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Flaming Fist Husband


ZFR

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Hi,

// Sorry if in wrong forum. Not strictly mod related, though someone who does modding might help me here.

 

I decided to re-play BG after several years and for the first time went with mods.

 

In Beregost, there is a house (AR3327) next to Jovial Juggler, where if I remember correctly in my previous games, the lady would actually summon her Flaming Fist husband if talked to several times.

Now in my game, if I talk to her she responds once, asking me to leave. If I talk to her again she doesn't reply.

 

I opened dialogue.tlk using a text editor, and found the text that she is meant to say. Still, in the game she doesn't say it.

If I charm her, she says her charmed dialogue (giving me a ring). Still after she becomes "un-charmed" she goes back to not saying anything.

 

I don't think any of the mods is causing this, but just to be safe I tried uninstalling them. It didn't help.

 

For reference, I'm using these mods:

_Forge

_Stone of Askavar

_DSotSC

_Miniquest

_Herbalist

_Unifinished business

_Ease of use

_Widescreen

 

Any idea what could be causing this? For those of you who do modding, how can I find her CRE file and see if the dialogue/husband summoning script is in there?

 

Thanks.

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I found the files quite easily using Infinity Explorer: http://infexp.source....net/#downloads

 

This is what I dug up:

Her CRE is FTOBE5 (it's in the midst of dialogs).

The husband will appear after: NumTimesTalkedTo(2) which is then followed by "CreateCreature("FLAMHUSB",[490.458])

 

As to what caused it, I assume the string was destroyed somewhere in the order that you installed the mods is my guess.

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So this is what I found. This file is changed by the UB minor dialogue restoration component.

 

Pre-UB it is:

 

StateCheck(Myself,STATE_CHARMED)
Global("DXFtobe5","GLOBAL",0)StateCheck(Myself,STATE_CHARMED)
Global("DXFtobe5","GLOBAL",1)NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy(),NEUTRAL_UPPER)
NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy(),FRIENDLY_LOWER)
ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)
NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
StateCheck(Myself,STATE_NORMAL)
NumTimesTalkedTo(1)
StateCheck(Myself,STATE_NORMAL)
NumTimesTalkedTo(2)
GiveItemCreate("RING10",LastTalkedToBy(),1,0,0)
SetGlobal("DXFtobe5","GLOBAL",1)CreateCreature("FLAMHUSB",[490.458],7)

 

And UB changes it to:

StateCheck(Myself,8192)
HasItem("RING01",Myself)
Global("DXFtobe5","GLOBAL",0)StateCheck(Myself,8192)
HasItem("RING01",Myself)
Global("DXFtobe5","GLOBAL",1)NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy(),NEUTRAL_UPPER)
NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy(),FRIENDLY_LOWER)
ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)
NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
StateCheck(Myself,STATE_NORMAL)
NumTimesTalkedTo(1)
StateCheck(Myself,STATE_NORMAL)
NumTimesTalkedTo(2)
GiveItem("RING01",LastTalkedToBy)
GiveItemCreate("RING10",LastTalkedToBy(),1,0,0)
SetGlobal("DXFtobe5","GLOBAL",1)CreateCreature("FLAMHUSB",[490.458],7)

 

 

In both cases the summoning script is present, but in both cases I can't talk to her more than once. Any idea what else could be causing it?

 

EDIT: so I see there is another condtion ReactionLT and ReactionGT. Maybe they're causing it? Can anyone explain them to me?

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OK, after more checking, the dialogue that doesn't kick in has the conditions:

 

StateCheck(Myself,STATE_NORMAL)

NumTimesTalkedTo(1)

 

So NumTimesTalkedTo(1) works with other NPCs and seems to be ok.

 

So the one that's failing is StateCheck(Myself,STATE_NORMAL)

 

How can I check the state of the NPC in game?

 

EDIT:

Yes, that seems to be the problem. I've used infinity explorer "Ignore Override" options, and in the original file, the StateCheck(Myself,STATE_NORMAL) is missing. So that's the one that's causing problems.

I'll report this in the Pocketplane forums.

 

EDIT2: And Thanks for your help Boris.

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