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for lvl 1 npc mod, regarding what would happen to their special weapons when changing NPC's classes and proficiency pts:


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for lvl 1 npc mod, regarding what would happen to their special weapons when changing NPC's classes and proficiency pts:
"Signature items are a little more complicated; in the case of, say, Haer'Dalis's Chaos and Entropy blades, he'll keep them, and the weapons themselves will be altered so that he can use them regardless of whatever class he is (Fighter/Mage? Fine, they're Fighter/Mage usable now. Cleric? Uh... okay, he can still use them, and he'll get his special bonus star in shortswords even though Clerics can't normally use this kind of weapon.)"
how should i inrepret this paragraph?
if i were to give haer 0 pts in short blade but 2 pts into longsword, would he get a longsword version of chaos and entropy each or will it still be short sword version (and a proficiency star is automatically added to shortsword, giving him an illegal 1 extra proficiency pts)? or how does it work?

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