a.greene Posted November 17, 2023 Share Posted November 17, 2023 I'm looking for the forums opinion, which of these innate abilities would be most useful, but not broken? 1. May cause fear at will FEAR: All enemies within visual range of the character are shaken and suffer -2 penalty to morale, saving throws and THAC0 for 1 turn (Save vs. Paralyzation negates). 2. May cause fear once per day FEAR: All enemies within visual range of the character are shaken and suffer -2 penalty to morale, saving throws and THAC0 for 1 turn. 3. May cause fear at will FEAR: All enemies within visual range of the character are shaken and suffer a -4 penalty to morale. 4. May cause fear once per day FEAR: All enemies within visual range of the character are shaken and suffer a -4 penalty to morale. 5. May cause fear one per day FEAR: All enemies within visual range of the character are shaken and suffer ill effects based on the character's level. 6th - All enemies suffer -2 penalty to morale, to hit and damage rolls, and saving throws for 1 turn. 12th - All enemies suffer -3 penalty to morale, to hit and damage rolls, and saving throws for 1 turn. 18th - All enemies suffer -4 penalty to morale, to hit and damage rolls, and saving throws for 1 turn. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.