pete_smith1229 Posted August 7, 2023 Posted August 7, 2023 I've made some armour sets and when all pieces are equipped, the character receives additional bonuses via a .BCS script. I added some visual effects and floating text to play when the bonuses are enabled. In Single Player, the player can see the effects and text after leaving the Inventory screen as the game is automatically paused. In Multiplayer, the Inventory screen doesn't pause the game so if a player equips all set armour pieces, the effects and text can be missed. I couldn't find a function that closes the Inventory screen. A workaround is using StartCutSceneMode() before the effects and text plays, and adding EndCutSceneMode() at the end. Is there a more ideal function to use to close the Inventory screen? Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.