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How to close Inventory screen via script?


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I've made some armour sets and when all pieces are equipped, the character receives additional bonuses via a .BCS script.

I added some visual effects and floating text to play when the bonuses are enabled. In Single Player, the player can see the effects and text after leaving the Inventory screen as the game is automatically paused. In Multiplayer, the Inventory screen doesn't pause the game so if a player equips all set armour pieces, the effects and text can be missed.

I couldn't find a function that closes the Inventory screen. A workaround is using StartCutSceneMode() before the effects and text plays, and adding EndCutSceneMode() at the end.

Is there a more ideal function to use to close the Inventory screen?

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