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Glitch with Nalia Graveyard Quest


Torvald

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Not sure if this is the correct forum for this, but am posting anyway because I do need help.

 

Am currently playing a heavily modded game of BG2, and have encountered several problems with scripts not firing properly, or their firing over and over again.

 

The specific glitch I need help on right now is the Nalia Graveyard Quest. Sometime after completing Nalia's stronghold quest, a messenger has approached my party (repeatedly) and told us that Nalia needs to go to the graveyard. I've agreed to do so, but after travelling to the graveyard, the messenger simply keeps repeating his message, and we do not get warped to the Roenall funeral.

 

Is there some way, perhaps using the cheat console, that I can force the game to take my party to the Roenall funeral scene?

 

Thanks.

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Grrrr..... Have tried a couple of things, but only partial success so far, so am still open to suggestions:

 

(1) Have killed the messenger by using ctrl-Y, and then respawning him via CLUAConsole:CreateCreature("naliames") but he is still just as annoying as before and will not take me to the funeral, even if my party is already in the graveyard.

 

(2) Went to where the funeral is supposed to be held in the graveyard, and then spawned Isaea Roenall via CLUAConsole:CreateCreature("isaea") However, although he starts to speak his text speech, the dialogue stops in the middle of a sentence and won't go further to the point where he threatens to kidnap Nalia.

 

(3) Am starting to encounter more game glitches, such as Bodhi and her major minions (vampires) being missing from the graveyard's underground dungeon, plus Haz never shows up, so I have to Ctrl-J to get past the magically locked door in the North leading to where Bodhi and the vampires are supposed to be.

 

My previous manual efforts at major modding have never caused problems like this, so I must have accidentally borked something this time. Oh, well, I may give another stab sometime with using BWS (my first two BWS attempts this spring did not work quite right.)

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Some good news. Gave up on trying to start the funeral scene, and got rid of the pesky Nalia messenger once and for all by simply dropping Nalia from my party and picking up Edwin instead. He's a much better Mage, plus his dialogue is pretty amusing. Fortunately, I'm using a Happy Patch, so my good oriented party members will complain about Edwin, but they don't leave.

 

Also, it turns out that Bodhi was missing from the graveyard dungeon simply because I'd gone too early to seek her. Once I'd completed a few more quests, she and her vampire buddies showed up just fine. That allowed my main game quest line to continue.

 

However, sometime in the past I must have accidentally killed a tavern guest in the Copper Coronet without noticing, because later about one-third of the guests there, plus Joluv the Merchant, went hostile (turned red) on me and my reputation dropped like a rock. I was able to restore my reputation using EEKeeper, but there must be a global variable setting I don't know about, because they are still mad at me and I have to run my party through the tavern without stopping in order to avoid fighting. Anyone know which variable to change so they aren't angry any more?

 

At any rate, I'm moving along, and am currently at Brynnlaw, about to enter Spellhold.

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