Jump to content

Shapeshifting crashes in Underdark


Guest YuriyT

Recommended Posts

After being transformed by the dragon into a drow-form, equiping or changing weapon to Werewolf or Greater Werewolf paw leads to this crash:

 

"An Assertion failed in ChVidImage.cpp at line number 1921

Programmer says: .BAM is corrupted (GetFrame() failed)"

 

Any clues what to edit to stop crushes?

Link to comment

The only thing that helped me was (I was using 'Near Infinity'):

0. Backup both files.

1. Change most entries (inventory icon, icon, groundicon, carried icon) of wwweregr.itm and wwwere.itm to simple dagger's ones (Dagg01.itm).

2. Remove Effects: Animation Change and Play 3d Effect.

3. Add same Effects as Dagg01.itm has (three Sets of item color). Just copied or made a manual entry, do not remember.

4. Manually add removed Effects: Animation Change and Play 3d Effect for further transformations (after being drow). Maybe use some modified entries of Animation Change.

 

These manipulations allowed the character to leave the animation of a drow by equipping the "paw". Nevertheless this file changes the animation of a werewolf after regaining a primal form. It is not reflecting the real state of things and allows to roleplay less. IMHO in the drow city running transformed into a werewolf is a bit silly from roleplaying point of view. Think a bit, what a drow has in mind when sees that another one is shape-shifting into a werewolf? :thumbsup: But let us suppose that the Silver Dragon made the illusion of a drow that covers any transformations.

 

The only thing about bugs of a changed file. It seems to me that pathfinding of the Shapeshifter is a bit buggy after using the modified "paw". He sometimes stops while moving in a straight direction.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...