Guest YuriyT Posted January 25, 2010 Share Posted January 25, 2010 After being transformed by the dragon into a drow-form, equiping or changing weapon to Werewolf or Greater Werewolf paw leads to this crash: "An Assertion failed in ChVidImage.cpp at line number 1921 Programmer says: .BAM is corrupted (GetFrame() failed)" Any clues what to edit to stop crushes? Link to comment
Guest YuriyT Posted February 4, 2010 Share Posted February 4, 2010 The only thing that helped me was (I was using 'Near Infinity'): 0. Backup both files. 1. Change most entries (inventory icon, icon, groundicon, carried icon) of wwweregr.itm and wwwere.itm to simple dagger's ones (Dagg01.itm). 2. Remove Effects: Animation Change and Play 3d Effect. 3. Add same Effects as Dagg01.itm has (three Sets of item color). Just copied or made a manual entry, do not remember. 4. Manually add removed Effects: Animation Change and Play 3d Effect for further transformations (after being drow). Maybe use some modified entries of Animation Change. These manipulations allowed the character to leave the animation of a drow by equipping the "paw". Nevertheless this file changes the animation of a werewolf after regaining a primal form. It is not reflecting the real state of things and allows to roleplay less. IMHO in the drow city running transformed into a werewolf is a bit silly from roleplaying point of view. Think a bit, what a drow has in mind when sees that another one is shape-shifting into a werewolf? But let us suppose that the Silver Dragon made the illusion of a drow that covers any transformations. The only thing about bugs of a changed file. It seems to me that pathfinding of the Shapeshifter is a bit buggy after using the modified "paw". He sometimes stops while moving in a straight direction. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.