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Nishrusu.cre not vulnerable to dispel/remove magic


StrixO

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The nishruu being spawned in-game is SR's, with the following embedded in its script:

IF
OR(3)
	SpellCastOnMe([ANYONE],CLERIC_DISPEL_MAGIC)
	SpellCastOnMe([ANYONE],WIZARD_DISPEL_MAGIC)
	SpellCastOnMe([ANYONE],WIZARD_TRUE_DISPEL_MAGIC)
THEN
RESPONSE #100
	Kill(Myself)

But repeated attempts at dispelling allied and hostile nishruu via dispel/remove magic have failed. Any ideas?

 

EDIT: Oops, this scripting is in the vanilla BCS, and isn't triggered due to targeting issue. Does SR do anything to add dispel/remove magic vulnerability to nishruu/hakeshar? I thought I saw a script block in aTweaks against it's nishruu/hakeshar/dispel magic tweaks when SR is installed. Whoops, block is commented out in aTweaks.

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aTweaks doesn't skip this because SR doesn't fix it yet.

 

Anyway it's a very easy fix, I've already done it internally and I'll add it to hotfixes within minutes (just the time to fix Holy Word's small issue).

 

If you only need this fix there's no-need to re-install, simply put nishruu.itm, haksu.itm and nishru01.bcs files in your override.

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