szef Posted February 18 Share Posted February 18 (edited) I'v got problem with ambient in custom location, no matter if it's wav from game or my sound. Like an overlap of sound? I tried different wav and bitrate values. It occurs in oBG2, BG2EE and PSTEE ( Inserted with NI or DLTCEP, and with weidu: fj_are_structure). Starts after "all right", when teleporting to area. It deforms the music not only at the beginning... out.mp3 Edited February 18 by szef Quote Link to comment
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