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Displacer

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Everything posted by Displacer

  1. Well, found the flags section, the last of the unknowns. Interestingly, the way the flags are used is the button is displayed/not displayed depending on if the flag is set or not, effectively removing the option from the menu. Very nice coding work
  2. If I'm not mistaken, vanilla IWD uses V1.0, I think they bumped it to V9.0 with the expansions, and IWDII. I have no idea what happened to V2-V8
  3. I answered your question: "So are those used in any infinity game?" And my point was, somewhen at the early development of bg1, someone wrote those field names, but didn't follow up with any implementation. The rest of the games in the following 20 years just inherited the names. As of the EE, you can expect unused fields to be re-purposed when needed. The post of mine you're quoting has nothing to do with the answer you gave me, and to clear things up, the struct names are meaningless, I only included them for interest so I really have no idea what you're talking about. I accepted your answer, and replied as to why I was doing this, which has nothing at all to do with this answer.
  4. My point is to clear up the "unknowns" and that's whats in the code, if they are unused they can be marked as such, if they are used in one particular game, again they should be marked as such, or am I missing something
  5. Yea, that's the one I'm using. Anyway whoever is doing the editing on the github, those are valid and are the actual struct names used so they can be put in. As a side note, apparently stores can use scripts, that's the other unknown I found. It's listed in the first post I'll hunt down the other unknowns, may take a bit as the file is loaded in in pieces so I have to track down all the loading routines
  6. So are those used in any infinity game? If not apparently it was never implemented, but it's still present in the code. I'm attempting to fill in all the unknowns for the store, but it's loaded in pieces so I have to trace down the individual pieces. Trying to find the flags load to fillout the unknowns in that section (using the offline version of IESDP, which seems to be the most recient
  7. The unknowns starting at offset 0x0078 are: 00000070 m_rouletMaxBet dd ? 00000074 m_crapsMaxBet dd ? 00000078 m_wheelMaxBet dd ? 0000007C m_rouletWinChance dd ? 00000080 m_crapsWinChance dd ? 00000084 m_wheelWinChance dd ? 00000088 m_rouletWinAmount dd ? 0000008C m_crapsWinAmount dd ? 00000090 m_wheelWinAmount dd ? The unknown at 0x0024 is: 0000001C m_script db 8 dup(?) This is directly from the latest BGII:EE code, which the newest .exe seems to have IWD in it as well so their either unimplimented, or perhaps IWD:EE? (don't have a copy handy so I don't know if these are ingame options for that game) Ignore the offsets on the left, the sto file is built in sections, and these go at 0x0078
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