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Icewind Dale 2 Fell Wood showstopper


Guest jumbles

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Guest jumbles

Hi! I was playing Icewind Dale 2 and got to the Fell Wood bit wherein Dark Treants attack you and must be beaten for a path to open up and allow further progress. With a resolution of 1680x1050 as conferred by your great mod, this sticks the game, as can be seen.

 

142d2zt.jpg

 

Reversion to a resolution of 1024x768 fixes the matter.

 

287mzc8.jpg

 

And here is a link to a saved game of just before there; I've already whittled the foes from that particular fight down to but two injured, for the sake of convenience. They await at the screen transition to the south-east from there.

 

It's a wonderful mod. Thank you!!! Should this tiny issue be fixed, that would be great.

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Not sure if this will help or not, but it's worth trying (I'm too lazy to try myself I don't have IWD2 installed at the moment).

 

Open (from your IWD2 directory) the file widescreen/widescreen.tp2 (using Wordpad); towards the end, replace

ACTION_IF ENGINE_IS ~HoW~ THEN BEGIN

with

ACTION_IF ENGINE_IS ~HoW IWD2" THEN BEGIN

and reinstall Widescreen.

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Guest jumbles

If I put in:

 

ACTION_IF ENGINE_IS ~HoW IWD2" THEN BEGIN

 

Then setup-widescreen.exe says:

 

[F:\Games\Icewind Dale 2\setup-widescreen.exe] WeiDU version 20900
[F:\Games\Icewind Dale 2\setup-widescreen.exe] Using scripting style "IWD2"
In state 1013, I expected one of these tokens:
 [52] BOR
 [54] MINUS
 [55] LT
 [64] BASR
 [72] PLUS
 [79] EQUALS
 [90] LTE
 [107] BEGIN
 [110] EQUALSEQUALS
 [142] BXOR
 [146] GTE
 [154] OR
 [175] BAND
 [187] GT
 [200] TIMESTIMES
 [229] TIMES
 [231] DIVIDE
 [253] AND
 [265] QUESTION
 [295] BLSL
 [311] BLSR
 [312] NOTEQUALS
 [317] THEN
Parse error (state 1013) at ~~

[WIDESCREEN/WIDESCREEN.TP2] PARSE ERROR at line 57 column 1-16
Near Text: empty.ids
	GLR parse error

[WIDESCREEN/WIDESCREEN.TP2]  ERROR at line 57 column 1-16
Near Text: empty.ids
	Parsing.Parse_error
ERROR: parsing [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

Press ENTER to exit.

 

And the following is written to the log:

 

WeiDU v 20900 Log

F:\Games\Icewind Dale 2\setup-widescreen.exe
[./CHITIN.KEY] loaded, 365212 bytes
[./CHITIN.KEY] 133 BIFFs, 25819 resources
[dialog.tlk] loaded, 5306001 bytes
[dialog.tlk] 41422 string entries
[./icewind2.ini] loaded, 2040 bytes
Possible HD/CD Path: [F:\Games\Icewind Dale 2\]
Possible HD/CD Path: [F:\Games\Icewind Dale 2\Data\]
Possible HD/CD Path: [F:\Games\Icewind Dale 2\CD2\]
Possible HD/CD Path: [H:\CD2\]
[./Keymap.ini] loaded, 1195 bytes
[./Language.ini] loaded, 17132 bytes
[./Party.ini] loaded, 21152 bytes
[F:\Games\Icewind Dale 2\setup-widescreen.exe] Using scripting style "IWD2"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.

[WIDESCREEN/WIDESCREEN.TP2] PARSE ERROR at line 57 column 1-16
Near Text: empty.ids
GLR parse error

[WIDESCREEN/WIDESCREEN.TP2]  ERROR at line 57 column 1-16
Near Text: empty.ids
Parsing.Parse_error
ERROR: parsing [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [WIDESCREEN/WIDESCREEN.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

	WeiDU Timings
load TLK						 0.000
Parsing TP2 files				0.000
parsing .log files			   0.000
loading files					0.047
unmarshal KEY					0.047
stuff not covered elsewhere	  0.094
unmarshal TLK					0.125
TOTAL							0.313

 

I don't need a fix myself, as I've gotten past that area by briefly changing to 1024x768 as noted, but when future generations play Icewind Dale 2 they'll probably be using your mod!

 

Mediafire link.

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Guest jumbles

Awesome. Thank you!!!!

 

I'll let you know if I ever find any other issues in any of the other Infinity games. Thank you again!!!

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