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Boots of Blinding Speed - Possible to implement random tripping on a cursed item?


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I am working on a cursed item shop mod that I might release someday when it is perfect.  The idea is to make a bunch of powerful items with legitimate drawbacks to encourage different styles of play.

Anyway, I have a pair of boots in there that I think are mechanically fairly strong, and I'm thinking to help balance them and for keeping with the theme, that they should cause the character to have to make a save or trip and fall on occasion, resulting in them taking small amounts of damage.  I am hoping for these trips not to be crippling, maybe just a second or two and perhaps a d4 or d6 of damage, and not so frequent that it becomes frustrating to the player.

Anyway I have a couple ideas on how I could potentially implement this but I also thought it would be smart to consult.

Edited by dbianco87
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I am not an experienced modder, so there might be better ways of doing this, but I'd go about it this way:

Give the boots an item effect with Timing mode = 2, that uses this opcode #272 (0x110) Spell: Apply Repeating EFF. Set it to apply an effect once every X seconds and the effect should be to cast a spell (opcode 146) at the character. The spell then should have a chance (so that this tripping happens randomly) to apply all the effects you want it to have. 

 

Edited by SparrowJacek
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57 minutes ago, SparrowJacek said:

I am not an experienced modder, so there might be better ways of doing this, but I'd go about it this way:

Give the boots an item effect with Timing mode = 2, that uses this opcode #272 (0x110) Spell: Apply Repeating EFF. Set it to apply an effect once every X seconds and the effect should be to cast a spell (opcode 146) at the character. The spell then should have a chance (so that this tripping happens randomly) to apply all the effects you want it to have. 

 

Thanks for sharing!  This is an elegant solution.  I am glad I asked.

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