Roana Posted November 13, 2006 Share Posted November 13, 2006 Hello , For this: - Captain Rerdes could be killed in Lady Galvena’s room in the Brynnlaw Festhall and would reappear when player went back into the hallway: Fixed as followed: PIRMUR04.DLG CreateCreature("pirmur05",[323.262],2) ---> removed from Actions PIRMUR08.DLG CreateCreature("pirmur05",[323.261],2) ---> removed from Action AR1608.BCS after this block: IF Global("GalvenaDoor","GLOBAL",0) Global("GuardSleep","GLOBAL",0) Global("SpawnCaptain","GLOBAL",0) OpenState("Door01",TRUE) THEN RESPONSE #100 ActionOverride("pirmur04",StartDialogueNoSet([PC])) SetGlobal("GalvenaDoor","GLOBAL",1) END added this: IF Global("GalvenaHostile","GLOBAL",1) Global("CaptainSleep","GLOBAL",0) !Exists("pirmur05") !Dead("pirmur05") Global("SpawnCaptain","AR1608",0) THEN RESPONSE #100 SetGlobal("SpawnCaptain","AR1608",1) CreateCreature("pirmur05",[323.262],2) // Wachhauptmann END By the way: as I investigated this, I have removed the following doubled block from the bottom of the: AR1613.BCS: IF Global("GalvenaHostile","GLOBAL",0) Global("SpawnCaptain","AR1613",0) THEN RESPONSE #100 SetGlobal("SpawnCaptain","AR1613",1) CreateCreature("pirmur05",[404.340],14) // Wachhauptmann END Regards Roana Link to comment
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