Guest jumbles Posted March 7, 2009 Share Posted March 7, 2009 Hi! I was playing Icewind Dale 2 and got to the Fell Wood bit wherein Dark Treants attack you and must be beaten for a path to open up and allow further progress. With a resolution of 1680x1050 as conferred by your great mod, this sticks the game, as can be seen. Reversion to a resolution of 1024x768 fixes the matter. And here is a link to a saved game of just before there; I've already whittled the foes from that particular fight down to but two injured, for the sake of convenience. They await at the screen transition to the south-east from there. It's a wonderful mod. Thank you!!! Should this tiny issue be fixed, that would be great. Link to comment
the bigg Posted March 7, 2009 Share Posted March 7, 2009 Not sure if this will help or not, but it's worth trying (I'm too lazy to try myself I don't have IWD2 installed at the moment). Open (from your IWD2 directory) the file widescreen/widescreen.tp2 (using Wordpad); towards the end, replace ACTION_IF ENGINE_IS ~HoW~ THEN BEGIN with ACTION_IF ENGINE_IS ~HoW IWD2" THEN BEGIN and reinstall Widescreen. Link to comment
the bigg Posted March 7, 2009 Share Posted March 7, 2009 Can you upload that file on a file hosting service that doesn't suck? I recommend http://www.mediafire.com/index.php if you don't know of any. Link to comment
Guest jumbles Posted March 9, 2009 Share Posted March 9, 2009 If I put in: ACTION_IF ENGINE_IS ~HoW IWD2" THEN BEGIN Then setup-widescreen.exe says: [F:\Games\Icewind Dale 2\setup-widescreen.exe] WeiDU version 20900 [F:\Games\Icewind Dale 2\setup-widescreen.exe] Using scripting style "IWD2" In state 1013, I expected one of these tokens: [52] BOR [54] MINUS [55] LT [64] BASR [72] PLUS [79] EQUALS [90] LTE [107] BEGIN [110] EQUALSEQUALS [142] BXOR [146] GTE [154] OR [175] BAND [187] GT [200] TIMESTIMES [229] TIMES [231] DIVIDE [253] AND [265] QUESTION [295] BLSL [311] BLSR [312] NOTEQUALS [317] THEN Parse error (state 1013) at ~~ [WIDESCREEN/WIDESCREEN.TP2] PARSE ERROR at line 57 column 1-16 Near Text: empty.ids GLR parse error [WIDESCREEN/WIDESCREEN.TP2] ERROR at line 57 column 1-16 Near Text: empty.ids Parsing.Parse_error ERROR: parsing [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error Press ENTER to exit. And the following is written to the log: WeiDU v 20900 Log F:\Games\Icewind Dale 2\setup-widescreen.exe [./CHITIN.KEY] loaded, 365212 bytes [./CHITIN.KEY] 133 BIFFs, 25819 resources [dialog.tlk] loaded, 5306001 bytes [dialog.tlk] 41422 string entries [./icewind2.ini] loaded, 2040 bytes Possible HD/CD Path: [F:\Games\Icewind Dale 2\] Possible HD/CD Path: [F:\Games\Icewind Dale 2\Data\] Possible HD/CD Path: [F:\Games\Icewind Dale 2\CD2\] Possible HD/CD Path: [H:\CD2\] [./Keymap.ini] loaded, 1195 bytes [./Language.ini] loaded, 17132 bytes [./Party.ini] loaded, 21152 bytes [F:\Games\Icewind Dale 2\setup-widescreen.exe] Using scripting style "IWD2" [dialog.tlk] claims to be writeable. [dialog.tlk] claims to be a regular file. [WIDESCREEN/WIDESCREEN.TP2] PARSE ERROR at line 57 column 1-16 Near Text: empty.ids GLR parse error [WIDESCREEN/WIDESCREEN.TP2] ERROR at line 57 column 1-16 Near Text: empty.ids Parsing.Parse_error ERROR: parsing [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error WeiDU Timings load TLK 0.000 Parsing TP2 files 0.000 parsing .log files 0.000 loading files 0.047 unmarshal KEY 0.047 stuff not covered elsewhere 0.094 unmarshal TLK 0.125 TOTAL 0.313 I don't need a fix myself, as I've gotten past that area by briefly changing to 1024x768 as noted, but when future generations play Icewind Dale 2 they'll probably be using your mod! Mediafire link. Link to comment
the bigg Posted March 9, 2009 Share Posted March 9, 2009 OK, I guess I'll have to test this myself. Link to comment
Guest jumbles Posted March 9, 2009 Share Posted March 9, 2009 Awesome. Thank you!!!! I'll let you know if I ever find any other issues in any of the other Infinity games. Thank you again!!! Link to comment
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