DrizztDoUriziel Posted May 14, 2023 Posted May 14, 2023 I searched for such mechanics but couldn't find it. I'd like to do some stuff each time my character swings a weapon, no matter if it hits or not. The only thing I encountered was Cast Spell on Condition, that has AttackedBy, but it checks on the other end, so I'd probably need all creatures to have this opcode applied, which I really want to avoid... It's better to have some logics in 1 needed place, than in all .cre files. Do you guys happen to know if that is even possible? Quote
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