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reallyhairydave

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Posts posted by reallyhairydave

  1. With the combat as an unarmoured cleric with no active spells I'd expect the first assassin to hit more often than miss (just by experience) but the combat log showing a roll of 16 missing cements it. The AC would have been dex only so say 6, I know thac0 is annoying to calculate but if you ignore it and work as if it's later edition calculations you'd know a 16 'should' hit an unarmoured target. A previous combat log showed them score a critical hit and miss too but I didn't screenshot it

  2. I may just try a dev build, see if it resolves those issues

    As for both the other things I've started a new character level 1 cleric halfling with no armour except a helmet I've attached the combat log for the first assassin fight and the paperdoll

    Is there a way to increase the file size total btw? I had to remove the previous image to fit these in

    Bug.png

    Bug2.png

  3. I'm using 0.9.0, I guess I'll have a look for updates, for number 2 I've taken a screenshot, basically holding down the left mouse button anywhere on any scrollable menu will scroll left and right as well as up or down taking menu elements with it. For number 4 I did mean the in game messages (I have the in game feedback up to maximum)

     

  4. Just to preface I'm running a megamod setup of BGT having used an out of date BWS and added some custom mods after so these issues may be entirely of my own making but I couldn't find anything similar so I thought I'd ask (maybe there's a known issue that I couldn't find):

    • The rest button on the left side of the screen does not appear to exist
    • The menus can be dragged in directions they aren't supposed to go (it's like it becomes unstuck at the scroll bar and can go left and right with all the icons following it)
    • Spells didn't appear to complete correctly (lacking icons, spellcasting animation on loop but the effects seemed to work)
    • I didn't appear to take damage in combat despite seeing multiple hits land according to the feedback
    • I saw my character go over the max hp a number of times
    • The paperdoll was being a bit weird (s/m/c didn't show one in character generation, in game it didn't show the dagger equipped in the inventory screen but did for the animated sprite was fine)
  5. So a little off topic but I wanted to ask, is there any chance this and the other mods in the series can be adapted to GemRB? I've been working on setting up a BGT game on it but GemRB has not been updated to EE yet (and may never be) but has more untapped potential than EE (they reverse engineered the infinity engine and unhardcoded it). I figure any EE feature could be implemented on it but am not skilled enough to be able to figure out how by myself

  6. Just spotted something while trying to mess around with the syntax, I have a file called "the-output.baf" in the folder I'm running it from, I checked and it has the extended code for the specific file I was testing so it looks like it works with cmd but not the linux tab. Decided to try the weidu setup again but still hitting an error, I saw it was creating extended scripts in the temp folders though while it was running

  7. Looks like I do have perl "This is perl 5, version 28, subversion 1 (v5.28.1) built for MSWin32-x64-multi-thread"

    Don't know if this helps but it's the first thing that isn't what I've already posted (from the cmd window) "perl 10pp/wrapper.pl 10pp/temp/01pool1.baf the-output.baf"

    Argument "the-output.baf" isn't numeric in numeric le (<=) at G:\Games\GOG Galaxy\Games\Baldurs Gate 2\10pp/extender.pl line 235.
    The filename, directory name, or volume label syntax is incorrect.
  8. Similar results for a single entry "10pp/wrapper.pl 10pp/temp/01POOL2.baf 10 the-output.baf"

    Use of uninitialized value $trigger_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 69.
    Use of uninitialized value $response_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 70.
    Use of uninitialized value $trigger_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72.
    Use of uninitialized value $response_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72.
    ||||
    
    
    FATAL PARSING ERROR: player mention mismatch! Dumped problematic block above.
    Are you sure this is a script file?

    01pool2.baf remains the same.

    "mv the-output.baf 10pp/temp/01POOL2.baf"

    01pool2.baf is completely empty

    This is where the player reference is in this specific file

    THEN
      RESPONSE #100
        ClearAllActions()
        SaveGame(0)
        SmallWait(5)
        StartCutSceneMode()
        MoveViewObject(LastTrigger,INSTANT)
        SetGlobal("Spelunking","GLOBAL",0)
        DisplayStringNoName(Myself,72212)  // ~You dive through the tunnel and swim as fast as you can to the other end.~
        Wait(2)
        FadeToColor([30.0],0)
        Wait(2)
        ActionOverride(Player1,LeaveAreaLUAPanicEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player1,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player2,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player3,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player4,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player5,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player6,LeaveAreaLUAEntry("AR6004","Entry3",[0.0],N))
        ActionOverride(Player1,Wait(2))
        ActionOverride(Player1,MultiPlayerSync())
        ActionOverride(Player1,FadeFromColor([30.0],0))
        ActionOverride(Player1,EndCutSceneMode())
    END
  9. So I'm putting this into bash

    for file in 10pp/temp/*.baf; do
      10pp/wrapper.pl "$file" 10 the-output.baf
      mv the-output.baf "$file"
    done

    and the files are coming out blank after this error message is generated for each

     

    Use of uninitialized value $trigger_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 69.
    Use of uninitialized value $response_half in pattern match (m//) at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 70.
    Use of uninitialized value $trigger_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72.
    Use of uninitialized value $response_half in concatenation (.) or string at /mnt/g/games/gog galaxy/games/baldurs gate 2/10pp/extender.pl line 72.
    ||||
    
    
    FATAL PARSING ERROR: player mention mismatch! Dumped problematic block above.
    Are you sure this is a script file?
  10. 12 minutes ago, lynx said:

    oh wait, we forgot to do the magic! Keep the list though.

    Before recompiling the scripts, run this on each baf file (here named the-input.baf):

    10pp/wrapper.pl the-input.baf 10 the-output.baf
    mv the-output.baf the-input.baf

     

    So this is the pearl bit I take it. Am I running this in cmd or the linux tab?

  11. I'm getting this

    "rm: cannot remove '*.bcs': No such file or directory"

    and this

    "grep: baf: Is a directory
    grep: bak: Is a directory
    grep: d: Is a directory
    rm: cannot remove 'baf': Is a directory
    rm: cannot remove 'bak': Is a directory
    rm: cannot remove 'd': Is a directory"

  12. Yeah, that's the thing that really gets me confused. I've done it manually for the first file and wrote a basic batch file in this format that works too:

    @echo off
    START weidu.exe "01POOL3.bcs"

    I'm manually copying the names over from a listing.txt file I made but it's going to take a while

  13. The only command that seems to get any traction for me is "weidu *.bcs" and it returns with things like "resource [*.bcsYUXTHRET.BCS] not found for 'decompile BCS command'". Things like "weidu [a-k]*.bcs" aren't recognised, I really don't get how to wildcard the .bcs files because it seems to double up the command somehow

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