Fri, 15 Nov 2013 20:16:22 +0000</pubDate></item><item><title>Angelo BG1 Resentment</title><link>https://www.gibberlings3.net/forums/topic/30879-angelo-bg1-resentment/</link><description><![CDATA[<p>
	I think I'll install this mod just so I can kill the &lt;worst-name-you-can-think-of&gt; again!  The &lt;worst-name-you-can-think-of&gt; killed Scar, the egg sucking &lt;worst-name-you-can-think-of&gt;!  There are just a couple <abbr title="Non-Player Characters">NPCs</abbr> I'd love to do in over and over again.  He'd be top of my list.  Thank you!
</p>]]></description><guid isPermaLink="false">30879</guid><pubDate>Sat, 07 Dec 2019 08:45:42 +0000</pubDate></item><item><title>Stuck in Sawaras Crib</title><link>https://www.gibberlings3.net/forums/topic/29923-stuck-in-sawaras-crib/</link><description><![CDATA[<p>
	Well, its 2018, and I am still playing it. Must be like my 5th <abbr title="Baldur's Gate II">Bg2</abbr> run or something. I am playing <abbr title="Baldur's Gate II: Enhanced Edition">BG2EE</abbr>, and i (obviously) took Angelo along for the ride.
</p>

<p>
	I played all the way up to the Sawara fight, but after i smacked him with 4 horrid wiltings and he died - how the hell do i leave his hideout?
</p>

<p>
	There seems to be no Exit. The Fox turned red as soon as the fight started and died in battle, and, strangely a second one who appeared during the fight did likewise, at least thats what i think happened, cause there are two fur-coats-to-be lying on the floor next to Hayates shriveled corpse. I suppose i could try and spawn a new one, but i have no idea how to do that, tbh. I need a creature code and a command, right?
</p>

<p>
	Suu is still alive, but she just blows me a kiss and gets the fuck out of there. So - was that supposed to happen, or is that a bug?
</p>]]></description><guid isPermaLink="false">29923</guid><pubDate>Fri, 28 Dec 2018 21:50:23 +0000</pubDate></item><item><title>Tweaks/fixes to the Angelo mod by the community.</title><link>https://www.gibberlings3.net/forums/topic/29061-tweaksfixes-to-the-angelo-mod-by-the-community/</link><description><![CDATA[<p>There seems to be not much more than the EET compatibility update &amp; chapter number calculator made <a href="https://github.com/BiGWorldProject/BiG-World-Fixpack/tree/master/BiG%20World%20Fixpack/Angelo" rel="external nofollow">here</a> at the BW(S) Fixpack, that makes it able to be installed on top of the EET game, so not just the BG2EE, so if you ever get to update the mod, it's there for you to use.</p>
<p>And people to manually use if they please. Without the BW(S) fixpack.</p>]]></description><guid isPermaLink="false">29061</guid><pubDate>Fri, 10 Nov 2017 12:12:37 +0000</pubDate></item><item><title>Angelo revoice.</title><link>https://www.gibberlings3.net/forums/topic/27194-angelo-revoice/</link><description><![CDATA[<p>I've just started a new playthrough of BG:2 and decided to use the Angleo mod since I haven't done so before.<br><br>I often find mod NPC portraits and voices distracting as they take me out of the games immersion so I will Photoshop together a replacement portrait and remove the audio files. However this time I thought I might replace the audio files myself.<br><br>I have decent sound equipment and a background in acting and voice over work, so it won't be too much of a chore. However, I thought perhaps others may be interested in what I toss together.<br>If so, I would be willing to make my work available once it's done.<br><br><br>Mostly, I just wanted to request a script for the voiced lines if there is one available, to make things a little easier.<br><br>Thank you!</p>]]></description><guid isPermaLink="false">27194</guid><pubDate>Fri, 20 Mar 2015 06:12:23 +0000</pubDate></item><item><title>Angelo is available for BG2EE!</title><link>https://www.gibberlings3.net/forums/topic/25848-angelo-is-available-for-bg2ee/</link><description><![CDATA[<p>Journal entries, BG2:EE-sized pictures and lovely item descriptions - you can find that and a few minor bugfixes in the new version of Angelo. <img src="https://media.invisioncic.com/u284679/emoticons/default_smile.png" alt=":)"></p>
<p> </p>
<p>Grab it at <a href="http://gibberlings3.net/angelo" rel="">http://gibberlings3.net/angelo</a> , as usual.</p>]]></description><guid isPermaLink="false">25848</guid><pubDate>Fri, 15 Nov 2013 20:19:10 +0000</pubDate></item><item><title>Consistency</title><link>https://www.gibberlings3.net/forums/topic/26604-consistency/</link><description><![CDATA[<p>Hi,<br>I've got a question for the dialog about shar-teel.<br><br><a href="http://postimg.org/image/d5qd4xpwz/" rel="external nofollow">http://postimg.org/image/d5qd4xpwz/</a><br><br>Is it thought like if my character lied to Angelo in the first reply, when he said he never met shar-teel then he says otherwise??</p>]]></description><guid isPermaLink="false">26604</guid><pubDate>Sun, 24 Aug 2014 12:09:16 +0000</pubDate></item><item><title>Endings</title><link>https://www.gibberlings3.net/forums/topic/26612-endings/</link><description><![CDATA[<p>Hi,<br>can someone copy me the last banter by Angelo in the throne of bhaal, when you are getting offered godhood, both evil and good charname?<br><br>And what about the epilogues?<br><br><img src="https://media.invisioncic.com/u284679/emoticons/default_biggrin.png" alt=":D"></p>]]></description><guid isPermaLink="false">26612</guid><pubDate>Wed, 27 Aug 2014 22:19:22 +0000</pubDate></item><item><title>Angelo Romance stuck? (ToB)</title><link>https://www.gibberlings3.net/forums/topic/26545-angelo-romance-stuck-tob/</link><description><![CDATA[<p>Howdi Mates!</p>
<p> </p>
<p>To start off with, I really enjoy the Angelo NPC Mod so far. An interesting Character, decent (but not overpowered) stats and items, fun quests and a fantastic Romance including a nice Flirt Pack. Good stuff! </p>
<p> </p>
<p> </p>
<p>Unfortunately, I believe I might have run into an issue with the Angelo Romance in ToB...</p>
<p> </p>
<p><strong>!!!SPOILERS AHEAD!!!</strong></p>
<p><strong>.</strong></p>
<p><strong>.</strong></p>
<p><strong>.</strong></p>
<p><strong>.</strong></p>
<p><strong>.</strong></p>
<p>I am continuing a romance started in SoA and I am pretty sure I've seen everything there is to see in the Romance. For reference, my final SoA-Lovetalk was the one with the butterfly and I've heard that is the last one in SoA. </p>
<p> </p>
<p>After starting ToB Angelo immediately initiated the first ToB Lovetalk, where he basically wants to break up with &lt;Charname&gt; as he believes he is to old for her. Of course I told him that this doesn't matter and he seemed happy to hear that. When the party entered Saradush, Angelo asked if he can leave for a while as he had some business to attend to. I assumed he was buying a present for &lt;Charname&gt; as he wouldn't allow me to accompany him nor did he told me what he was doing. I met him in the tavern, where he rejoined me right away. Strangely his "rejoin dialogue" was the same he has, when you try to kick him out of the party. </p>
<p> </p>
<p>Well and since then I hadn't had a single Lovetalk with him. I figured, maybe I have to wait till some specific event in the Main Quest has happened, but even after the Master Wraith disguised as Gorion in the Swamps summoned Shar-Teel, he didn't feel the need to talk to me about it. I just killed Yaga-Shura and even though Angelo asked &lt;Charname&gt; how she felt after the City has fallen, this wasn't a "real" Lovetalk with the music and such. And now I am kinda worried that my Romance is stuck somehow and doesn't trigger any more new Lovetalks.</p>
<p> </p>
<p>The game recognizes the Romance as active, I can still Flirt with Angelo just fine. And the other parts of the Mod seem to work as intended as well - Angelo and Imoen banter a lot (he even gave her a present), I met Suu in Saradush, eliminated Ginpachi and Angelo asked what my strategy was before charging into the Siege Camp. </p>
<p> </p>
<p>So...is something wrong with my game? Or do I have to wait just a little bit longer, till Angelo will initiate a new Lovetalk?</p>
<p> </p>
<p>Thanks for the help in advance! =)</p>]]></description><guid isPermaLink="false">26545</guid><pubDate>Tue, 05 Aug 2014 18:48:33 +0000</pubDate></item><item><title>Thanks for Angelo</title><link>https://www.gibberlings3.net/forums/topic/26376-thanks-for-angelo/</link><description><![CDATA[<p>Stepped inside to thank for all the effort you've put into Angelo. Thank you <img src="https://media.invisioncic.com/u284679/emoticons/default_smile.png" alt=":)"></p>]]></description><guid isPermaLink="false">26376</guid><pubDate>Thu, 15 May 2014 08:27:18 +0000</pubDate></item><item><title>I can't seem to trigger the lovetalks?</title><link>https://www.gibberlings3.net/forums/topic/25897-i-cant-seem-to-trigger-the-lovetalks/</link><description><![CDATA[<p>Angelo rules. <img src="https://media.invisioncic.com/u284679/emoticons/default_smile.png" alt=":)"></p>
<p> </p>
<p>Anyway, I have a female protagonist with charisma above 12 who tried flirting with Angelo twice, got told to hang her shift in the closet basically, and then fell in to the pit of nothing.  I've ran out of anything to talk to him about in PID's (though I can be bitchy and ask if Tamako is prettier then me, which seems like I'm at stage one of the romance), yet he hasn't initiated a talk with me in... well, forever.  At least one in game week, three times of trying to CLUAConsole:AdvanceRealTime(999999) to see if that would trigger it, and without beling CLUAConsole's Valgyar from RE and Haer'Dalis have probably had five or so sort of romantic conversations without Angelo starting his romance.  Even Yoshimo and Mazzy from the friendship mod over at SHS have had around three conversations with me while I've been waiting on Angelo.</p>
<p> </p>
<p>Is there something I'm missing?  A specific requirement for the first lovetalk that somehow I haven't triggered?  Or, failing all that, is their a way to trigger the first love talk to start using the CLUAConsole?</p>]]></description><guid isPermaLink="false">25897</guid><pubDate>Mon, 25 Nov 2013 22:51:08 +0000</pubDate></item><item><title>Lovely mod but I have a question or two.</title><link>https://www.gibberlings3.net/forums/topic/25777-lovely-mod-but-i-have-a-question-or-two/</link><description><![CDATA[<p>Hello!</p>
<p> </p>
<p>I'm currently replaying SoA with a few of the mods I recently discovered or overlooked in the past, one of them is Angelo. I originally got the recommendation for playing it from Kulyok over at the Pocketplane forum when I was dropping a review for one of her mods. At any rate I'm having a bit of trouble balancing my party around Angelo. It's a bit amazing how it can be so hard to put together a party and fit everyone in when Baldur's gate 2 has a six player party compared to usual two companions in more modern Bioware games.</p>
<p> </p>
<p>Before I get into all that though I wish to just thank you for the lovely mod and say I enjoyed Angelo a lot so far even if I'm not even half way through SoA. His conversations been both charming and adorable at times and there was especially one a brief while ago that made me laugh, it's the one when Angelo and the PC does talk about becoming lovers and Angelo list all the bad things he's done in his life yet in the end when the PC can bring up that she is the daughter of Bhaal he simply did not care at all. I can't remember the exact quote now but it was my favorite moment to date in the mod so far.</p>
<p> </p>
<p>Eh, anyway I do have a small problem and feedback would be welcome.At the moment I'm at the stage when I realise I will have to go to Spellhold sooner or later and it has the potential to ruin everything when it came to my carefully planned party. It looks like this at the moment.</p>
<p> </p>
<p>1: Enia, my character. Halfling assassin - Crossbow Archer</p>
<p>2: Angelo - Melee/Mage support</p>
<p>2: Korgan - Melee</p>
<p>3: Mazzy - Short bow Archer</p>
<p>5: Branwen - Kulyok's mod to serve as my cleric, I use her to buff the party and for summon spells before hitting things with a hammer.</p>
<p>6: Jan - Mage/thief. Was suppose to be the main mage and main thief but currently has less mage levels then Angelo. x)</p>
<p> </p>
<p>The problem is that I love them all but there simply is no slot for Imoen. I already planned to give up Korgan for Seravok in TOB, it's not something I want to do but I rather have Seravok then the dwarf when it comes down to it. However there is no one in my party I want to sacrifice for Imoen. The problem with some characters like Imoen or Jaheira is that I used them so many times I more or less know all their dialog already and I did semi-want a party that would feel fresh and work together. Sadly the Angelo Readme state that Imoen is highly recommended and I'm not sure if it will mess up the romance or make the whole thing a little weird if I leave her behind.</p>
<p> </p>
<p>So my question is simply how much impact it will have if I leave Imoen behind? It's something that's almost impossible to justify since it's the players own sister but I would mostly try to forget about her entirely if possible. At the worst case scenario I will have to sacrifice Jan and let Imoen take over the mage/thief role but I would prefer not to do so since Jan's dialog is quite amusing and he does talk a lot under normal quests and add things to the game that I have not seen before or mostly forgotten since I havn't used him in a long time. I realise it's a rather old mod and these forums might not be monitored too much anymore but it will probably take me a few more days to reach Spellhold so I figured it was worth a try. I would appreciate a response if you do see it and have time to answer.</p>]]></description><guid isPermaLink="false">25777</guid><pubDate>Tue, 29 Oct 2013 18:18:44 +0000</pubDate></item><item><title>Finished Sawa fight, journal doesn't update or finish quest</title><link>https://www.gibberlings3.net/forums/topic/25635-finished-sawa-fight-journal-doesnt-update-or-finish-quest/</link><description><![CDATA[<p>Edit: My bad, there's more to it. That's why it didn't update, until the ghost dude came. I think maybe it would be best in future versions, if you have the time, to update the quest log once after Sawa is dead, and then again after the ghost-messenger.</p>
<p> </p>
<p> </p>
<p>After defeating Sawara and leaving his little pocket hideaway for good, the journal keeps all those Sawara entries. The last one is the one titled "The Sword," starting with "Sawara has commissioned us..."</p>
<p> </p>
<p>I'm not sure if I missed a trigger and thus the XP for finishing it or whether I should just delete the quest entries?</p>
<p> </p>
<p>PS. Thoughts on the fight:</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p>That fight is made a bit too easy by his lack of buffs, I think. PfMW means everybody gets normal weapons and as soon as his stoneskins are eaten through, it's over. Maybe another Stoneskin in a Contingency or Sequencer, some Fireshields, or Mirror Images and SI:Div would have bumped the difficulty a bit higher. Switching PfMW for one of the Mantles would have made the fight impossible with the Spell Trap though. If he doesn't get interrupted, it's pretty impossible to save against his Timestopped Finger of Death, which almost always goes straight for charname and forces a reload. Basically, if you are successful at interrupting/killing him before he can Time Stop you win easily. Otherwise you lose in a horrible, horrible bloodbath!</p></div>
</div>
<p> </p>
<p> </p>
<p>As for the mod as a whole, it's definitely my favorite NPC mod so far. I wish it wasn't the same person voicing Xan and Angelo, though (as they're both in my party), not to mention Sawara as well.</p>]]></description><guid isPermaLink="false">25635</guid><pubDate>Wed, 04 Sep 2013 20:04:24 +0000</pubDate></item><item><title>TOB run through questions</title><link>https://www.gibberlings3.net/forums/topic/15485-tob-run-through-questions/</link><description><![CDATA[<p>Just finished a <abbr title="Throne of Bhaal">TOB</abbr>-only game with Angelo in.  Not ready to give a proper review yet (still have a romance <abbr title="Shadows of Amn">SOA</abbr>-<abbr title="Throne of Bhaal">TOB</abbr> game running) but a couple questions came to the fore.</p>
<p> </p>
<p>My character, a male fighter/cleric, chose not to Ascend, yet Angelo's epilogue indicated that there was a new deity favoring him.  Did I get the wrong ending?</p>
<p> </p>
<p>Also, from the moment I was able to leave Saradush, Anomen would experience a minor injury every time I loaded the game up (seemed to be tied to his hammer), and the Solar would suffer a minor injury every time she appeared.  I was wondering what might be causing either of these?</p>]]></description><guid isPermaLink="false">15485</guid><pubDate>Wed, 17 Sep 2008 00:23:36 +0000</pubDate></item><item><title>A new book by SisterVigilante!</title><link>https://www.gibberlings3.net/forums/topic/25213-a-new-book-by-sistervigilante/</link><description><![CDATA[<p>Hey there,</p>
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<p>I'm probably stealing SisterVigilante's thunder, but it's his own fault for not announcing right away (evil grin): a new book by him, Guardian Angel, is avialable at <a href="http://www.amazon.ca/Guardian-Angel-ebook/dp/B00CCRTMWQ/ref=sr_1_2?s=digital-text&amp;ie=UTF8&amp;qid=1366085220&amp;sr=1-2" rel="external nofollow">Kindle store</a>. It's a very good book - I read it for pleasure and enjoyed it a lot. As you could've guessed, it takes place in Japan, and focuses on the phenomena of hikikomori(antisocial guys who NEVER leave their rooms. Since I spent my latest vacation shut in like that and REALLY enjoyed it, I think I can relate).</p>
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<p>So, if you have a Kindle, my recommendation is a no-brainer: buy it.</p>]]></description><guid isPermaLink="false">25213</guid><pubDate>Tue, 16 Apr 2013 04:13:28 +0000</pubDate></item></channel></rss>
