Guest Lozaketh Posted June 4, 2023 Share Posted June 4, 2023 I tried to search both the broad internet and this forum for any mention of this or special requirements for this tweak, I apologize if the fix should be obvious or the issue is known. I just installed the tweaks anthology and I'm testing out recoverable throwing weapons because that's a great immersive addition. I set recovery to 100%. However I'm consistently recovering 1 less weapon than I should be. If I kill an enemy in 2 hits I recover 1 axe, if I kill them in 4 hits I recover 3, if I kill them in 1 hit I recover nothing. All tests were against targets that were already hostile. For context I installed the tweaks anthology after sword coast stratagems, I used the text-based installer and it said this component was successfully installed. Quote Link to comment
jmerry Posted June 5, 2023 Share Posted June 5, 2023 (edited) The component works by adding an on-hit effect to the weapons that creates an item in the target's inventory. If the target's already dead from the primary weapon damage, it doesn't have an inventory anymore. (Edit: I tested another hypothesis by giving Hull's longsword +32767 to hit and 100% break chance. It broke on the first rat. On-hit effects do trigger even if the target dies before the effect stack gets there. But a lot of effect types don't do anything if the target is already dead, and it looks like creating inventory items is one of them. Second test: retarget the "broken weapon" spell so it creates the item in the target's inventory instead. Kill the rats, no messages. Head out and fight a gibberling ... first hit does 1 damage and creates a broken weapon. Second hit kills it and doesn't. Revised hypothesis confirmed.) Edited June 5, 2023 by jmerry Testing Quote Link to comment
Guest Lozaketh Posted June 5, 2023 Share Posted June 5, 2023 Awesome, thanks for solving the mystery! Quote Link to comment
jmerry Posted June 5, 2023 Share Posted June 5, 2023 One thing to add: this should probably have a note in the readme for the components (both the ammo version and the throwing weapon version). Something like "Regardless of the recovery chance, a [weapon/piece of ammunition] that deals a killing blow cannot be recovered." Quote Link to comment
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