viperdan Posted December 9, 2008 Share Posted December 9, 2008 Hi DavidW,i recently updated the npc's from tactic's "random city encounters" to work with SCS II.I also upped they stats so they are no longer "annoying adventurers" but truly worthy foes.I was wondering how SCS II's potion system will work with them.You see,each adventurer has 2 potions of extra healing in their inventory.Will SCS II give them additional potions of healing?Use their existing potions of healing?If they are given additional potions of healing,will they drink 4 potions of extra healing instead of the SCS II default of 2? Link to comment
Taimon Posted December 9, 2008 Share Posted December 9, 2008 The potion script is dynamic and will give them less potions if they already have some. Check scsII/potion/potion.baf if you want to know the details. Link to comment
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